Maybe Too Much Verisimilitude
Yoshida said that the high cost in intended to prevent wealthy players from snapping up all of the plots and that all players will be earning more money with patch 2.1. “I understand that, in taking these measures to ensure even distribution of land, we are asking for considerable patience from those players who are eager to enjoy housing right away,” he said. “While I sympathize with players concerns, we believe that this is in the best long-term interests of the game.”
In other words, the concern was that the wealthy players would go around and snatch up all the land before the average player/guild could do so, Monopoly-style. Considering that the housing area is already going to be instanced away from the game world, which is itself already segregated into identical servers, this seems like an Extraordinarily Dumb Problem to Have.
In fairness, I have never thought that “in the world” player housing was ever a good idea, in any game. I’m sure that it “worked” (for very narrow definitions of the word) in various games, but the whole thing strikes me as a kind of bizarre pyramid scheme. What’s the content? Where’s the gameplay? If you are first in line, congratulations, you have an exclusive advantage on into perpetuity and everyone behind you is screwed all in the name of… what? Some vague sense of permanent ownership in a virtual world? Don’t get me wrong, I fully support player housing in general. I just don’t see the point in finite plots of land in a game ostensibly being played by hundreds of thousands of players. This sort of nonsense is why I never got into playing multiplayer Minecraft – where is the fun in traveling to the shit ends of the world because all the prime real estate is taken?
But hey, Square Enix, good job with that heavy, capitalistic dose of realism in your escapist fantasy MMO. Maybe you could add some adjustable-rate mortgages in the next patch, or just allow the rich players to become landlords and rent out property.