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That JAB vs Trump Hearthstone Game

The Hearthstone Americas Champion tournament aired this past weekend, and one particular game stood out: JAB vs Trump, Game 5. Or more specifically, this game-deciding bit of RNG at the final moments:

Now, the first thing I’m going to say is this: listen to that crowd. They’re loving it. I was watching the stream live and even I was going “OoooOOOoooh!” For all the derogatory “coin-flipping” and RNG flak Hearthstone gets, I think it’s pretty clear that watching these games can still be pretty exciting. Certainly more exciting than watching a perfectly mechanical, zero RNG game in which the outcome is known by turn four.

But as someone who watched the entire match-up, what gets me is how everyone always boils the RNG down to the final sequence… but seemingly ignore everything that lead up to it. This the final match in its entirety:

There is a ton of RNG at the beginning of the match, including a lot of amazing top-decks that changed the tone of the game. If Trump didn’t draw that Big Game Hunter to answer Dr. Boom, if the Shredder outcomes were different, if some other combination of cards were drawn… and so on. It reminds me of sports like football or baseball when mistakes are made with the final field goal or bottom-of-the-ninth plays. Everyone always remembers that last failure, and not all the other equally critical failures that lead up to it.

That thought then brought me to the Reddit thread in which someone wrote this:

You missed the whole pont, people say Hearthstone can’t be an esport because RNG isn’t affected by skill (mostly), so it’s more like playing bingo than a real sport in which there is 0% luck like soccer, or an esport like StarCraft 2.

There is no question that there is a lot of RNG in Hearthstone. But it is also beyond absurd to not recognize how much random bullshit occurs in meatspace sports as well. It is like suggesting all these soccer goals were 100% intentional, including the one where the guy tries to headbutt the ball, misses, and it bounces off his hip into the goal. Is the fact that a literal random number generator is not involve somehow make those “1cm to the right and it’d have bounced off the pole” scores less random?

Point being: randomness is involved in every asymmetric game, up to and especially including real-life sports. Are soccer games determined by coin-flips? Not ones we can see, anyway. But how else would you describe a penalty kick-off in soccer? That goalie has to arbitrarily decide to jump left or right, pretty much instinctually and before they see where the ball is heading. Or going back to card games like Poker – which a lot of people take very seriously – the most skillful aspect of the game is… bluffing. But what is that? If you read someone perfectly, all that really tells you is “they like/don’t their hand.” It doesn’t tell you what cards they have, or if yours could beat theirs.

I dunno. I don’t play Hearthstone as much as I used to, but I still enjoy watching it quite a bit. To suggest it can’t be an esport due to it having RNG moments though, is just ridiculously wrong. The randomness in other games is just more well-hidden. Perhaps we can say Hearthstone has too much of some arbitrary amount of RNG to be successful in an esports sense, but… is that really the criteria? Or is it “this is fun and exciting to watch?”