Coastal Wizards Indict Cryptic Hex
In a move that should not have been so surprising in retrospect, Wizards of the Coast – makers of Magic: the Gathering – are suing Cryptozoic‘s Hex for copyright and patent infringement. Browsing through the actual complaint is actually fairly eye-opening. For example, if you turn to page 14, paragraph 30, lines 18-21:
Other users in the gaming community were confused because of the near identicality of the two games. On Cryptozoic’s own forum a registered user, on December 1, 2013, stated, “I have played a lot of CCGs [Collectible Card Games], and for the most part, CCGs are very similar to each other. However, I’ve never seen a CCG that is as similar to another as Hex is to Magic.”
Think about that for a second. Some random comment of yours on a forum from a year ago could be cited in a copyright/patent lawsuit used to bankrupt a multimillion dollar company.
Going back over my Hex posts, I just realized that I practically wrote the complaint myself a year ago (bolded for prophesy):
I have some concerns with Hex. First, while I am frankly excited about the unique opportunities involved with an all-digital TCG – cards that buff your creatures do so for the rest of the match, you can put tokens on cards that get shuffled into your library, and all sorts of crazy nonsense that physical card games couldn’t pull off – this game skews so heavily towards Magic Online that I’m surprised Wizards of the Coast hasn’t issued a takedown notice.
Seriously, look at this video.
I’m not talking about Apple’s “rounded corners” copyright bullshit, I’m talking about Grand Theft Mechanics. Creatures have summoning sickness, there is First Strike, Haste, seven cards in the opening hand, 20 life per player, four copy limit on individual cards, 60 cards per deck, land cards, instants, discrete turn phases (Draw phase, main phase, declaring attackers/blockers/combat damage, end step), and even the goddamn Stack.
Indeed, Wizards has a table outlining all those same similarities and more starting on page 16, paragraph 34. What ultimately got me the most though, were the excessively blatant clonings. “Flying” vs “Flight” is like, you know, whatever. Coming across the following card comparisons though?
Okay, maybe you can overlook the 7-mana casting cost, the fact that you become a dragon, can only be attacked by flying creatures, and so on. Maybe the Hex version doesn’t put you at 5 HP. Also, one is an Enchantment that can be removed, whereas the other is a spell that’s otherwise permanent. I can see giving this a pass. But then…
It’s like they weren’t even trying. There are literally dozens of these sorts of cards floating around.
If you’re interested, I came across a Magic-playing lawyer’s blog post examining the lawsuit in plain language. In short, Wizards is bullshitting in some respects, reaching in others, but likely has a pretty solid case overall. Also, Richard Garfield’s patent on tapping cards, e.g. turning them sideways, expires in June 2014. That seems almost like someone patenting gaining XP and leveling up, but hey, someone had to invent intermittent windshield wipers; sometimes there is no more elegant a solution to a problem than the first one.
In any case, I might spend some time this weekend reinstalling the Hex beta and playing around a bit while I still can. Given how I
wasted $85 paid $85 for an expensive lesson on the wisdom of Kickstarting pre-alpha projects, it’s the least I can do. Or I could watch other people play Hearthstone on Twitch, which I am sadly starting to find more entertaining than Hearthstone itself, at least in this metagame.