Goldsinks

It’s all Wildstar, all the time up in this joint, but what is interesting is how many times I’ll encounter something that makes me reexamine more general MMO concepts. For example: goldsinks. Every MMO needs them, and yet Wildstar can sometimes feel like it has sinks within sinks (sinkception).

One example near and dear to my heart are AH fees. Wildstar features a 12% tax on sold goods. Having one at all is pretty standard, although wasn’t the cross-faction goblin cut 15% in WoW? Anyway, there is also a 2% or 5 silver (whichever is higher) fee on purchasing goods. And a listing fee. This can burn you pretty bad if you aren’t paying attention, as a 2s item suddenly costs 7s if you just buy the one, a 350% increase. Purchase 100 of them though, and that fee is just 2.5%.

70 copper purchase balloons into 570 copper.

70 copper purchase balloons into 570 copper.

Not impressed? Okay. I’m just getting started.

A more bizarre goldsink is that of respeccing. WoW has had respeccing fees forever, right? Sure. In Wildstar though, repeccing abilities is free and quick and absolutely painless… EXCEPT when it comes to AMPs. In other words, I can take a minute and go from DPS to healer no problem. I can mix and match anything on my action bar, including moving the “tiered” ability points around. What I can’t do is rearrange all those passive AMP points without getting dinged at an increasingly large rate. At level 50, it costs 50g. At current CREDD prices on my server, that means AMP respecs costs about $4. Every time.

Or, hey, maybe you just want to dye your clothes. Hopefully you enjoy pastel colors, because otherwise you are looking at 9.26 platinum (926g) to dye your clothes red, and a similar amount with the ever-suspiciously-rare black dye. That is quite literally $80. For one channel, out of three.

Or maybe you just want to unlock the AMP that is responsible for 20% of your class’s theoretical DPS. Sorry, it’s an ultra-rare world drop. Current price? 12p on the AH. Or $100.

Isn’t it wonderful what RMT does to one’s perspective?

I am not doubting the necessity of goldsinks¹. But I do agree with the posters on the forums that there is a profound difference between, say, an absurdly priced mount versus something that directly impacts day-to-day gameplay. Repair bills are one thing, as they act as a sort of death tax, encouraging specific behavior. But what does high AMP respecs accomplish? Discouraging people from utilizing their roles, after the deliberate design choice of making every class a hybrid? If it costs to change both AMP and Abilities around, that would at least be consistent. Instead, you have the ability to… be a crappy healer/tank at any time. Gee, thanks.

And then there’s the dye thing, which just seems pointlessly cruel. There are tons of housing sinks – including weekly upkeep on each of your plugs – but this just feels different to me, for some reason. Maybe because you already had to luck into/purchase the rare dye to begin with?

I am very much in favor of goldsinks in the form of WoW-esque 100,000g vendor mounts and other such extravagances. But the reason I am in favor of those things is because they are progressive goldsinks. In other words, these are goldsinks designed to hit players who can actually afford to pay them. Contrast that with, say, respecs. That hits everyone, in an extremely regressive way (nevermind the 70c AH item getting taxed to 5.7s). I feel like repair costs are perhaps the ultimate regressive tax, hitting the poor and inexperienced harder for essentially no good reason. I have always said that failure is its own punishment; you better have a good reason for adding an injury on top of the insult.

There have been a few people mentioning that these sinks will likely become irrelevant in the coming weeks and months as the playerbase matures. “These sinks were designed for the long haul,” they say. So, uh, is that supposed to make them better design choices? Making shit extra harsh in the free month off of release, only to fade into irrelevance as the playerbase thins out? Maybe it’s fair to assume that the negative PR of jacking goldsink rates up later is worth the initial hit now.

Still, I’d much prefer that other players act as the goldsinks (in terms of profit-taking) and not core gameplay mechanics. The latter ends up feeling a bit suspicious when you sell the means to bypass it (i.e. CREDD) in the game store.

¹ If I’m honest, I do kinda want to doubt them. The goldsinks in WoW are extremely minor at basically all levels of play, and easily circumvented with daily quest income. And yet it’s not as though the AH barons with seven-figure stockpiles are locking the average guy out from necessary AH goods.

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Posted on June 20, 2014, in Philosophy, Wildstar and tagged , , , , , . Bookmark the permalink. 6 Comments.

  1. Mostly agree with what you say, except on respecs. At some point in the first 15 levels you get access to a free 2nd AMP spec so you can have one for each role. Then at 50 you can buy two more specs with elder gems. While changing AMPs within one spec is costly, you can easily swap between sets at no cost.

  2. High AH fees have the added benefit of reducing flipping, which is a good thing.

    I would love if WoW had a much higher AH fee (like 20%) but if items would stay on the AH forever like in GW2.

    • It does indeed make flipping difficult. Unfortunately, it also make commodities behave like in GW2, e.g. the vendor+1c phenomenon. Any time you’d be better off vendoring resources than selling them is a failure, IMO. And unlike some of my peers, I see no reason to believe it will get better.

  3. I think the AH fee was intended to target bots and flippers; it could also encourage finding people to trade with. Not to say that it is necessarily the right idea. I agree though, I preferred the gold-sinks that targeted the people WITH the gold rather than the player base at large. However it also gives players an incentive to buy CREDD, and without going too tin-foil, it’s in Carbine’s interest to make CREDD attractive.

    • I could understand the botter issue… if Carbine didn’t already limit number of auctions to 25. The layers of “protection” are what annoy me the most.

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