Review: And Yet It Moves

Game: And Yet It Moves
Recommended price: $1 / Steam deal
Metacritic Score: 75
Completion Time: ~2 hours
Buy If You Like: Proof of concept physics-based indie puzzle platformers

Get those balls from A to B without hurting yourself. Always harder than it looks.

The great thing about the indie game phenomenon is how moving beyond the necessity of fully-realized 3D graphics not only allows smaller companies to compete with commercialized behemoths, but also exposes us to visual styles that are equal parts game and art. Quite apart from anything else, one of the best points about And Yet It Moves is how well the paper mache slash magazine cutout slash last minutes of Rejected Cartoons comes across. The visuals along with the “death” animation along with the ambient soundtrack and sound effects all mesh into an unified narrative, so to speak, that simply works.

The game itself works too… as a proof of concept goes. You move the avatar left and right and can jump, but the lion’s share of gameplay takes place by the ability to rotate the entire game-world in 90 degrees increments (with a quick 180 option as well). The physics puzzles primarily have to do with the short distances your avatar can fall before he explodes into paper confetti – momentum is conserved during the rotations, which can quickly result in terminal (for you) velocity. These physics also apply to various paper boulders and other debris that may be nearby, so care has to be maintained lest you blithely turn a floor into a wall and get crushed by the scenery.

Overall, the game is fairly addictive between its charming indie qualities and excellent pacing, but there is simply not enough of it to go around. Frequent checkpoints thankfully save you from having to redo each major puzzle element of the level should you die afterwards (you will), though this does scoot the player to the credits in less time than most movies. At a default price of $9.99, that is fairly ridiculous. If you see And Yet It Moves as part of some Steam or indie game pack deal, you can rest easy in the knowledge that this game’s inclusion does add value to the purchase. Just not enough to justify the full MSRP.

You quickly lose all sense for up and down, without the pesky disorientation.
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Posted on September 3, 2011, in Review and tagged , , , , . Bookmark the permalink. Comments Off on Review: And Yet It Moves.

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