The WoW 5.4 Roundtable Summary

(Edit: MMO-Champ basically just posted the same goddamn thing. For the record, I wrote the below first, but since I schedule posts to go live at 7am the next day… FML. I want those 28 minutes back.)

So there was a 5.4 Developer Roundtable released on Monday that I am going to sum up for you because, really, nobody should have to sit through those same 28 awkward minutes that I already threw in a hole. I mean, technically, it’s even longer than 28 minutes because I actually paused and rewound the video to take some notes inbetween the cringes. Whenever Ion Hazzikostas talks, I get flashbacks of that one guy in raids – you know the one – where when he speaks, you just want to punch him in the throat and/or yourself in the ears. “Just… fucking say it and stop filling up space with your rhetorical flourishes, Christ!” And he’s a raid leader. Those poor bastards.

Pay it forward, people, pay it forward.

0:00 – 12:25: Time in a hole.

12:26: Lead Encounter designs states that Wrath of the Lich King “arguably” had the best raiding environment at any point in the game. I concur.

15:27: Flex raiding has exceeded Blizzard’s expectations. Out of the Flex raids, over 50% changed in raid size within the duration of the raid itself, e.g. people actually took advantage of the ability to gain/drop people on the fly. More interestingly, the devs stated that in the last week, more people did Flex raiding in NA/EU than did Scenarios. So either Scenarios aren’t as popular as I thought, or Flex raiding is bringing in a lot of new raiding blood.

16:28: “Will there be more zones like the Timeless Isle in the next expansion?” Yes. Timeless Isle will serve as a general template for endgame open-world zones from now on, although there might be a little more structure with goals that evolve over the course of weeks. “We are moving away from the dailies that we done in the past.” Also, more discoverable stuff as people level up.

17:40: “Can we expect any real solutions to (bag/bank) storage problems?” Inventory management is gameplay. But… possibly a toy closet. Also, heirlooms will be like pets/mounts somehow.

19:50: “Do you think you can do better to prevent stacking ranged damage in raiding?” Yes… but not really. The problem is fundamental design: all the fun raid mechanics like movement and target switching are naturally easier done at range. We are looking at ways to make melee more valuable and more fun to play.

21:16: “When will gnomes appear in cinematics?” Funny story: gnomes were not in the original WoW cinematic because they were not even in the game until the cinematic already had a storyboard and was in full production mode. Beyond that, there simply hasn’t been a particularly good time to show them off; all the subsequent cinematics have been to develop bosses of the expansion.

22:20: “5.4.1?” Yes. Major feature of the patch is a rework of the Recruit-A-Friend system. Supposedly more of it will be done in-game instead of game/email/web interface switching. Also, the reward will be a token you can use to choose from a menu of old/brand new mounts/pets.

23:37 – ????: Drink heavily.

Don’t say I never did anything for you.

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Posted on October 8, 2013, in WoW and tagged , , , , , , . Bookmark the permalink. 4 Comments.

  1. > Lead Encounter designs states that Wrath of the Lich King arguably had the best raiding environment at any point in the game.

    What does that mean? I mean I won’t dispute that because WotLK was the only expansion where I actually liked raiding. And what can they do to get back to that point?

    > More interestingly, the devs stated that in the last week, more people did Flex raiding in NA/EU than did Scenarios. So either Scenarios aren’t as popular as I thought, or Flex raiding is bringing in a lot of new raiding blood.

    It’s new, Scenarios aren’t. I doubt that people who aren’t interested in flex raiding are the people who run scenarios daily to cap points.

    • Ion’s point regarding Wrath was that it had a more granular difficulty choice between 10, 10h/25, and 25h. They are just now getting back to that via Flex this patch.

      As for your point about Scenarios, sure, but consider how Scenarios are a button press away compared to manually creating a Flex raid. Now that I think about it though, it is probably a fair point that there really is no use for Valor points this patch, so no reason to ruin Scenarios anyway.

      • I still run H Scenarios every week, to cap valor. Because I raid both Flex and Normal mode, I have a plethora of new gear to upgrade. I do estimate a steeper drop in scenarios once people have completed Siege of Orgrimmar. But then, flex might drop off as well, because if you have the longevity to clear SoO on flex, you most assuredly will want to progress through normal mode as well.

      • Good point about Valor for item upgrades. Although, didn’t they reduce the amount needed to upgrade by quite a bit? In any case, raiders doing Flex + Scenarios makes “more Flex than Scenario runs” all the more amazing from a population standpoint as non-raiders should be doing Scenarios for similar reasons (upgrading Timeless gear, perhaps).