To Pay, or Not to Pay (for Hearthstone)
I have been flirting with the idea of dropping $49.99 on Hearthstone to purchase 40 boosters. That is, strictly speaking, directly against the advice I have and will continue to espouse. It is absolutely unnecessary in order to advance in Ranked Play – a good player can navigate the Basic Mage deck to Masters level with little apparent trouble. (Watch this video, especially the 2nd game.) In fact, that thought led me to an interesting question: exactly what cards am I missing?
The surprising answer? “Not much.”
Heading into Crafting Mode allows you to see ghost images of all the cards missing in your collection. When looked at from this angle, the amount seems daunting. Yes, you can legitimately play for free. Yes, I have been actually gaining gold from playing Arena lately. But 3-11 games games per Arena entry is starting to grate on me a bit when you get stuck with a sub-par selection of cards. Like when you pick warrior and can’t pick up any weapons. Or a Warlock without demons (I actually went 5-3, but I had 3 Hellfires so…). As I have mentioned in the past, my favorite part of Magic: the Gathering was building decks. So each time I go do a daily and end up using the same generic cards I’ve been using for the last two months, I die a little on the inside.
But then I found the weird thing: not all the Epics were good. In fact, a lot of them were outright bad. There are basically 3 Epics per class and 10 Neutral ones, compared to Rares with 5/class + 36 Neutral. And when you really just sit down and look at the card selection, it becomes pretty clear that the Rare cards (and Commons!) are the backbone of most of the classes.
You know, Rares, the card guaranteed to be in every booster pack.
There are a few notable exceptions in Epics being better than Rares, of course. Brawl for Warriors, for example. Hunters pretty much have to use Bestial Wrath in every deck, and Snake Trap combos well with the rest of the kit. But when I look at some of these others, I just start scratching my head. It looks like Blizzard was including some “metagame” cards to perhaps hedge their bets against every possible deck contingency. But, honestly, you can (and will) beat someone’s face in with relentless vanilla cards all day long. Chillwind Yeti is a bitch to deal with no matter what Rares/Epics you are packing, and it costs 4 mana while easily slotting into every deck.
So… now I’m not sure about buying boosters any more. If I’m honest, my primary impetus towards doing so was efficiency: if I spend some of my 600 Dust crafting a given card, I’d hate to then open up duplicates of said card later. Plus, which class would I focus on, at the expense of the others? Besides, I’m already 1/3rd of the way to straight-up crafting a Legendary. In large part due to, by the way, cracking open and immediately Disenchanting the legendary Millhouse Manastorm. Because clearly Blizzard feels it necessary to follow in the M:tG tradition of printing junk cards in the highest rarities. But, hey, 400 Dust from a single card ain’t bad.
By the way, according to this write-up, I may have made a huge error in Disenchanting him. And I realize now that, either way, I certainly lost a ton of comedy potential in putting him in every deck and simply seeing the mayhem.
Anyway, the fact that I am even going through this thought process at all is a clear win for Blizzard. I have said before that Hearthstone can be played legitimately for free as long as it is not your primary, go-to game. The best method, as explained indirectly by Wilhelm in a brilliant post this summer, is to treat it as you would Candy Crush Saga: something you play until you “run out of lives,” and then come back to tomorrow. Becoming more invested in the game leads to, well, investment. Of the monetary kind. Which is… bad. Because it’s free. Or something.
Have I mentioned that I hate F2P due to how it warps my mind? Yes, I believe I have.