[Baldur’s Gate 3] (Un)Intuitive

I continue to play a lot of Baldur’s Gate 3. Indeed, I’m at 40 hours and still in Act 1.

Hey, don’t mind me.

Some of the problems I have with the game are my own fault. I was super into 3.5e D&D way back in the day, and a lot of my “intuitive” understanding of such systems are still based on that clearly superior ruleset. Just kidding – stuff like Short/Long Rests and similar refinements over the years are definitely welcome. But it did come as a bit of a shock that, say, Rogues are only able to get one Sneak Attack per round in 5e (and BG3). Back in my day, the only way a Rogue could keep up with spellcaster DPS output was being able to poke someone three times in one round and get a pile of d6s each poke.

Okay, that’s clearly my bad. But then the line starts getting a little blurry.

For example: Mage Armor says to increase a target’s AC to 13 + DEX modifier, as long as the target isn’t wearing armor. This sounds like a great bonus for a Barbarian who is already encouraged to not wear armor… but it doesn’t “stack” with their own Unarmored Defense ability (Add CON and DEX modifier to AC when unarmored). Like, I get that it would probably be a bit overpowered, but I had to reread the text several times to understand why it didn’t work – Mage Armor specifically puts AC to “13 + DEX” instead of simply increasing the base AC of 10 to 13.

Of course, that’s just the classical Mage Armor gotcha, that apparently has been getting people for 8+ years. Worked in 3.5e, by the way, but clearly if you read page 14 of the 5e Player’s Handbook: “if you have multiple features that give you different ways to calculate your AC, you choose which one to use.” Okay, Rules As Written, got it. But riddle me this, Batman… what does the BG3 spell Warding Bond do?

If you answered “create an unstoppable priesthood of clerics that only take half damage from everything,” you would obviously be wrong. Conspicuously absent from the BG3 description of Warding Bond is that the missing half of the damage you take can be found on the casting Cleric. Imagine my chagrin when I found that out, only after reading the “buff” that appeared on Shadowheart. But this is again a case of “just read the 5e Player Handbook to know how this 2023 CRPG works.”

Oh, hey, did you know that in BG3 prepared spells can actually be changed at any time outside combat? This is a big change from traditional (and 5e!) D&D rules that otherwise force you to, well, prepare which spells you can cast that day. What this means is that you can cast Mage Armor on yourself (which lasts until a Long Rest), and then drop it out of your list and put something else more useful in its place. You still use up one “casting” for the day, but now you get more options.

You can take things a bit further than that though, by having characters you’re not actively using cast things like Mage Armor while in camp. For example, you can have Gale cast Mage Armor on whomever, then swap Gale out for someone else. I had already been building my party in such a way that one person took utility spells and everyone else took offensive options, but knowing I could basically press the Camp button to essentially hotswap anyone at a moment’s notice took things to the next level. Now you can have your very own early-WoW era buffbot paladin, whose sole purpose is to stay at camp and buff your team.

Don’t worry, Astarion, you’ll always be by my side.

A lot of this highlights perhaps the biggest issue I have with BG3 at the moment: its inscrutability. A lot of the media praise thus far as been for the exact opposite, that the game is making 5e D&D or CRPGs in general more approachable. And that could certainly be technically accurate. But consider this: there’s no in-game way to determine what your characters will get at the next level up… until you level up. You can’t browse a list of magic spells. There’s a staff you pick up that gives you +1 to unarmed attacks and I have no idea how that works. Do staff attacks count as unarmed? Do you hold it in your off-hand and then make unarmed attacks with your on-hand? Does it only work with Flurry of Blows? I don’t even have a Monk character for which this would be relevant, but it vexes me.

And who knows, I might well turn Gale into a Monk next time I gain a level.

Perhaps the “average” player doesn’t care about any of this and will just take their character to level 12 just as they are. But that doesn’t mean Larian shouldn’t also include some kind of indexed in-game encyclopedia or something. If you have time for a Show Genitals button, surely you can have a Preview Level button. I would settle for a Wiki worth a single god damn, because the Fextralife one is near unusable and filled to the brim with outdated Early Access nonsense.

Anyway. Larian has indicated that they are working towards a Patch 1 with a “gigantic list of tweaks and changes.” Here’s to hoping that a little more clarity and intuitiveness is amongst them.

Posted on August 15, 2023, in RPG and tagged , , , , , . Bookmark the permalink. 4 Comments.

  1. I know the answer to this, but anyway… are you struggling with the combat to go through the clicks of said buffbot Pali, or just doing it because technically the game allows you to do it for?

    And would it make the game better to ‘fix’ that issue, or focus on just about anything else?

    Like

    • Not at all – I’m blasting through combat between Astarion ranged Sneak Attacks, Karlach throwing random furniture from high places, and whatever flavor of Sorcerer I’ve respecced Gale into for that session. No extra sharp cheese necessary. I don’t even bother with “barrelmancy” anymore either; hills and ladders and knockbacks are OP enough. I should probably go up to Tactician mode (assuming I can mid-game), although it looks like enemies get +30% HP and +2 to attack rolls and maybe focus-fire low-HP members? It might be better to just wait until a 2nd playthrough or whatever.

      My point is the inconsistency. Things are played “by the book” until they are not, and there’s not a good in-game way to tell which are which. Buffbot could be solved by requiring the buffer to be in your party, but I get that that means more text on spells. Which, honestly, they should do anyway.

      Like

      • I get that, I guess my counter-argument is how important is fixing that stuff vs other items, or the overall view that I don’t think BG3 is intended to be hyper-balanced around combat difficulty vs providing interesting and story-based setups that in ‘normal’ situations work.

        D:OS2 was similar in that if you really min-maxed, it was horribly imbalanced, but I never felt that was something I really needed fixed.

        Like

  2. Now imagine how a guy like me must feel, who isn’t really all that into DnD and hasn’t played the Original Sins. I’m mostly relying on guesswork, and that camp hotswap is utterly next-level to me.

    Still, I’m willing to forgive the game a lot, given how many out-of-the-box shenanigans are properly anticipated and satisfyingly handled. Plenty of lovely Agent-Navarre-on-the-plane moments.

    Like