I am about five hours into Diablo 3, and I think I am done with the game.
What’s wrong? Two words: “baby WoW.”
Issue 3: “Baby WoW”
As I was playing co-op with an ex-WoW friend, he uttered “baby WoW” as the description of what these sort of games made him feel like he was playing. And you know what? I’m starting to feel the same. That is kind of the whole schtick of hack-n-slash, of course, the mowing down of corridors of mobs while you mop up the loot debris field in the wake of your passing. It is also tough to criticize spam-clicking in a world of rote ability rotations and the common “strategy” you develop for the execution of the average MMO mob.
At the same time, while I was going through Diablo 3 I could not help but feel somewhat patronized. This Skinner Box lever is completely unadorned. Of course, if you prefer yours fast and loose, then get ready to go to town; I may just turn in for the night instead, if its all the same to you.
That was written about a month ago in my Diablo 3 Beta preview. I am not sure what exactly I was expecting to be different between then and now… perhaps that my perspective would change? As I mentioned in that article, I am a storied veteran of the hack-n-slash genre, so my present disposition towards the gameplay is somewhat surprising. Or maybe it shouldn’t be surprising, given that the bulk of my H&S resume was pre-MMO.
What really drove the point home though, was when I decided to look into the crystal ball and see what my level 16 monk had to look forward to in Inferno difficulty. First, came the forum posts which lamented a blunt non-viability. Then came the Youtube videos.
Part 2 (of 4) Monk killing one elite pack in Act 4. It takes him over 10 minutes of kiting.
Witch Doctor in Act 2. Sure looks fun.
Wizard in Act 2.
The reoccurring theme here is kiting. Lots and lots of kiting. Now, I am not here to denigrate the skill it takes to kite properly. I am simply saying: kiting is not my idea of compelling gameplay. Kiting to allow your abilities to come off cooldown is worse. Kiting in a game where by default left-clicking an area could root you in place and attack the very mob you are trying to get away from is worse still. Diablo 3 is not a movement game. This is not an MMO like Guild Wars 2 or (presumably) TERA wherein you have Dodge buttons and position is important.
There appears to be only two distances in Diablo 3: Immune in Melee or Running Away.
You may rightly ask “Why let this bother you?” After all, I just zoned into Act II and am only level 16. It could very well be that I beat Normal mode once and then uninstall. And the answer I would give would be “I’m not having fun right now.” The abilities so far on the Monk are boring to me. Fists of Thunder + Thunderclap Rune was great when I got it… at level 6. Since that time, I am still waiting for something new to “change” my gameplay in a comparable way. And it is looking as though if such a skill exists, I won’t be getting it until well past the end of the game.
For now, I started a Witch Doctor in the hopes I will have enough fun summoning zombie dogs and spiders and such to last me until the end of the game. I would have started out with the Witch Doctor originally, but when the Skeleton King one-shot my 60 second cooldown in the Beta, I sort of figured that that play-style would not be viable later on. If that is still the case, well, I will be jumping off that bridge when I get to it.