Outmaneuvered

The one two bright spots I have encountered thus far post-Patch, is the reputation gain from the first heroic dungeon/Scenario of the day. The interface changes which governs this is pretty slick and straightforward. After finishing a Klaxxi work order on the farm, I took my warrior through a quick Scenario, which resulted in decent Shado-Pan rep (due to Commendations) and an actual 463 blue from the bag at the end. From there, I chanced a heroic dungeon as DPS and was pleasantly surprised at a 11 minute queue. Best of all, considering I was already well into Honored with Shado-Pan from leveling with their Commendation, it appears likely that I will hit Revered over the next few weeks without doing a single Golden Lotus daily (as it should be).

The other bright spot was also Reputation oriented, and it has since rocketed up to be one of my favorite parts of the expansion: the Zandalari Warscouts. If you have not been following along, there are now new rare spawns across Pandaria that have a 100% chance to drop Bind-on-Account +1000 reputation tokens for various factions, and sometimes loot bags. I am not talking about the 5-man, 21 million HP rares, but rather the easily soloable 7 million HP ones; they do usually spawn in similar areas. I spent the better part of 2 hours off and on flying around, and ended up with tokens for August Celestials, Golden Lotus, and Shado-Pan x4. The spawn timers for the Warscouts is probably less than an hour.

And this also happened:

I got ganked by Horded before I could kill the 2nd one.

I got ganked by Horded before I could kill the 2nd one.

Remember my quaint hope of getting to Revered in a few weeks? Ain’t nobody got time for that:

42/3000 Neutral with Golden Lotus. Screw those guys.

82/3000 Neutral with Golden Lotus. Screw those guys.

The new daily island on the other hand… good lord.

I wonder if the Blizzard devs truly understand how outdated, archaic, and downright stupid their questing design philosophy looks in a post-Guild Wars 2 world. While running around on the new island, I encountered a group of five Alliance players also doing the daily quests. While all of us were able to get credit for killing certain mobs, the other 95% of the time I did nothing but stare slack-jawed while they tapped and cleared out the rest of the mobs in the area, while occasionally ninja-ing the vases (or whatever) we needed to break for another quest. Had there been 1-2 Alliance, I could have manually invited them to a party so we could actually share in the completion of objectives. Since they were already in a 5-person group however, they became nothing more than annoying obstacles in my way.

Do you remember the response one of the blues gave to the question of why you can’t complete quests as part of a raid group? “Because then the correct way to level would be to join the rolling STV (etc) raid.” Oh, yes, of course! That makes perfect sense. We cannot possibly allow organized grouping in an MMO, lest the player come to the mistaken conclusion that players of their own faction are a welcome sight, there to enrich their lives and make it more social and enjoyable. Heavens no! All other players are competition for limited resources, and two is a crowd already! Can you imagine the anarchy that would reign if each individual player did not kill their full allotment of 13 gnolls? Five people sharing the credit is bad enough!

What a joke.

I can understand that ArenaNet outmaneuvered Blizzard so resoundingly on this issue – seriously, folks, I don’t even play GW2 anymore but you can’t go back to tapped mobs afterwards – and it takes time for an oil barge as large as WoW to turn around. Hell, sometimes the blues indicate they don’t even know how some shit even works, like the original programmers died or translated the vanilla code from alien hieroglyphics or something.

I will even grant that the GW2 system could not simply be implemented wholesale, provided the Blizzard programmers were up to the task in the first place. A lot of the underlying systems would need to be changed, and not even ArenaNet thought a lot of it through. In WoW, for example, even though a 5-person group gets credit for shared kills, only one person ever gets loot, be it round-robin or rolls. The big issue in GW2 is that one mob can drop 5+ pieces of gear (one for each player that damages it), which rapidly inflates the volume of items floating around. By the time I stopped playing, the GW2 marketplace was identical to the Diablo 3 AH disaster wherein both crafting and mob drops were pointless due to the vendor+1c priced goods flooding the market. Then again, it would be much less of an issue for WoW considering 99.99% of all mob drops are useless vendor trash, up to and occasionally including the epics (beyond ilevel cheesing).

To be perfectly honest, I do not know if I ever want to go back to the Thunder Isle. The Isle of Quel’Danas and Tol Barad were fine for what they were, but they were also products of their time. This mob-dense, poorly-routed, arbitrarily designed, anti-social hellhole is two years two late. I had time to ponder all these things as I blithely soloed a 7.8 million HP rare elite on the ilevel 455 warrior (Second Wind is overpowered), watching one, two, three Alliance players go skipping by in pursuit of solitude. After picking up my loot, I sought to join them… only to have the bitter irony collapse in upon itself from the sheer weight of poor design.

Also! Who was the fucking genius who decided to implement crafted PvP gear for a new season, only to hide it behind once-a-day random research, the plate gear of which cannot even start being learned until Stage 3 of the island? Who is the crafted gear designed for? The new PvP players starting three months from now? You can purchase 470 ilevel gear for Honor right now! In every possible scenario you are better off getting farmed to hell and back in random BGs than A) waiting for the myriad of crafters to auction their individual pieces at 1000% profit margins, or B) unlocking the recipes yourself. You are going to replace this crafted gear with Honor pieces anyway, so… what the actual fuck?

Christ on a cracker, I feel like I’m watching a version of the Washington DC bullshit playing out between Blizzard devs and common goddamn sense.

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Posted on March 8, 2013, in WoW and tagged , , , , , . Bookmark the permalink. 4 Comments.

  1. Honor gear is ilvl 476, not 470.

    I’ve made a couple of pieces of the crafted PvP gear. Waste of materials, as far as I can tell.

  2. +1 on everything.
    Good thing that I’m on a hi-pop server, I’ve done something like 10 dailies in the Island of Failunder and the bar was half-full….
    The rep changes are very welcome, I don’t think I’ll go rare-mob-hunting (at least not now while everyone does it), but it means I can hope to have my tailor-alt craft 28-slot bags without committing suicide for the Lotus dailies….

  3. Isle of Thunder left me cold as well. Too dense and dark and crowded. It might be better when it is less crowded, but even then it is so dense and confusing that just getting around the thing might be a headache in and of itself. I was also surprised at the number of dailies for the new faction. I thought they had said that the number of dailies for GL was way too many. As for tagging, GC said in a tweet (i think) that shared tagging would make everything “too quick and easy”. Someone else will have to tell me whether it is too quick and easy in GW2, but I think i would take too quick and easy over waiting for respawns. For current shared mobs, loot seems to be “whoever gets it first”. I think anyway, I’ve never figured it out.

    I think they were trying to avoid the Cata design of auto upgrades to crafted pvp gear. With the new pvp gear design, pvp gear of x itemlevel is just as good as pve gear of x itemlevel, so if they stuck to the cata design they would end up obsoleting all of the old content very quickly. The end result is that the 458 gear is basically worthless though. If they hired me as a consultant, I would say ditch the whole pve/pvp gear thing and be done with it. They’re either trying to mess around with the value of resilience under the old model or trying to jigger the itemlevels in the new model.

  4. I had the same experience. Competition for quest mobs brings out the worst in people.

    The tide has changed and GW2 has thrown down the gauntlet.

    I think this is one these areas where GC and crew will protest that changes wouldn’t work for WoW, right up to the point that they deliver them (See also: mogging, raid finder, a neutral race etc).

    CRZ has made automated tag-sharing mandatory.