Category Archives: Miscellany
Dragon Age: Inquisition
- 11/18/14 – Released for $59.99.
- 11/24/14 – Discounted to $45 via GMG.
Far Cry 4
- 11/18/14 – Released for $59.99.
- 11/24/14 – Discounted to $45 via GMG.
Now, you may be tempted to chalk this up to being a holiday thing. Or a GreenManGaming thing. And you would be right in that prices (probably) don’t drop this quickly under normal circumstances.
But, guys, it hasn’t even been a week.
The GMG deal apparently expires on Thursday, so there is a little tension as to whether we will still see a similar price drop on Black Friday from somewhere else. On the other hand, the Steam sale begins on Wednesday, so you can probably safely hedge your bets then.
In the approach of the 3-year anniversary of my buying a new computer, I decided to finally find a home for my world-traveling gaming laptop. Seriously, I bought an Asus G50v way back in the day expressly because I was studying abroad in Japan and I wanted something that could play Battlefield 2 when I got back. The laptop performed its intended function admirably, granting many, many years of mobile desktop gaming (shit weighed over 6 lbs) through some of the heaviest WoW raiding periods in my GMing career. The world moves ever onward however, and I felt terribly guilty for leaving it in a closet drawer for the last two years, especially when it was effectively and permanently obsoleted by my $179 tablet purchase this summer.
But… what exactly can you do with such technology? eBay? Craigslist? The laptop itself worked perfectly fine, at least in the era before sub-20 second SSD boot times and 1080p resolution standards (seriously, it had a 1440×900 screen). I almost could not consider selling it to a family member out of good conscience. But who knows what the actual market price would be.
Enter Cash4Laptops. Actually – spoilers! – don’t enter there. It is unlinked on purpose.
As you might imagine, I was rather excited to see the potential of “up to” $330 for my aging beast. So I submitted my order, got prepaid labels, shipped it off to the Nevada pasture, and awaited their inspection report. Then it arrived:
Good news: your device arrived safely at our facility and just received a professional appraisal by our qualified device inspectors.
Nothing to do now but receive your cash!
After carefully inspecting your device by hand, seeing its condition, and following up-to-the-minute market conditions—you’re owed $52 for the device.
“Fifty-fucking-two dollars? What the literal shit?! Are they selling it on Pawn Stars?”
Now, on the one hand, obviously yeah “terms & conditions” blah blah. It’s a used laptop, no question. But my problem with the valuation isn’t even that it came in at 15% of the quoted price, but that it was less than half of what they would supposedly pay for a laptop that didn’t even turn on. You can’t even make up bullshit like that. How “used” does used have to be to be worth less than a laptop that doesn’t even power on? Did they open up the case and find a wasp nest inside? It still boggles my mind.
In any case, I asked for clarification on the valuation, was told to call in, did so, was transferred to the Purchasing department, left on hold for 40 minutes, and finally spoke to someone who admitted my laptop was inspected to be in “flawless” condition. The guy went on to say that the release of the Surface 3 has been a “slap in the face” to the old laptop market in general, and prices are in freefall. While I was forced to take the dude’s word on face value at the time, it appears to be reasonably accurate after all. Still, the terms & conditions mentioned they had to ship it back at no cost if I didn’t like the new value (within three days), and there were other, competing websites that were offering more than $52.
Before I could express that sentiment however, the guy said “Okay, how about I round it up to $100 and we’ll cover the Paypal fees?” Okay then. Deal.
The moral of the story, I suppose, is A) don’t be particularly surprised if you get a Pawn Stars-level lowball offer when using these sites, and B) dispute the valuation, especially if they have to send the thing back for free. Getting an extra $48 (and a blog post) for putting my smartphone on speaker while I browsed Reddit with a beer is pretty damn time efficient. Was the laptop worth even more than $100? Obviously yes, if they could so easily “round up” to the next hundred bucks. But I got more than I started with and no longer have to worry about it anymore, so I consider it a win.
A friend of mine still hanging onto WoW for dear life wanted me to see this news:
In other words, character transfers are 25% off for a limited time. Not quite the 50% discount Blizzard was offering back in June of last year, but hey, why would they? They got back 600,000 subscriptions in Q3. Can’t possibly stymie that value-added cash flow equivalent to any number of quality Steam games/bundles/etc.
I kinda get the argument that the value is there for players still invested in playing WoW; even at $18.75 there are only a few Steam games that could stand up to ~100 hours of play that WoW could easily generate in a month. On the other hand, my subscription ended 5/10/13. I am nearly a year and a half removed. And even if I came back tomorrow, all my toons are still stuck on
no-Pop Auchindoun-US whatever merged PvP server nonsense exists with just about everyone else I know having abandoned ship to a PvE server. So the costs for me to get back into the game is, minimum, $15 + $18.75 + the expansion. That is a rather serious goddamn commitment for something I don’t even know I will find fun anymore.
So, no thanks, Blizzard: it’s still a wee bit ridiculous. If I could transfer my entire character stable wholesale for that price, sure, maybe. I simply got too much gold, too many alts, and not enough fucks to give.
If you are not familiar with Reddit, it’s… well, let’s just say it’s a thing. A thing that occasionally has “Ask Me Anything” threads from famous people, like Michael Ironside. You might be familiar with him from his work on Command & Conquer 3: Tiberium Wars. Or, you know, any of the hundreds of classic movies he’s been in, including Total Recall, Starship Troopers, and Free Willy.
Q: Hello, Mr. Ironside! I have to say that I liked your voice work as Sam Fisher in the Splinter Cell series. How do you feel about Ubisoft’s decision to not use you in the newest game? Also, any stories about your work on the games?
I think it’s a great idea for Ubisoft. They’ve gone to motion capture, and this spring I will be 65 years old. I don’t think anyone wants to pay money seeing a 65 year old Sam Fisher bounce around on set, killing and stumbling while he kills people. I wish them all the luck. I hope that franchise has a long and storied future.
I have to confess I’m not a gamer. And when they sent me the contract for the very first game, it was quite lucrative, and I said “absolutely, I will do this.” I thought it was going to be like PONG, and I would just have to introduce it.
My wife, actually, went out and bought a brand new SUV with some of the money.
When I got the script, it was very stiff, very inflexible, and very blood and violent.
And I didn’t want to do it. And told them I was going to give them back their money. They asked me what would it take to keep me on the project, and i said we would have to change the character, and give him some type of humanity. To their credit, they sat me down with the game creators, and we came up with the present Sam Fisher, who had an empathy and was not just a 2 dimensional killing machine. And we got as much humanity, I think that that format will allow.
And my wife didn’t have to give back her SUV.
ALso, what happened is, when you’re doing games, usually it’s one person in a booth doing their work, creating their character, and then the next person goes in, you usually never get to work or meet anybody. On the first 2 games, we brought the cast in, and we all did it together, so we had a sense of humanity. That was one of my stipulations.
I said “Working is like making love, if i do it by myself, it’s just masturbation. I’d rather have the other cast around.” And I think the proof is in the pudding, the game has had a pretty good set of legs on it.
I confess that I have never actually played any of the Splinter Cell games, which I realize makes highlighting this anecdote a little weird. Still, it is a bit encouraging to hear that by virtue of a single person, a group of developers were able to come together and change what would have (undoubtedly) been a more one-dimensional experience into one with a lot more texture. Somewhat less encouraging was the fact that Ubisoft felt like the killing machine script was good enough at the beginning, but I’ll give them a pass here.
The Entertainment Software Association puts out a PDF every year with a variety of gamer statistics, such as average age, gender, and so on. I started looking them up in support of an argument I was going to make, realized the data might have proven the exact opposite thing, then decided “what the hell” and tossed it up into a Google Doc. Here are some simple graphs that may or may not prove useful to someone, somewhere:
As you might notice, the average age of gamers plummeted in 2012. This was a result of the ESA changing the wording of their questionnaire, turning anyone who played one hour per week of a game on a smartphone or iPad into a “gamer.” Incidentally, people who played 10 hours per week were considered “serious gamers,” which I believe automatically applies to anyone who has ever played an MMO. It’s kinda funny though, in that playing games more than an 1.5 hours/day is “serious,” but (Americans) watching more than 5 hours of live TV a day is average. Casuals, indeed.
The above chart is a breakdown of the three age ranges into percentages of the whole. This is where my original argument got tripped up. You see, I was trying to refute the “these days gamers are getting older/having kids/etc and thus have less time to play” argument. I mean, it makes sense as a talking point when speaking to one’s own peer group, but the average number of years a person has been gaming hasn’t increased all that much (see chart 1). In this chart however, it’s pretty clear that the under-18 crowd went from about 35% of all gamers down to sub-20% across seven years. So yeah, maybe we’re all growing up. Or more older non-gamers are joining, which may as well be the same thing.
If you are wondering what happened to 2012-2014 numbers, well, the ESA decided change the age ranges for basically no reason. Seriously, under-18, 18-35, and 36+? I mean, I guess that isolates the COD crew better? I’m not going to bother with a graph for just those three years though, so here is a table:
I included the 2003 data in there simply because it happened to have those same age ranges on it.
Finally, here is a gender chart for the curious:
And there you go. Hopefully that was useful to someone, somewhere. If you want to see the figures yourself, the Google Doc includes links to all 14 PDFs. Go nuts.
Prior to clicking this Kotaku article about Borderlands: The Pre-Sequel, I had close to zero interest in the game. It’s not that I disliked the franchise or BL2 – I have 115 hours on the latter – I simply got extremely fatigued with the gameplay by the end. Which was just about a full year ago, apparently. Huh.
In any case, watching the 10-minute explanation trailer sort of reminded me why I liked the series to begin with. Maybe TORGUE and Hammerlock were never all that funny to you, and that’s fine. In fact, neither are all that interesting to me on their own as characters. But the writing. It’s not that it’s brilliant or anything, it’s just… utterly unique. What other game can slot in surprisingly tasteful BDSM and Nietzsche jokes into their gameplay videos? And it fit? There are a million other first-person shooters out there, but there is only one Borderlands.
Or two, I guess. And a third on the way. Hmm. I wonder what the intro song will be this time?
P.S. Not paying full price though.
Just doing my nightly Kotaku crawl when I came across a Let’s Talk About Star Ocean 2 article. Holy nostalgia, man.
The article itself was really talking about how bad the dialog/localization was in the original game (apparently remedied a bit by the non-digital, PSP-only re-release) which, like most things in 1999, I don’t remember being much of an issue. What I mainly remember is: sci-fi JRPG, action combat, 60+ hour campaign, Private Actions (a pretty novel method of character-building at the time), and 80+ endings. And those Skills. Good lord, those skills.
I keep thinking that if I had infinite time, that I would replay all these PS1 games, even if the experience itself would not quite be the same. It’s hard going back though. As the sidebar indicates, I’m sorta-maybe playing FF4 for the first time (started due to the Japan trip) and it’s tough getting past the “X and Y were bad game design decisions” sort of mentality. I can’t even imagine the field day I’d have with games like Star Ocean 2.
Still, I have some rather pleasant memories of that whole gaming era, which landed straight in my formative high school years. Star Ocean 2 doesn’t really come close to FF7 or Xenogears, but it ranks up there with the LUNAR series as being an unexpected delight.
People are here to play, and being playful is good. Your steampunk goggles and bronze rocket pack get admiring looks, not confused stares and laughs. The weirdos are the Colts fans who arrived in their thousands for the game last night; why wear a blue and white jersey when you could have a fez and/or chainmail?
Last day of GenCon… and all I can really think is “thank god.”
RPG: Coldsteel Warriors
I basically signed up to play with a good friend from college who successfully Kickstarted his own pen & paper RPG system. Unfortunately, I was the only one of the five people who signed up to the event to show, so we shot the shit instead. He ended up giving me a copy of the game rules to take a look at, which I shall before plugging the game itself more than I am right now.
I guess I should mention that the setting is in the Iron Age of comics, so everything is basically Watchmen minus the actual Watchmen. And everything is d10s, so it sorta feels like Arkham Horror with the success dice mechanic.
Panel: Evening with RA Salvatore
To be completely honest, I really only know RA Salvatore via the Kingdoms of Amalur debacle. I mean, I’m aware of the fact that he wrote the Sephiroth of D&D (before there was a Sephiroth), but I have read a grand total of zero of those books. Maybe I should have before getting a ticket to his panel, but too late for that.
The panel itself was just pure Q&A with himself and about 30 of us. While he talked about a number of things – including some indulgent questions regarding some characters in his books – there were a few parts that stood out to me.
First, while he was making a love letter to the original EverQuest up on the stage, he sort of reiterated one of my prior points regarding long boat rides. Specifically: “we didn’t care about the waiting times because that time was our Facebook before Facebook.” He went on to acknowledge that people are less tolerant of those sort of waits because if they want to talk to people, they’ll just tab out to Facebook.
Contrary to my sage wisdom though, Salvatore lamented that “all the grief is gone” from MMOs. Back during the 38 Studios days, he was in the conference room every day fighting for EverQuest-style penalties and such. He personally attributes that thought process to devs who have a background in customer service (which is where most designers start out at), and them thusly being afraid of complaints on forums. “Corpse runs make for the best stories.” And so on.
After that gaming interlude, he launched on a deeply compeling rant on Unreliable Narrators. I’m not going to recreate the entire conversation, but the topic stemmed from an earlier point on how the rules of English 101 are not at all similar to what’s taught in English 1001. Specifically, how the readers of today parse information is much different from how the readers of 1970 parse, and the readers of 1930, 1830, and so on. The “rules” state that you should never have to write “‘Great job,’ Bob said sarcastically” because you as the author should have made Bob’s sarcasm obvious from his personality, the scene setup, etc. Hell, you shouldn’t even have to specify that Bob was even the one who said the line; it should be clear from the cadence of the dialog.
The trouble is, according to Salvatore, that people nowadays read things in terms of messages boards, e.g. all “dialog” is attributed by default. Plus, without the in-person element, we have a much harder time interpreting sarcasm in text. He stressed that he is not criticizing the generation, he’s just pointing out that if you want to write something that speaks to the audience of today, you have to speak in a way that they can understand.
The problem is that the present environment is pretty hostile to the Unreliable Narrator element. And after some thought, I agree. I don’t quite agree with Salvatore’s ultimate concern that the lack of Unreliable Narrators means that people are slowing becoming incapable of seeing/questioning the world from another person’s perspective, but yeah, the mechanic itself is pretty tough to pull off “correctly” these days. I think the problem is that it ends up feeling like a cheap trick most of the time, an easy way to introduce a twist without needing to foreshadow anything.
Anyway, that as that.