It is kinda true what they say about donating to Kickstarter and the like: you can’t stop at just one.
I’m stopping at two.
Meet Darkwood, a top-down survival-horror roguelike with crafting elements. It is also open-world and procedurally-generated, but I’m kinda tired of typing out that phrase. Could we maybe come up with an acronym or something? “Pro-gen” or maybe start using Minecraft as an adjective. Anyway, Darkwood is actually over on Indiegogo instead of Kickstarter, and as of two days ago it passed its $40,000 goal, by virtue of my $10 gamble no doubt.
Take a look at the video:
What caught my eye – aside from the fact you never really get a good look at the monster(s) you are fighting, or how you can’t see the light shining behind you – is when the dude laid down a bear trap, put meat on it, soaked it in gasoline, and then set a gas trail on fire to burn the trapped monster. That… is pretty clever. Plus, I’m a big fan of looting. Not the sort of mechanical action of inherent to every game ever, but the whole ransacking of an abandoned house in search of random post-apocalypse survival tools. I always find that sort of thing both compelling and mentally soothing at the same time.
Please announce Fallout 4 at E3. Please announce Fallout 4 at E3. Please announce Fallout 4 at E3.
Anyway, it’s $10 to secure your infinitely reproducible digital copy on Indiegogo. The projected release date is “mid-2014,” which is admittedly a bummer. Even if you’d rather wait for my inevitable review, do go ahead and pop open your Steam client and vote for the game on Green Light. The more of these indie games that get onto Steam, the more likely you can pick them up for 75% off later. Win-win.