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No Further Explanation Necessary

So, I have been playing through Eador: Masters of the Broken World recently a month or so ago. While sitting through the opening cinematic describing the fight between immortal Masters over control of floating islands, I had a particularly strong negative reaction once it started to specify that these Masters were in reality fighting the forces of Chaos by bringing Order to the blah blah blah.

Why explain the narrative any further? Immortal god-like beings fighting over possession of floating islands is more than enough. That’s pretty cool! The fighting Chaos with Order bit? Not so much.

See this? THIS is good.

See this? THIS is good.

I’m a narrative guy – I love stories, lore, and world-building. But between a half-assed story and a no-assed story, it’s much better to go with no-ass every time. Own your wacky premise!

Nobody is sitting around getting excited about stopping the forces of evil for the millionth time just because… evil. Keep your cliche, overarching theme if you must, but just don’t try explain it right away. If I’m not interested in becoming a more powerful god by capturing floating islands in goddamn space, facing the forces of Chaos isn’t going to move the needle either.