Category Archives: Miscellany

Metal Final Gear Fantasy Solid

Has anyone else gotten a chance to watch that latest FF15 gameplay video? You know, this one:

It looks cool as shit… but I’m trying to imagine an alternate scenario in which it was just an untitled mystery video. And there wasn’t that demo released last year. Would anyone have believed it was the next Final Fantasy game?

Or perhaps more to the point: does it even need to be a Final Fantasy game?

I stopped playing the series after FFX-2 – not because of FFX-2, but simply because I transitioned away from console gaming in general – so perhaps it’s a natural evolution post-FF13 or whatever. I seem to remember FF12 having some kind of real-time combat system where characters basically attacked by themselves or something? Never played that one more than a hot minute, myself.

Ah well. We’re getting a FF7 remake, so Square can do what it wants.

It Worked

The final (?) chapter of my GTA 5 woes has come to its end.

After uninstalling the “corrupted” GTA 5 installation, I emailed GameBillet to ask them to reinstate their download page that I had brief access to when I originally bought the GTA 5 key from them. From there, I committed myself to downloading 30 individual 1.9 GB files from their servers.

Nothing (other than Steam) is ever that simple though. The first problem I encountered was the fact that Chrome would hang on 100% download completion without actually “finishing” the file. This was not a GTA 5-specific issue, but rather something I have been experiencing for the past month or two with Chrome, even on 125 KB downloads.

Chrome_Stop

Ain’t nobody got time for that. Except for me.

To ensure this would not be a factor, I ended up reinstalling Firefox and downloading from there. This prevented the hung downloads, but Firefox was unable to handle downloading more than six files at a time, so that is what I limited myself to.

The next issue was that after a day of this, I couldn’t log into my GameBillet account, and the “forgotten password” request couldn’t be completed because it stated that my email account didn’t exist. Pretty goddamn strange considering I had two emails from their support team not four days ago. Luckily, I was able to find the original email that contained the download links, so I could still download direct from there.

The final boss, as in most RPGs, was somewhat of a let-down. Having downloaded all the .bin files, I had to run the installer to combine them. Which meant duplicating the 60 GB files on my SSD because of course. After deleting some other games I doubt I’d ever play again (or at all), I logged into Rockstar’s shitty Social Club interface…

…and had to download a 2 GB patch. At 200 kb/s. Fine. I made the time.

Then, the moment of truth.

GTA5_Success1

Never felt so good driving around a corner.

It worked. It really worked. I was able to get to and through the 2nd mission. I didn’t play for much longer beyond that point, but at least I did not run into the exact same breaking point as before, and that’s something.

While this remains another example of my parsimony biting me in the ass, I don’t really blame GameBillet in this scenario: I blame Rockstar and every game maker with their own shitty download client. If Social Club downloaded at more than 200 kb/s, I wouldn’t have had to use a VPN and it wouldn’t have corrupted my files. The real lesson learned here is that Steam fucking earns their 30% cut, and Rockstar is going to eat that cut every goddamn time from here on out.

PvP Servers

It has been quite some time since I’ve had to bother with the issue of PvP servers, but Shintar’s latest experience with a “classic WoW” server really sums up my thinking after the years:

The truth is, I’ve never had the urge to initiate combat with the opposite faction, so if I’m being honest I’m just making myself a punching bag for other players by going along with it. All that ever happens is that I get attacked by people who are several levels above me, in twink gear, or in a group. Sometimes things get turned around and they are the ones who end up with egg on their face, but that’s a cold comfort when compared to the amount of my time that ends up getting wasted by corpse-running and having to re-do quests. I’ve put up with it because there were no other options at the time, but weekends like these really make me wonder whether it’s worth it when I could be having fun with something else where other players aren’t able to ruin my enjoyment every step of the way. My free time is really too precious to me these days to waste it on nonsense like that.

Is there excitement on PvP servers? Sure. Although I would more describe that as anxiety, considering I’ve only ever gone on ganking sprees after being ganked myself. So, really, that would be what I say to anyone asking if they should pick a PvP server: “Do you want to spend your time ganking mostly helpless players over and over? If not, then don’t go to a PvP server.” Those rare moment of cooperation and peaceful coexistence do not make up for the time you spend getting killed in the middle of a quest. They really, really don’t.

Inconsistent Resolutions

It’s been about two weeks now, and I’m unsure on how I’m doing with my resolution to not play “just OK” games.

At first, things were good. Loaded up Fable 3, suffered through the Games for Windows Live bullshit, game froze while auto-saving after about 30 minutes of gameplay, and I Noped right out of there. Then, having picked up a Punch Club code from somewhere, I decided to give that a spin. Spent about 1.5 hours “playing” Punch Club before realizing it was just not for me. Cross that one right off… but now it’s getting press and I’m starting to wonder if I gave it enough time.

Then there is my current game, Metal Gear Rising: Revengence. I played that for about an hour the day before, and got stuck on one of the early bosses and was pretty frustrated. “Time to drop this game too.” But… I didn’t. I came back the next day, cleared the boss with ease, and for all intents and purposes am having fun playing. Not fun enough to justify a full review, but certainly more than I was the day before.

While there are certainly games in which the opening gameplay is the same as the end, there are even more that are not at all similar. Like pretty much 100% of MMOs, for example. It is not as though I “owe” these games anything – this is all supposed to be about my personal entertainment, after all – but it has got me thinking about things. Is it really fair to judge a game by its opening hours? Am I fine with the possibility of missing out on an otherwise compelling experience based on basically a slow tutorial?

I suppose on that note, I shouldn’t be second-guessing my resolution just quite yet, eh?

End of Year: 2015 Edition

Something something… hope you have a good new year?

What I will say is that 2015 has been a particular year of changes in my real life, which I haven’t much talked about before, and don’t particularly feel like starting now. But things have been changing, life decisions made, and so on. All for the better, for the record. I doubt said changes will have any impact on my postings in 2016, as I am rather fond of writing and ranting to you all. With any luck, most of you feel likewise, at least some of the time.

My resolution for 2016 is to not play “just OK” games to completion anymore. Because reasons:

Challenge Acc... deferred.

Challenge Acc… deferred.

What I anticipate doing in 2016:

  • Actually playing FF14 for real this time.
  • Maybe, potentially sticking my toe back in GW2. Briefly.
  • Oh, yeah, I bought GTA 5, didn’t I?
  • Being more excited than I probably should be about Overwatch.
  • Spending a WoW token and immediately regretting it.
  • Being amazing.

So there you go. Let’s look forward to seeing what sort of shenanigans 2016 has in store for us all.

In An Age (of) Game Awards

Since this appears to be a Thing now, let me hand out a few awards.

Overrated Game of the Year: Witcher 3

Witcher 3 conclusively proves that all that particularly matters in gaming awards is that it looks pretty and has an interesting story; gameplay and rational design systems are 100% optional. Which, actually, is a fact that I should have already learned from Bioshock Infinite, which managed to bludgeon its way to several awards in 2014 based solely on its visuals and media narrative, not the garbage story or weak gunplay.

Seriously though, search your feelings on this – you know it to be true.

Actual Game of the Year: Metal Gear Solid 5

Yeah, I went there.

Look, the question you need to ask yourself is “what does Game of the Year even mean?” If that means “which game had the most engaging gameplay, the tightest game mechanics, and the elegance of harmonious, interlocking design,” then MGS 5 is Game of the Year no question. Go ahead and try to argue some other game got gameplay better.

Did MGS 5 go off the rails towards the end story-wise, when Konami presumably had Kojima’s balls in a vice? Yes. Would one final chapter mission DLC wrap everything up to a ridiculous degree and catapult the game into gaming legend? Absolutely. Does it immeasurably suck that none of this happened? Crushingly so.

But goddamn if the act of playing MGS 5 wasn’t the best game experience all year for me. Witcher 3 probably had better voice acting and a more coherent story, and I spent more time in Fallout 4 overall. Nevertheless, I feel MGS 5 deserves Game of the Year more than the others because it got the actual game bits so, so right.

Game of the Year after Mods and DLC: Fallout 4

Calling it now.

You Can’t Go Home Again Award: Pillars of Eternity

I remember having nothing but fond memories of the Baldur’s Gate series, playing them for many, many hours during a time period where I was otherwise beholden to JRPGs only. Pillars of Eternity was indeed a return to form, and I thought those same good feels would return.

Unfortunately for everyone involved, they did not.

As it turns out, the pseudo-real-time combat of PoE (and by extension Baldur’s Gate) isn’t actually all that fun to me. Back in the day, it was novel and interesting, but I just can’t stand the tactical sloppiness anymore. You can’t simultaneously make positioning super important and not allow me to fine-tune my character’s movement, especially when two pixels are the difference between your tank tanking and allowing the assassin to slip through the doorway.

Also? Sitting around and auto-attacking for days isn’t especially engaging.

I love tactical games, queuing attacks, and so on. Pillars isn’t tactical though, as you have no idea when an attack is going to fire, if a potion will be quaffed in time, or pretty much anything else. Not necessarily a deficiency in Pillars itself – it is true to the form it is imitating – but it represents a gameplay type that simply doesn’t work for me any more.

Best New Feature in a Game: Hearthstone’s Tavern Brawl

I may have talked about Tavern Brawl from time to time already, but let me just say that Blizzard came up with game mode here that nobody asked for, but nevertheless ended up being exactly what the game needed. It’s hard now to imagine what Hearthstone was actually like without it. Did we really just grind Ranked or play Arena all day? Gross.

The brilliance with Brawl is actually manifold. Half the time you have to create decks from your own collection, but the other half of the time your collection doesn’t matter; this means that a new player has a shot to win against someone who has been collecting cards since beta. The weekly format means A) variety of play styles, and B) drives the Hearthstone conversation in interesting ways. On Blizzard’s side, Brawl also affords them the opportunity to playtest new cards, game modes, and receive real-time feedback on the same.

Of course, Brawl isn’t perfect. Some weeks, the rules are just crap. Brawls frequently jack up the RNG to insane levels. There have been quite a few repeats. The 2-3 day “cooldown” in-between Brawls doesn’t really need to exist, IMO.

But overall? Tavern Brawl is exactly what Hearthstone needed, right when it needed it.

Most Anticipated Game of 2016 (Thus Far): Deus Ex: Mankind Divided

I asked for this.

Runners Up:

  • Mass Effect: Andromeda
  • No Man’s Sky
  • Final Fantasy 15
  • Star Citizen (?)

Game I Would Really Like to See Out of Early Access: The Forest

Oh, and Starbound. And The Long Dark. And Darkwood, which was a game I technically backed in goddamn 2013. Now that I think about it, there isn’t a game I want to ever see in Early Access anymore.

The Sorta Haul

Is it a haul if it’s only three things?

  • GTA5 w/ 500k online cash = $26.99
  • FFXIII + FFXIII-2 = $9.17 (@NewEgg)
  • Motorola Moto G 2nd Gen smartphone = $99 (@Amazon)

I’m punting on the $19.99 Dying Light because I know that there is a substantial DLC coming early next year (so substantial they’re raising the Season Pass price), which means I should either be buying the game + Season Pass now, or waiting for the GOTY edition to include all the DLC at some indeterminate future time. And even if I did the former, it means not playing the game right away, as I’d want a smoother segue into the DLC rather than an awkward, months-long gap.

Also punted on Far Cry 4, mostly because I’m miffed that the $15 deal was apparently a pricing error. The “gold” edition is still around for $22.50, but nothing I have read really indicates that the DLC is worth $7.50.

Actually, everything seems pretty silly having just purchased GTA 5. Not only from a game-time perspective, but the 60gb installation is forcing me to look at all the other games I currently have installed on my SSD but never booted up once. Shit, I technically have both FF14 and Elder Scrolls Online installed. Or I could delete Wasteland 2 and Total War: Shogun 2, and maybe actually get around to finishing Pillars of Eternity; that adds up to around 60gb. Hmm.

As far as the smartphone goes, that was strategic impulse buy. I was debating making any decision for a while, and had basically came to the conclusion that I could wait it out. Then my parents were late to Thanksgiving dinner because they got lost due to their TomTom GPS not having been updated in 10 years. It seems rather absurd that in 2015 you have to pay $50 for map updates when I could pull up detailed satellite images (and Street View!) like a goddamn NSA agent from any smartphone. Indeed, they only purchased flip-phones about two years ago, and never set up texting either.

So… yeah. The idea with the Moto G is that I’ll test it out, see if I like it compared to the Nexus 4, then gift whatever one I don’t like to them. Worst-case scenario: I bought them a $99 smartphone for Christmas. Or, I suppose, they get a Nexus 4 that randomly shuts off every few weeks. I’m not even convinced their phone plan would get that much more expensive.

Black… Wedthurfriday

The deals, they have begun. My own shopping list:

  • | | Far Cry 4 – $15 (@Ubisoft); $22.50 Gold Edition (@Amazon)
  • | Dying Light – $20.39 (@Steam)
  • || GTA 5 – $26.99 (@GameBillet) $35.99 (@Steam)
  • |??| Darkest Dungeon – $11.99 (@Steam)
  • |??| Life is Strange (1-5) – $10 (@Square-Enix) $13.39 (@Steam)
  • || Divinity: Original Sin – no sale (?!)
  • |??| The Legend of Heroes: Trails in the Sky – $9.99 (@Steam)
  • |??| Shadow of Mordor GOTY – $14.99 (@BundleStars)

Just to be clear, I’m not buying all these games. The ones with a green checkmark? Yes. Red circles are not good enough of a discount to purchase, and the question marks are, of course, question marks. This entire exercise is kind of superfluous given how I am still trucking through Fallout 4 (70+ hours), but hey, the less of a gap between mainlining high-quality entertainment, the better.

I may or may not update this post with additional deals as they catch my eye.

Edit: Life is Strange is $10 on the Square-Enix website.

Edit2: Apparently Far Cry 4 sale on Ubisoft went away. Amazon has Gold version up though.

Edit3: Ooo… GTA5 down sub-$30.

Quick & Dirty Guide to Fallout 4

Just now picking up Fallout 4? I envy you.

Here is all the spoiler-free info I wish I had before I started playing.

The Baseline SPECIAL

If you are new to the series or just want a character build that works, I consider this the baseline:

TL;DR

TL;DR

The leftover points can be put wherever, but you’ll probably want to get Endurance to at least 3.

Why is this the best? Simple: it unlocks the largest amount of the best Perks in Fallout 4.

Strength – 3

Unlocks Armorer, the first rank of which will let you squeeze out some extra mileage from whatever armor you manage to loot; Armorer also becomes important if you decide to go the Power Armor route. The rest of the Strength tree is useless for anyone but melee character builds and can thus be ignored. Note, however, that Strength impacts your Carrying Capacity.

Luckily, Companions are easy to come by and can carry ~200 lbs of wasteland junk.

Perception – 4

Unlocks both Rifleman and Locksmith. Rifleman is probably one of the more absurd Perks in Fallout 4 simply because it increases the damage of pretty much all the weapons in the game: sniper rifles, shotguns, laser muskets, etc. Meanwhile, Locksmith will, of course, allow you to pick locks. Two things of note though: bobby pins are pretty common (no reason to take Rank 4), and you can recruit a companion that can unlock Master-level locks. As in, if you take that companion, you won’t need Locksmith at all. You’ll miss out on the XP and other companion banter however.

As an aside, Perception governs VATS accuracy, so you might want to dump some extra points in if you end up using VATS a lot.

Endurance – 1

Basically, there aren’t really any good Perks in this tree other than Toughness, which only needs Endurance 1 anyway. You should be able to easily reach your health regen needs via farming, resting, and so on.

Optional: Endurance 3 will unlock Life Giver, the third rank of which grants passive regeneration at level 16. Since you’ll probably want Endurance to be higher than 1 anyway just so you won’t be one-shot by grenades and such, this isn’t much to ask.

Charisma – 6

This is technically optional, but Charisma 6 unlocks Local Leader. The first rank of Local Leader makes it so that all of your Settlement Workbenches becomes shared stashes (for components only). Basically, if you want to engage with the Settlement minigame with any kind of seriousness, you’re going to need this Perk. Charisma also improves prices when buying/selling stuff with vendors by about 5% per point.

Optional: Charisma 1, if you are fine either Fast Traveling all the time, or otherwise don’t plan on doing much with Settlements. Just note that Charisma impacts your dialog success rates. You can generally cheese these with chems and reloading saves though.

Intelligence – 6

This is enough to unlock Science, Scrapper, and Gun Nut, e.g. the crafting trifecta. While it is possible to just get Gun Nut at Intelligence 3, you will be hurting for screws, a crafting component that is otherwise sparse in the wasteland; the first rank of Scrapper will get you screws for days by salvaging crappy pipe guns that drop from 99% of the NPCs you kill. Meanwhile, the first rank of Science will unlock a plethora of both gun mods and Settlement options.

Agility – 3

It’s enough to unlock Sneak. Keep in mind though, that Sneak is less useful in Fallout 4 than in games past, because non-aware hostile mobs do not show up on the compass ribbon. You can certainly hear them talking to themselves, but the likelihood of you actually using Sneak successfully indoors (for the delicious Sneak Attack Criticals) is pretty small. Outdoors, Sneak is almost superfluous as you can generally just crouch and snipe from afar.

Luck – 2

It has been said that Luck is one of the more powerful stats in Fallout 4, and that may well be true. However, unless you are willing to commit a lot of stat points, two is enough to unlock the first rank of Scrounger, which will pretty much solve your ammo problems for good. Plus, sell your unneeded ammo for cash.

Optional: Luck 8 for Grim Reaper’s Sprint or Luck 9 for Four Leaf Clover. Grim Reaper’s Sprint has always been pretty powerful in the other Fallouts, and it’s technically possible for you to unlock it at level 2, if you wish. Going all the way to Luck 9 will allow you to leverage a pretty absurd amount of Perk synergy: Four Leaf Clover procs will give you an auto-critical, which you can bank for whenever with Critical Banker, which do an impressively high amount of damage with Better Criticals, and will likely kill your target and possibly proc a full AP bar via Grim Reaper’s Sprint, letting you pump out more bullets and restart the process with Four Leaf Clover.

Advanced Tips

Been around the Wasteland a bit, eh? Okay, here are my observations from playing the game:

Free Stat Points

The stat Bobbleheads are back again, and picking them up increases the relevant stat by 1 point. In other words, if you have a specific character build you are going for, you can budget your SPECIAL stats accordingly. For example, my baseline recommendation has Charisma set to 6 for Local Leader. If you don’t anticipate using Local Leader until after you find the Charisma Bobblehead, you can set Charisma to 5 and use that extra stat point elsewhere.

Also, there is a “You’re SPECIAL” book laying on the floor in your former house in Sanctuary. Pick it up and you’ll get a free stat point you can place wherever you want.

Advanced Stat/Perk Planning

The Baseline I recommended originally simply gives you complete access to most of the best Perks right away. If you instead follow the Bobblehead route (e.g. relying on the free stat to meet requirements) though, you can do some goofy things… like this:

Almost makes me want to reroll right now...

Almost makes me want to reroll right now…

Or maybe not put it all in Luck, but split it into Perception and Agility. Or whatever.

In fact, you can go even further down the optimization route with the understanding that not only will there be “dead levels” in there where your best Perk choice will just be leveling up a stat, but also that you don’t necessarily even need a particular Perk until later in the game. For example, Science won’t be used for much until you start routinely encountering enemies with laser weapons. You won’t want to unlock Local Leader until you have a decent stockpile built up, so maybe use Charisma as a dump stat until the end of your 20s.

Collect that Junk… Intelligently

Nearly every piece of lootable debris can be broken down into useful crafting components, which will be important if you engage in the Settlements system at all. There are two tricks here that you should pay attention to though.

The first is “Tag to Search.” If you open your Pip-Boy and browse over to the Junk tab, one of the options should be Component View. This will show all the components your currently held Junk will break down into. If you notice any with Aluminum, Screws, Leather, Oil, Adhesive, Copper, or whatever you might be low on, go ahead and tag those. Within a few hours, you’ll start to have a Pavlovian response to Office Desk fans, Lighters, and similar items.

The second tip is to not just rely on scavenged items in the world. Vegetable Starch is a Cooking recipe that makes 5 Adhesive per batch. Cutting Fluid is a Chem Station recipe for Oil. But also do not discount your everyday friendly shop keepers in Diamond City and beyond:

Mouth literally watering.

Mouth literally watering.

I used to have a Leather problem. Then I realized that I can get Moe to part with 6 Baseball Gloves for 5 caps apiece. That’s 18 pieces of Leather for 30 caps. The other vendors are not as lucrative in say, Oil or Aluminum, but it certainly beats revisiting already-cleared factories scrounging the floor for cans or spending an insane amount of caps for “shipments of X” at several thousand caps apiece. Do a little browsing each time you offload your raider loot, and it will all add up.

Mod Shuffling

After doing some weapon upgrading, you might notice your inventory filling with random-seeming weapon mods. What is actually going on here is that whenever you replace one mod with another, the old mod is not destroyed, but removed and stored. You can take advantage of this fact to both access better mods than you may be able to craft, or even use it to bypass the need for Gun Nut entirely (although you’ll want it for other reasons).

If you come across a weapon with a mod you want – say, a Silencer – head over to the crafting table and act like you are creating a new mod for that slot. In fact, that is exactly what you are doing: replacing the current mod with hopefully the “None” or “Standard” version. Voila! Now you have a Silencer despite not having Gun Nut maxed out. Just keep in mind that mods are base-weapon specific. A Silencer for a Pipe Gun is different than a Silencer for a rifle.

Keep a Charisma Suit Handy

Caps are more important in Fallout 4 than they have ever been, and Charisma is your ticket to getting more of them. Before offloading your latest haul of raider loot, equip your Charisma Suit, e.g. all the items with bonuses to Charisma. It should not take you too long to find clothes with at least +2 Charisma, and you can stack two additional points from both Sunglasses and Pompadour wig. Each point of Charisma improves prices by about 5%, which absolutely adds up over the course of the game.

Speaking of Charisma, vendors, and caps…

Better Living Through Grape Mentats

One of the most insane chems in Fallout 4, Grape Mentats are a craftable variation on the standard Mentats that provides you with +5 Charisma and a 10% buying/selling bonus from vendors. Whether you stroll into Diamond City laden with raider loot or are eyeing a vendor’s Legendary equipment selection, you will want to take some Grape Mentats.

How much of a difference does it make? This much:

  • At Charisma 9: item costs 2331 caps.
  • As above + Grape Mentats: item costs 1366 caps.
  • As above + Cap Collector perk: item costs 1301 caps.

As you can see, Grape Mentats “stack” with Cap Collector, but not very well. Which is fine, because Grape Mentats are easy to make and have no prerequisites. The ingredients are: Hubflower x2, Mentats x1, Whiskey x1. Given that the latter two are everywhere in the game (including on vendors), the only difficult part is actually getting Hubflowers.

Luckily for you, I have found a few good locations:

You can never have enough.

You can never have enough.

The circled areas generally have 4+ Hubflower nodes in a small area. Said nodes do respawn eventually, on an unknown timetable.

Avoid the Designer Perk Traps

Certain Perks have always been hit-or-miss in the Fallout series (Nerd Rage! is still awful), but there are some that are worse than others this time around specifically due to decisions the designers have made.

For example, rethink your desire for a Sneak build. Sneak Attack Criticals are still in the game, but achieving them is incredibly more difficult this time around, and almost entirely superfluous. Non-aware enemies no longer appear on compass ribbon, so you almost have to make some noise to even know enemies are present. Sneak also requires heavy investment before you can move faster than an agonizing crawl, and you are likely to be instantly spotted indoors anyway. Making matters even worse, Fallout 4 has Legendary item prefixes that will double the damage of the weapon when used on enemies with full health, and another that adds an additional projectile. Why run around slow all the time when you can have a gun that basically gives you Sneak Attack Criticals by default?

Another subtle trap is Nuclear Physicist in the Intelligence tree. Take it if you want the Radiation weapon damage boost, but do not take it for the Fusion Core boost. Getting 25%/50%/100% longer duration on Fusion Cores sounds like something you’d want for a Power Armor build… right up until you realize that Fusion Cores can easily be bought from damn near every vendor in the Commonwealth. With Grape Mentats, I can buy Fusion Cores for 240 caps. So at Rank 3 of Nuclear Physicist (which requires level 26), I’ve spent three Perks all so I can… buy Fusion Cores for 120 caps. Rank 2 Cap Collector will get you infinitely more caps for two Perk points in comparison.

Other traps include Sniper and Penetrator in the Perception tree. While they perform exactly how they are described, the point is that they sound cool, but aren’t actually that useful. For example, if you are in a position to use a sniper rifle, you will typically be much better off waiting for your target to peek their head over cover and shoot them outside of VATS anyway.

Power Armor Decision

After one of the first quests in the game, you are given your very own suit of Power Armor. Deciding on whether or not you are going to try using it full-time is one of the more important decisions you can make. And, yes, you can use Power Armor all the time throughout the entire game. The only limiting factor is Fusion Cores, which aren’t actually that limiting at all in practice. But the question, again, is whether you want to use Power Armor all the time.

I'm tired of your shit, Preston.

I’m tired of your shit, Preston.

The benefits are pretty clear: an insane amount of armor right off the bat, allowing you to tank damage and most non-water sources of radiation. Additionally, Power Armor automatically sets your Strength to 11 with a corresponding increase to Carrying Capacity. The individual pieces of Power Armor do take damage and need repair, but it generally only takes a few pieces of steel to get them back up and running again. From a mechanics standpoint, Power Armor can’t really be beat.

…unless you don’t like skipping most of the other gameplay.

While in Power Armor, you do not receive any of the benefits of other armor you might be wearing. For example, I came across a piece of Legendary leg armor that increases my movement speed by 10%. I bought a Legendary arm piece that reduces damage taken by Human by 15%. Incidentally, this is why I say you’ll want to make the Power Armor decision early: to prevent you from spending 2000+ caps on gear instead of Fusion Cores. Running around in Power Armor all the time basically means all those items – and any you might pick up along the way – are functionally useless.

The more damning for me personally though, is simply how Power Armor feels while playing. You walk slower, all the time. Power Armor doesn’t impact your Sneaking ability from what I can tell, but you will certainly hear your own mechanical footsteps all the time. A large part of your screen will be taken up by the Power Armor UI, even if you aren’t wearing the helmet piece. And if you do wear the helmet piece, 100% of your character’s spoken dialog will be filtered through the face mask. At first, it’s amusing, but you lose a lot of the voice-acting nuances and emotion this way IMO.

It’s a tough decision, so take your time. It’s not the end of the world if you change your mind – you can command your companions to don the Power Armor in your stead (assuming they don’t already have their own suit) – but there is no real reason to “level up” both paths.

The Price of Discounts

Unlike a lot of people, I am not pre-downloading Fallout 4. For reasons:

 Hi [name],

Thank you again for your pre-order of Fallout 4 from Funstock Digital.

You may be aware the game is available for Pre-Load this evening (Friday 6th Nov) and some retailers are sending out keys.

Following the recent release of Call of Duty Black Ops 3 where a small number of customers received duplicate or invalid keys we have taken the decision to hold the delivery of keys until Monday (9th Nov) to test our delivery system and ensure you are not caused any unnecessary inconvenience.

If you would prefer to cancel your order and obtain a refund then please contact support@funstock.co.uk

Sorry again but we hope you appreciate we want to get this right and don’t want to cause you and any of our customers any issues.

Kind Regards, Funstock Digital

Provided that I actually get to the play the game in the next few days, I’m willing to sweat a bit. After all, I bought it at $42.14. But the clock is ticking Funstock.

Fake Edit: Email saying the key is ready, but website is 503 for the past three hours:

I hope someone is losing money on this.

I hope someone is losing money on this.

Fake Edit 2: Electric Boogaloo: Site down to “scheduled maintenance.”

Great timing.

Great timing.

Not sure which would be considered worse: the lie that this is, or the truth someone would schedule website maintenance during Fallout 4’s release.

Real Edit 3: First Blood:

Finally got smart and checked the Twitter page:

Never again.

Never again.

FunStock, eh? More like LaughingStock. Or FuckYouStock. I’d threaten to DDoS your servers if they were up.

Final Edit: the Reckoning: Got in, more than six hours later. Their website is still coughing up blood and blank pages nine out of ten times. When I managed to actually get the store page, the Login button link takes you to a “scheduled maintenance” message 100% of the time. I went around the backdoor by going to the Account page, which then asks you to log in.

In any case, lesson learned. Maybe. If I would have went with GMG, I would have received the key no problem, but paid ~$5 more. Is it worth that? Maybe. I got work tomorrow regardless, so maybe it doesn’t matter.

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