Category Archives: Miscellany
Prior to clicking this Kotaku article about Borderlands: The Pre-Sequel, I had close to zero interest in the game. It’s not that I disliked the franchise or BL2 – I have 115 hours on the latter – I simply got extremely fatigued with the gameplay by the end. Which was just about a full year ago, apparently. Huh.
In any case, watching the 10-minute explanation trailer sort of reminded me why I liked the series to begin with. Maybe TORGUE and Hammerlock were never all that funny to you, and that’s fine. In fact, neither are all that interesting to me on their own as characters. But the writing. It’s not that it’s brilliant or anything, it’s just… utterly unique. What other game can slot in surprisingly tasteful BDSM and Nietzsche jokes into their gameplay videos? And it fit? There are a million other first-person shooters out there, but there is only one Borderlands.
Or two, I guess. And a third on the way. Hmm. I wonder what the intro song will be this time?
P.S. Not paying full price though.
Just doing my nightly Kotaku crawl when I came across a Let’s Talk About Star Ocean 2 article. Holy nostalgia, man.
The article itself was really talking about how bad the dialog/localization was in the original game (apparently remedied a bit by the non-digital, PSP-only re-release) which, like most things in 1999, I don’t remember being much of an issue. What I mainly remember is: sci-fi JRPG, action combat, 60+ hour campaign, Private Actions (a pretty novel method of character-building at the time), and 80+ endings. And those Skills. Good lord, those skills.
I keep thinking that if I had infinite time, that I would replay all these PS1 games, even if the experience itself would not quite be the same. It’s hard going back though. As the sidebar indicates, I’m sorta-maybe playing FF4 for the first time (started due to the Japan trip) and it’s tough getting past the “X and Y were bad game design decisions” sort of mentality. I can’t even imagine the field day I’d have with games like Star Ocean 2.
Still, I have some rather pleasant memories of that whole gaming era, which landed straight in my formative high school years. Star Ocean 2 doesn’t really come close to FF7 or Xenogears, but it ranks up there with the LUNAR series as being an unexpected delight.
People are here to play, and being playful is good. Your steampunk goggles and bronze rocket pack get admiring looks, not confused stares and laughs. The weirdos are the Colts fans who arrived in their thousands for the game last night; why wear a blue and white jersey when you could have a fez and/or chainmail?
Last day of GenCon… and all I can really think is “thank god.”
RPG: Coldsteel Warriors
I basically signed up to play with a good friend from college who successfully Kickstarted his own pen & paper RPG system. Unfortunately, I was the only one of the five people who signed up to the event to show, so we shot the shit instead. He ended up giving me a copy of the game rules to take a look at, which I shall before plugging the game itself more than I am right now.
I guess I should mention that the setting is in the Iron Age of comics, so everything is basically Watchmen minus the actual Watchmen. And everything is d10s, so it sorta feels like Arkham Horror with the success dice mechanic.
Panel: Evening with RA Salvatore
To be completely honest, I really only know RA Salvatore via the Kingdoms of Amalur debacle. I mean, I’m aware of the fact that he wrote the Sephiroth of D&D (before there was a Sephiroth), but I have read a grand total of zero of those books. Maybe I should have before getting a ticket to his panel, but too late for that.
The panel itself was just pure Q&A with himself and about 30 of us. While he talked about a number of things – including some indulgent questions regarding some characters in his books – there were a few parts that stood out to me.
First, while he was making a love letter to the original EverQuest up on the stage, he sort of reiterated one of my prior points regarding long boat rides. Specifically: “we didn’t care about the waiting times because that time was our Facebook before Facebook.” He went on to acknowledge that people are less tolerant of those sort of waits because if they want to talk to people, they’ll just tab out to Facebook.
Contrary to my sage wisdom though, Salvatore lamented that “all the grief is gone” from MMOs. Back during the 38 Studios days, he was in the conference room every day fighting for EverQuest-style penalties and such. He personally attributes that thought process to devs who have a background in customer service (which is where most designers start out at), and them thusly being afraid of complaints on forums. “Corpse runs make for the best stories.” And so on.
After that gaming interlude, he launched on a deeply compeling rant on Unreliable Narrators. I’m not going to recreate the entire conversation, but the topic stemmed from an earlier point on how the rules of English 101 are not at all similar to what’s taught in English 1001. Specifically, how the readers of today parse information is much different from how the readers of 1970 parse, and the readers of 1930, 1830, and so on. The “rules” state that you should never have to write “‘Great job,’ Bob said sarcastically” because you as the author should have made Bob’s sarcasm obvious from his personality, the scene setup, etc. Hell, you shouldn’t even have to specify that Bob was even the one who said the line; it should be clear from the cadence of the dialog.
The trouble is, according to Salvatore, that people nowadays read things in terms of messages boards, e.g. all “dialog” is attributed by default. Plus, without the in-person element, we have a much harder time interpreting sarcasm in text. He stressed that he is not criticizing the generation, he’s just pointing out that if you want to write something that speaks to the audience of today, you have to speak in a way that they can understand.
The problem is that the present environment is pretty hostile to the Unreliable Narrator element. And after some thought, I agree. I don’t quite agree with Salvatore’s ultimate concern that the lack of Unreliable Narrators means that people are slowing becoming incapable of seeing/questioning the world from another person’s perspective, but yeah, the mechanic itself is pretty tough to pull off “correctly” these days. I think the problem is that it ends up feeling like a cheap trick most of the time, an easy way to introduce a twist without needing to foreshadow anything.
Anyway, that as that.
The second day was considerably less busy than the first.
Panel: Freelancing for Fun and Profit
Hosted by the “teach truck-drivers the art of cussing like a sailor” John Adamus, and cohosted by Brianna Reid. It ended up being a 2-hour panel, which I was not expecting, but the general information was pretty good. Some standard stuff like “don’t do unpaid work, ever” but they did have some specific advice for people who had questions. For example, one guy asked what he should say to people when offering his services considering his talent set is rather diverse. Answer: context of the event matters… but go nuts on your business card.
Just as with the panels the previous day, some grimaces were had by the hosts when someone asked how applicable the advice is to videogames. The resounding answer seems to be that “there is no money in videogames” insofar as freelancers/writers are concerned. I mean, it’s pretty bad when someone who entirely makes a living as a freelancer tells you that the videogame industry is all unpredictable work.
Also: the general payment rule for writing is 1-2 cents/word, creating logos should be $300, and websites should be anywhere from $1000 to $15,000 depending on the scope. Don’t work for “exposure” and don’t work for points. If anyone gives you lip, just repeat “fuck you, pay me.” …and that was basically that entire panel.
Concert: the Doubleclicks
Not much to say here; you either like these girls or you don’t. Personally, I enjoyed the songs and I have to give mad props to the lead singer for her stage presence and audience interaction.
Terrible Idea: Friday Night Live
Holy fucking shit, you guys. This was literally the worst thing I have ever sat through. Bad on us for not really researching the thing ahead of time – we kinda thought it would be similar to Saturday Night Live – but we could not be more horribly wrong. It was basically medieval comedy songs by people with zero sense of humor and/or musical talent. We snuck out after about 45 minutes (of the 2 hour show).
We ended up playing some card games at the end of the night, but I think I’m going to save my impressions of them for a separate post.
As might be expected, the general con experience might almost be too much for me.
The cosplay runs the gamut between legitimately intriguing to hilariously bad, but I can’t bring myself to document much of any of it. Because first of all, I don’t think a normal picture would be all that interesting to look at. But, second, I’m not actually that bad mannered to surreptitiously take the infinitely more interesting photos.
Panel: Game Writing 101
So this panel was actually extremely interesting given the people on it: Thomas Reid (P&P games), Christine Thompson (writer and lore person for Star Trek Online), and Maxwell Drake (writer for EverQuest Next). [edit: Matt Forbeck was also there] There was no particular agenda for the panel; the people up there just took questions from the audience.
Highlight of the panel? Maxwell came out and said EQNext wouldn’t be done for another 2 years. Not sure if that is “official” or just his impression of things, but EQN having a 2016 release kinda pushes the entire thing out beyond even my limited Kickstarter time horizon. Maxwell also mentioned that SOE is pouring more money into EQN than they have for any other game (probably not news), but he also mentioned that the SOE marketing department really doesn’t respect writing in general. Apparently he releases a story a month on the EQN lore and it’s buried deep on the website without any fanfare.
So I suppose if you want to read some more about EQN, then check it out here.
Panel: Running a Successful Kickstarter
Once again, I probably should have been more excited about this panel than I actually was, given the people on it. I didn’t catch their names specifically, but one of the guys did Zombicide and Chaos Ball (edit: David Preti), one did Dwarven Forge (edit: Jeff Martin?), a third was maybe the CEO of Cheap-Ass Games (edit: James Ernest), and I didn’t catch what the fourth guy did.
The number one piece of advice was basically to do US-only shipping, if you have to do any shipping at all. The reason is that shipping costs can be variable, some European countries are taxed pretty heavily, and you might not even know how much you’re shipping if you run “exploding tiers” in your Kickstarter, e.g. the stretch goals that gives all backers above a certain level more goodies once a stretch goal is reached. Since the panel was mostly focused on board games, there would always be some level of shipping product, but you always have to be careful regardless.
There were some additional points, but that’s enough for now.
“I’d love to go to Pax South, but Monster Jam is that same weekend.”
Met the ex-Invictus crew. It’s always kinda comical and cliche, but it’s also comforting when you see these people and they almost exactly look like their WoW characters. Or at least act like them. Which I suppose isn’t all that impressive in the abstract, but whatever.
I can already tell that Gen Con is going to be a little painful though. While I enjoy my anime/Manga seasoned with a healthy dose of drama, angst, and weirdness, the awkwardness I have experienced thus far just from standing in line picking up tickets is physically painful. Like, holy Jesus, it’s sometimes difficult to tell if someone is cosplaying or if they dress like that all the time. And the random snippets of conversations! “My genes allow me to pick out child molesters.” Yeah, okay, buddy.
While I was surprised at the people I have seen thus far – they skew to the upper ranges of age, BMI, and neck hair ranges – I suppose I shouldn’t be. Who else has the money to spend ~$80 for gaming convention tickets, and then turn around and drop +$600 on hotel and other accomodations? A bunch of twentysomethings? …okay, so about half of this ex-Invictus group is around 25, but the point still stands.
Welp, all that’s left is to get some sleep, keep the hand sanitizer handy, and plow through this thing.
As mentioned in previous episodes, I shall be attending Gen Con in approximately… a few dozen hours. Indianapolis is only a few hours drive away, so it’s mainly a question of which city’s rush-hour traffic I want to be sitting in. The ideal would be none of them, but I also would prefer getting to the hotel sometime before 8pm.
Although it is much too late at this point, I kinda wish I printed off some In An Age business cards. Because networking. Or something.
I have eight events I’m scheduled to see, and roughly $20 in generic tickets to spend around the show. If you have been to a Gen Con before and have some recommendations, I am all ears. Otherwise you can fully expect a meandering and completely irreverent (daily?) report about board and card games I am unlikely to ever purchase.
I have successfully returned from my Japan vacation. Before returning to your normal programming – which will be interrupted with GenCon coverage soon enough – I figured I would go ahead and collate a few of my travel tips. I am not some travel guru by any means, but nevertheless these are some bullet points I wish I knew ahead of time:
- Technology is a lie. Don’t think that just because it’s 2014 that you will just be able to sail through the ridiculously convoluted air travel process. Despite “checking in” online weeks before the flight, I was specifically called out of line over the intercom (both leaving and returning) so they could verify my credit card; I’m not sure if this was just an American Express thing or what, but it could have been easily resolved by “checking in” at the front desk.
- Don’t rely on your smart phone. Related to the above, the airlines emailed me a boarding pass that was basically one of those QR Codes. Easy, right? Wrong. Sure, my phone was all charged up, but I didn’t anticipate the QR Code to go all 404 and not load in the airport. Thanks, Gmail.
- Google is pretty good at airplane tickets though. In addition to Kayak, Priceline, and whatever other plane ticket aggregate site you use, load up google.com/flights. If your vacation planning is a little flexible, the calendar feature will show you how to save literally hundreds of dollars by booking the flight for Tuesday instead of Monday (etc).
- Pick an aisle seat. You know how everyone always picks top bunk for ridiculous reasons whereas bottom bunk is objectively superior? Window seats are the top bunks of airplanes. Unless you want to ask a stranger permission to get out of your seat half a dozen times (even to just stretch your legs), pick the aisle. Besides, everyone is going to be closing the windows two hours into that 12+ hour flight anyway.
- The JR Pass might not be worth it. In a nation of highly advanced rail technology such that a large percentage of the population doesn’t even feel the need to own cars, how could an unlimited rail pass not be worth it? Well, pretty easily, actually. I didn’t research my routes correctly (friend I stayed with lived near Tokyo Metro, not a JR line) and I ended up having to purchase roughly $60 worth of train tickets out of pocket. Although I got “free” bullet train tickets to Kyoto, a round-trip would have been $260. So even if all my train needs were covered, it still wouldn’t have added up to the 14-day pass price of $464. A second round-trip somewhere in there would have saved me money, but my point is that you likely will already know how many bullet trains you will be needing to take.
- Holy Jesus are Japanese summers hot. If you are an average American living North of the Mason-Dixon line, you might only be aware of the biological process known as “sweating” from an academic standpoint. In the summer months in Japan, the process is more akin to weeping. From every pore. I recommend packing a suitcase full of moisture-wicking clothing (such as a Stillsuit), or failing that, clothes you feel comfortable swimming in all the time.
- Buy your Ghibli Museum tickets before your airplane tickets. Otherwise, you ain’t going there.
- Everything is at least $10. Just accept it.
- Paper towels have yet to be invented in Japan. Seriously, you aren’t going to find any; even napkins, which exist only in fast food restaurants, are more like tissue paper than anything else. Incidentally, this means that you will need to bring your own towel to public restrooms if you intend to wash your hands and not dry them on your pants.
And that, my friends, is that.
I went to the thrift store over the weekend in an effort to get some “sweat my balls off in Tokyo August heat” clothes. While browsing, I stumbled upon this treasure and literally Mackelmoored a “shit, it was 99 cents” out loud:
It actually took me a minute to wrap my head around what I was looking at. Fortunately, the back cleared things up:
In taking the photo, my Google Goggle app notified me that there is a Facebook page dedicated to this… thing which, while obvious in retrospect (who would make one custom shirt?), docked the coolness factor a bit. Then again, I’m about as fashion unconscious as you can get without being declared clinically deceased, so maybe there was never any coolness. Or any coolness to a 30-year old wearing graphic tees.
Be that as it may, if I can’t wear a
dorky awesome FF7 T-shirt everyday one day at Gen Con, then when can I wear it? The answer is anytime I goddamn want because I’m an adult. So am I detained, or am I free to go, Fashion Police?