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	<title>Comments for In An Age</title>
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	<link>http://inanage.com</link>
	<description>I climbed the tree to see the world</description>
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		<title>Comment on Review: Journey [PS3] by Azuriel</title>
		<link>http://inanage.com/2013/06/15/review-journey-ps3/#comment-7053</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Tue, 18 Jun 2013 03:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3946#comment-7053</guid>
		<description><![CDATA[It&#039;s a good game. Not good enough to justify a console all by itself though.

That said, I made my PS3 vs 360 decision based on the exclusives that were available, and I can now testify that Journey is a worthy factor in that decision. The others were the ICO/Shadow of the Colossus re-release, Uncharted 1-3, Bayonetta, The Last of Us, Heavy Rain, Demon Souls, etc.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a good game. Not good enough to justify a console all by itself though.</p>
<p>That said, I made my PS3 vs 360 decision based on the exclusives that were available, and I can now testify that Journey is a worthy factor in that decision. The others were the ICO/Shadow of the Colossus re-release, Uncharted 1-3, Bayonetta, The Last of Us, Heavy Rain, Demon Souls, etc.</p>
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		<title>Comment on Unfair Impressions: Darkfall: Unholy Alliance by Tutorial &#124; Darkfall Unholy Wars</title>
		<link>http://inanage.com/2013/04/29/unfair-impressions-darkfall-unholy-alliance/#comment-7049</link>
		<dc:creator><![CDATA[Tutorial &#124; Darkfall Unholy Wars]]></dc:creator>
		<pubDate>Mon, 17 Jun 2013 16:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3723#comment-7049</guid>
		<description><![CDATA[[&#8230;] read some other blogs which kinda warned me about the interface, so I knew what to expect I guess.  The interface itself [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] read some other blogs which kinda warned me about the interface, so I knew what to expect I guess.  The interface itself [&#8230;]</p>
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		<title>Comment on Review: Journey [PS3] by Helistar</title>
		<link>http://inanage.com/2013/06/15/review-journey-ps3/#comment-7046</link>
		<dc:creator><![CDATA[Helistar]]></dc:creator>
		<pubDate>Mon, 17 Jun 2013 11:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3946#comment-7046</guid>
		<description><![CDATA[I should play this.  But I have some trouble justifying a PS3 purchase for one single game....]]></description>
		<content:encoded><![CDATA[<p>I should play this.  But I have some trouble justifying a PS3 purchase for one single game&#8230;.</p>
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		<title>Comment on Virtual Realms: Height of Cynicism by Group Quest #120 &#8211; Virtually together in Hellscream&#8217;s Kitchen &#124; Group Quest</title>
		<link>http://inanage.com/2013/06/13/virtual-realms-height-of-cynicism/#comment-7029</link>
		<dc:creator><![CDATA[Group Quest #120 &#8211; Virtually together in Hellscream&#8217;s Kitchen &#124; Group Quest]]></dc:creator>
		<pubDate>Sun, 16 Jun 2013 23:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3963#comment-7029</guid>
		<description><![CDATA[[&#8230;] In An Age: Virtual Realms: Height of Cynicism [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] In An Age: Virtual Realms: Height of Cynicism [&#8230;]</p>
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		<title>Comment on Virtual Realms: Height of Cynicism by Azuriel</title>
		<link>http://inanage.com/2013/06/13/virtual-realms-height-of-cynicism/#comment-7005</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 16:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3963#comment-7005</guid>
		<description><![CDATA[Like I posted about before, I find the same-name excuse especially weak because they &lt;i&gt;already solved this issue&lt;/i&gt; in LFR and especially BGs years ago. When I talked in /bg, my name was Auchindoun-Azuriel. Or they could have went with the Battletag route and had me be Azuriel.1234. The problem has always been incredibly easy to &quot;solve,&quot; so it seemed as though the only hang-up was this irrational fear of just merging the goddamn servers already.

Going server-less or some megaserver is definitely something I can get behind. In fact, I&#039;ve been calling for this sort of solution &lt;a href=&quot;http://inanage.com/2011/10/21/fixing-mmos-the-social-solutions/&quot; target=&quot;new&quot; rel=&quot;nofollow&quot;&gt;since 2011&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Like I posted about before, I find the same-name excuse especially weak because they <i>already solved this issue</i> in LFR and especially BGs years ago. When I talked in /bg, my name was Auchindoun-Azuriel. Or they could have went with the Battletag route and had me be Azuriel.1234. The problem has always been incredibly easy to &#8220;solve,&#8221; so it seemed as though the only hang-up was this irrational fear of just merging the goddamn servers already.</p>
<p>Going server-less or some megaserver is definitely something I can get behind. In fact, I&#8217;ve been calling for this sort of solution <a href="http://inanage.com/2011/10/21/fixing-mmos-the-social-solutions/" target="new" rel="nofollow">since 2011</a>.</p>
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		<title>Comment on Virtual Realms: Height of Cynicism by Azuriel</title>
		<link>http://inanage.com/2013/06/13/virtual-realms-height-of-cynicism/#comment-7004</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 16:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3963#comment-7004</guid>
		<description><![CDATA[No joke. Ten different special-character variations for each vowel is fine, but god forbid you put a space in there.]]></description>
		<content:encoded><![CDATA[<p>No joke. Ten different special-character variations for each vowel is fine, but god forbid you put a space in there.</p>
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		<title>Comment on Virtual Realms: Height of Cynicism by Azuriel</title>
		<link>http://inanage.com/2013/06/13/virtual-realms-height-of-cynicism/#comment-7003</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 16:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3963#comment-7003</guid>
		<description><![CDATA[To answer both of your questions: it has everything to do with timing.

I have two friends that still play WoW, and they ended up &quot;taking advantage&quot; of the reduced-price transfers to move to a medium-high pop server on the last day of the sale. Technically, the whole guild ended up moving. They based this decision almost entirely on the fact that this was the first time in history that such a sale has occurred, and on the fact that Blizzard has never done server merges/free transfers off of the dead realms.

Would they still have paid for the transfers even with the &quot;virtual realm&quot; news? Maybe. We still don&#039;t know what kind of realms are being merged, and like you said, it could be a while until things are actually finalized. &lt;b&gt;But at least they could have made an informed decision&lt;/b&gt;. They might not have paid to move &lt;i&gt;all&lt;/i&gt; their characters, or just 1-2 to get them by. The sequence of events casts Blizzard in an incredibly shady light, even if was unintentional, just like with what happened with PlanetSide 2 (hence the anecdote).

Beneath all of this remains the latent ire I have for Blizzard for allowing the underlying situation to fester for so long in the first place. Server merges should have been happening years ago. Server transfer prices should have been reduced by 50% (or honestly 75%) years ago. You would assume that losing 1.3 million subs in a quarter would do &lt;i&gt;something&lt;/i&gt; to affect the incredible hubris that seems to infect Blizzard&#039;s business decisions, but here we still are with $25 automated server transfers as if the price is justified in some bizarro alternate reality.]]></description>
		<content:encoded><![CDATA[<p>To answer both of your questions: it has everything to do with timing.</p>
<p>I have two friends that still play WoW, and they ended up &#8220;taking advantage&#8221; of the reduced-price transfers to move to a medium-high pop server on the last day of the sale. Technically, the whole guild ended up moving. They based this decision almost entirely on the fact that this was the first time in history that such a sale has occurred, and on the fact that Blizzard has never done server merges/free transfers off of the dead realms.</p>
<p>Would they still have paid for the transfers even with the &#8220;virtual realm&#8221; news? Maybe. We still don&#8217;t know what kind of realms are being merged, and like you said, it could be a while until things are actually finalized. <b>But at least they could have made an informed decision</b>. They might not have paid to move <i>all</i> their characters, or just 1-2 to get them by. The sequence of events casts Blizzard in an incredibly shady light, even if was unintentional, just like with what happened with PlanetSide 2 (hence the anecdote).</p>
<p>Beneath all of this remains the latent ire I have for Blizzard for allowing the underlying situation to fester for so long in the first place. Server merges should have been happening years ago. Server transfer prices should have been reduced by 50% (or honestly 75%) years ago. You would assume that losing 1.3 million subs in a quarter would do <i>something</i> to affect the incredible hubris that seems to infect Blizzard&#8217;s business decisions, but here we still are with $25 automated server transfers as if the price is justified in some bizarro alternate reality.</p>
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		<title>Comment on Virtual Realms: Height of Cynicism by Marc</title>
		<link>http://inanage.com/2013/06/13/virtual-realms-height-of-cynicism/#comment-7001</link>
		<dc:creator><![CDATA[Marc]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 09:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3963#comment-7001</guid>
		<description><![CDATA[First question. Why so hostiel with blizzards method of handeling the low population issue? The problem will, potentially, be solved on way or another. Why be mad at what they are calling it so long as the issue is done?

Second(ish) question. Let&#039;s say that this feature does not go live come 5.4. What happens if virtual reams do not affect high population servers, what if virtual realms cap at the high end of &#039;medium&#039; population realms? What if it does go live, does not work properly for whatever reason and has to go back into the lab for further testing? Would it still be underhanded by Blizzard then? If server transfers were the only service being offered at half price, I would agree with you more, but they offered all the ancillary serves on sale. Do I wish they would have done both at the same time and said, &quot;Get where you want your home server to be now.&quot; Yea sure, but I would not call this EA levels of low. I expect that kind of exaggeration from Gevlon not the usually sound minded Azuriel.]]></description>
		<content:encoded><![CDATA[<p>First question. Why so hostiel with blizzards method of handeling the low population issue? The problem will, potentially, be solved on way or another. Why be mad at what they are calling it so long as the issue is done?</p>
<p>Second(ish) question. Let&#8217;s say that this feature does not go live come 5.4. What happens if virtual reams do not affect high population servers, what if virtual realms cap at the high end of &#8216;medium&#8217; population realms? What if it does go live, does not work properly for whatever reason and has to go back into the lab for further testing? Would it still be underhanded by Blizzard then? If server transfers were the only service being offered at half price, I would agree with you more, but they offered all the ancillary serves on sale. Do I wish they would have done both at the same time and said, &#8220;Get where you want your home server to be now.&#8221; Yea sure, but I would not call this EA levels of low. I expect that kind of exaggeration from Gevlon not the usually sound minded Azuriel.</p>
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		<title>Comment on Virtual Realms: Height of Cynicism by Matt</title>
		<link>http://inanage.com/2013/06/13/virtual-realms-height-of-cynicism/#comment-6995</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 01:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3963#comment-6995</guid>
		<description><![CDATA[The naming issue could have been solved simply by making names less restrictive.  10 characters, no spaces was pretty basic even back in 2005.  What does Blizzard have against last names?]]></description>
		<content:encoded><![CDATA[<p>The naming issue could have been solved simply by making names less restrictive.  10 characters, no spaces was pretty basic even back in 2005.  What does Blizzard have against last names?</p>
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		<title>Comment on Virtual Realms: Height of Cynicism by Helistar</title>
		<link>http://inanage.com/2013/06/13/virtual-realms-height-of-cynicism/#comment-6992</link>
		<dc:creator><![CDATA[Helistar]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 14:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://inanage.com/?p=3963#comment-6992</guid>
		<description><![CDATA[Actually I think that the naming problem is something more than a simple technical difficulty, and the main reason is that it can turn into a support nightmare in case of harassment/etc. where getting the right person becomes a TON of extra work.  Internally I doubt that GUIDs for same-name characters are identical.

Anyway it&#039;s sad that they are milking customers for a &quot;feature&quot; which will disappear, the server boundaries were growing thing already, but this &quot;50% off&quot; thing is a bit of a slap in the face when it occurs just before a server-merge-without-calling-it-so.

BTW I keep that they should kill servers off once and for all.  It would also solve the &quot;server merge = bad PR&quot; problem.....]]></description>
		<content:encoded><![CDATA[<p>Actually I think that the naming problem is something more than a simple technical difficulty, and the main reason is that it can turn into a support nightmare in case of harassment/etc. where getting the right person becomes a TON of extra work.  Internally I doubt that GUIDs for same-name characters are identical.</p>
<p>Anyway it&#8217;s sad that they are milking customers for a &#8220;feature&#8221; which will disappear, the server boundaries were growing thing already, but this &#8220;50% off&#8221; thing is a bit of a slap in the face when it occurs just before a server-merge-without-calling-it-so.</p>
<p>BTW I keep that they should kill servers off once and for all.  It would also solve the &#8220;server merge = bad PR&#8221; problem&#8230;..</p>
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