[GW2] Balanced Gameplay
Yep. Just another day, trying to cap a ruin in Guild Wars 2, when…
Now, I knew I was dead as soon as I saw another player. I’m there to complete my daily quest, the Roamer is there to Roam. That’s cool. What’s less cool was this:
For those playing at home, that’s a total of 29,073 damage unloaded within… what would you say, looking at that footage? One second? One point five? Less? The two actual damage abilities would have left me with less than a hundred HP, if not for the Steal (which teleports the Thief 1500m) or the Lightning Strike, which I believe is a weapon enchant proc.
If you were wondering about buffs, this is a closer look at the Thief:
It looked like the Thief popped something as he crossed the ridge. Is it captured in the buffs up there? I’m not super familiar with all the icons, and GW2 does not have any feature to look up other characters, so I’m kinda stuck.
Still though… in what particular universe would something like what happened be okay? I’m not in full Ascended gear or anything, but I doubt the gear difference would have gotten my HP above 29k, which is all that matters in the literal second it took to down me. Maybe the particular build the Thief has to use to achieve this level of absurdity makes them less useful in zergs?
To which I would reply: again, how is this okay?
For the record, this occurred last week, so the recent balanced changes were not involved.