WoW Should Face Existential Crises More Often
(More Blizzard than WoW, specifically, but I’m doing a call-back to this post from 2012)
Blizzard’s next patch for WoW is 9.1.5 and it contains… well, the words speak for themselves:
Over the past few weeks since we shared an update, the WoW team has been focused on the immediate future—both for our people and workplace, and what’s next for players too. As a part of that, the entire team came together to ask: What are the biggest things we’re hearing are getting in the way of your fun, and what are the most impactful changes we could make to WoW today to fix that?
Shadowlands Update 9.1.5 will be going on the PTR next week, and a lot of what you’ll find in it is the direct result of your collective feedback. It includes long-asked-for changes to make it easier to swap covenants and conduits, updates to make it so you don’t need to repeat covenant campaigns on alts, new character customization options for some races that were lacking them, and many more changes to help you play the way you want.https://www.wowhead.com/news/shadowlands-developer-update-9-1-5-ptr-next-week-323931
Just in case you’ve missed the context here, Blizzard is getting sued by California for rampant sexual discrimination, some egregious harassment, and general nefariousness. Oh, and more recently, allegedly shredding documents concerning all that. Some executives have been fired, some worker walk-outs have occurred, and all of this has come AFTER the mass-migration of WoW players that has been a result of poor game and story design leading into/throughout the Shadowlands expansion.
I cannot quite tell what it is exactly, but the whole thing feels nauseatingly patronizing.
Like it took throwing two decades of reputation in the garbage and an existential crisis for these designers to finally go “Huh, ain’t got shit to do today cuz the bosses are either sacked or hiding in the Cosby room… maybe I’ll give this whole ‘make fun games’ thing a try.” No, really, they basically said that:
While we hope many players will be pleased at the increased accessibility and freedom for experimentation these changes will permit, we know that you might be wondering why we didn’t make adjustments like these sooner. After all, a large portion of the community has been vocal about wanting to see changes along these lines since mid-2020, when Shadowlands was still in Beta.
When it comes to the limitations on Covenant-switching, millions of players experienced Shadowlands for the first time through the lens of their Covenant of choice, and that would have not been possible had the choice carried less weight from the outset. Nevertheless, after the conclusion of the Chains of Domination campaign, the Covenants are united against the Jailer, and revisiting player feedback in that context has led us to re-evaluate our approach.
“Covenant of choice.” Tell me how much choice a PvP Priest has in regards to Covenants again. Or Warlocks. Or basically any class/spec across the entire game? Covenants were choices in the same way stacking Crit vs Versatility is a choice: namely, choosing to be objectively correct or gimp your character in X or Y (or all) content. But now that Blizzard’s stated goal of forcing you to experience the game in a specific way has been achieved, the devs will now, in their extreme beneficence, sell you the solution to the problem they created.
This is not a new tactic for the WoW devs, of course. Each expansion launches with an obviously asinine timesink that the devs conveniently “fix” a year later after it successfully sunk millions of player dollars in subscriptions. In any other year, these Shadowlands changes would be par for the course. The fact that these changes are cloaked in this “we’re reexamining everything in the company” is just gross. It’s like, no you aren’t, and stop pretending you are doing anyone any favors here. Shit should have been changed a year ago, when everyone told you it was a terrible idea.
It’s gotten to the point where I just dread hearing anything about WoW. You know those shows out there which just sort of revel in awkwardness, scripted or not? I can’t stand them. There’s something about them that is physically painful to watch for me. And that’s what WoW news is to me now.
I watched that Sylvanas cinematic and I just couldn’t anymore. How many years have they been building to this moment, and some committee of writers thought “I will never serve” fit in with anything that was going on? What did she think she was doing up to this point? There is zero way to write themselves out of the hole they wrote themselves into. So now we’re all just sitting around and waiting to see how painfully awkward the conclusion is going to be.
To some extent, we expect Xanatos Gambits from evil masterminds. Heroes doing things that end up playing right into the villain’s hands. The key is that the heroes’ actions are usually, at worst, dumb in retrospect. Other times, they just had no way of knowing the extent of scheming that took place; can’t blame them in those scenarios. But there is no coming back from this for Sylvanas as a character. She wasn’t looking for an opportunity to snatch the One Ring at the right moment. She’s just dumb and got bamboozled by someone called the Jailer. Sylvanas never took a moment to look around the Maw? Maybe notice all the chains, all the dominated souls bent to serve? In her mind, the Jailer was just going to be like “everyone’s free now” and then put down the McGuffin of ultimate power?
It’s all so dumb.
Everyone has predicted for a decade or longer that the true WoW-killer was going to be WoW itself. But I couldn’t even imagine it playing out this way. Shit design, shit corporate culture, shit story. That’s the trifecta right there. They are working on it though! They sat down and brainstormed and talked about their feelings and remembered that all the problems were correctly identified in beta (again) so they could continue to put in minimum effort into what once was a billion dollar franchise.
The one hope that WoW has is that corporate spreadsheet dweebs like Ion Hazzikostas have an outsized effect on game design direction. So that, you know, when they are fired or quit, the ship can be turned around. If things really are built by committee though, WoW is straight fucked and the ship is going down. Or arguably already has, and the remaining population is clinging to dressers and doors while everyone else is paddling the life boats away. But hey, at least the knobs were fixed in a patch.