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Authentic Wirehead

Bhagpuss has a post out called “It’s Real if I Say It’s Real,” with a strong argument that while people say they desire authenticity in the face of (e.g.) AI-generated music, A) people often can’t tell the difference, and B) if you enjoyed it, what does it even matter?

It was the clearest, most positive advocacy of the wirehead future I’ve ever seen in the wild.

Now, speaking of clarity, Bhagpuss didn’t advocate for wirehead in the post. Not directly. I have no personal reason to believe Bhagpuss would agree with my characterization of his post in the first place. However. I do believe it is the natural result and consequence of accepting the two premises.

Premise one is that we have passed (and are perhaps far beyond) the point at which the average person can easily differentiate between AI-generated content and the “real thing.” Indeed, is there really anyone anywhere ready to argue the opposite? Linked in the Bhagpuss’ post was this survey showing 97% of respondents being unable to tell the difference between human-made and AI-generated music across three samples. ChatGPT 4.5 already passed the classical three-way Turing Test, being selected as the human 73% of the time. Imagine that other person the research subject was texting with, and being so resoundingly rejected as human.

Then again, perhaps the results should not be all that surprising. We are very susceptible to suggestion, subterfuge, misdirection, and marketing. Bhagpuss brought up the old-school Pepsi vs Coke challenge, but you can also look at wine tasting studies where simply being told one type was more expensive led to it being rated more highly. Hell, the simple existence of the placebo effect at all should throw cold (triple-filtered, premium Icelandic) water on the notion that we exist in some objective reality. And us not, you know, just doing the best we can while piloting wet bags of sentient meat.

So, premise #1 is that it has become increasingly difficult to tell when something was created by AI.

Premise #2 is when we no longer care that it was artificially generated. For a lot of people, we are already well past this mile marker. Indirectly, when we no longer bother trying to verify the veracity of the source. Or directly, when we know it is AI-generated and enjoy it anyway.

I am actually kind of sympathetic on this point, philosophically. I have always been a big believer that an argument stands on its own merits. To discredit an idea based on the character of the person who made it is the definition of an ad hominem fallacy. In which case, wouldn’t casting aspersions on AI be… ad machina? If a song, or story, or argument is good, does its origins really matter? Maybe, maybe not.

Way back in my college days, I studied abroad in Japan for a semester. One thing I took was a knock-off Zune filled with LimeWired songs, and it was my proverbial sandbar while feeling adrift and alone. Some memories are so intensely entangled with certain songs, that I cannot think of one without the other. One of my favorites back then was… Last Train Home. By lostprophets. Sung by Ian Watkins.

So… yeah. It’s a little difficult for me to square the circle that is separating the art from the artist.

But suppose you really don’t care. Perhaps you are immune to “cancel culture” arguments, unmoved from allegations of a politician’s hypocrisy, and would derive indistinguishable pleasure between seeing the Mona Lisa in person and a print thereof hanging on your wall. “It’s all the same in the wash.”

To which I would ask: what distance remains to simply activating your nucleus accumbens directly?

What is AI music if not computer-generated noises attempting to substitute for the physical wire in your brain? Same for AI video, AI games, AI companions. If the context and circumstances of the art have no meaning, bear no weight, then… the last middle-man to cut out is you. Wirehead: engage.

I acknowledge that in many respects, it is a reductive argument. “Regular music is human-generated noises attempting to substitute for the wire.” We do not exist in a Platonic universe, unmoored from biological processes. Even my own notion that human-derived art should impart greater meaning into a work is itself mental scaffolding erected to enhance the pleasure derived from experiencing it.

That said, this entire thought experiment is getting less theoretical by the day. One of the last saving graces against a wirehead future is the minor, you know, brain surgery component. But what if that was not strictly necessary? What if there was a machine capable of gauging our reactions to given stimuli, allowing it to test different combinations of outputs in the form of words, sounds, and flashing lights to remotely trigger one’s nucleus accumbens? They would need some kind of reinforcement mechanism to calculate success, and an army of volunteers against which to test. The whole thing would cost trillions!

Surely, no one would go for that…

Wirehead

I have obviously been posting a lot about Guild Wars 2, mainly because that is what I have been doing for the last few weeks. There are some additional such posts in the pipeline. But behind all this seeming enthusiasm lies the similar feeling of… offness that Spinks talked about.

While playing, I feel an irrational need to hit every resource node I come across. It feels good. Which is… good. Fine. But when I think about the game as a whole, I see no future in it for me. So many people online and in-game mention that the lack of endgame progression is not an issue because you are not paying a subscription. “Just stop playing.”

…but this is an MMO.

An MMO, to me, makes no sense to play sporadically. If you are not committed to the idea of playing often (or everyday), what are you doing? Why am I hitting resource nodes and selling things and hoarding gems if I will be uninstalling in a few months? Doing something only tangentially fun for weeks (e.g. dailies) makes sense to me if your final reward is something you can reasonably use for X amount of time. If you immediately stop after achieving the goal, my time retroactively feels wasted.

Nevermind how the “community” aspect is supposed to develop without player continuity.

Think about Tiny Tower, or 10000000, or any number of “time-management” iOS games. I bought 10000000 off of a Penny Arcade recommendation, and it is basically Bejeweled with RPG elements. I got really into it, maximizing resource gains, plotting out upgrades, “grinding,” and so on. Then I won. And felt empty.

I get post-game depression fairly often, a vague feeling of loss. Even if I had fun along the way, the post-game mood usually makes me question why I bothered in the first place. What mitigates such feelings is usually the sense that I still accumulated something, be it twitch-skills from FPS games (pro skills from Counter-Strike carry over into Battlefield 3, etc) or the experience of a story in the case of many RPGs or proper books. I played Xenogears over a decade ago for 80 hours one time, and I still think about it occasionally.

I will not think about Tiny Tower or 10000000 a decade from now. Nor, potentially, Guild Wars 2. Those games were/have been/are fun to play, respectively. But I am not looking for opportunities to kill time with amusing diversions. I do not have enough time, in fact. What I am looking for are opportunities to “invest” my time, or at least a simulation thereof, while having fun too.

Scott Adams once quipped that the last invention humanity will ever make is a Holodeck. As soon as that was built and marketed, humanity would collectively starve to death inside a Holodeck two weeks later. The future is actually much simpler than Holodecks or realistic VR headsets and such – the future is a wire in your brain that stimulates your nucleus accumbens directly. Watching college sports or playing MMOs or contemplating the vastness of the universe are all primitive methods of manually fondling your glands. The dark secret of The Matrix is that the overlay was completely unnecessary – a little bit of electricity in the right spot removes the inefficient middleman of reality.

The above may seem a non sequitur, but here is the connection: I feel Guild Wars 2 is simply a wire in my head. It generates good feelings, but doesn’t mean anything. It is a personal problem, of course. But all problems are ultimately personal problems. And I grow increasingly weary of doing fun things while simultaneously waiting for the other shoe to drop.

Playing Guild Wars 2 feels like going to Disneyland ahead of the apocalypse.

“So stop playing.” I’m sorry, I cannot hear you over the humming of this wire in my head.