Housing Madness
For the most part, I attempt to resist the urge to indulge in housing systems in MMOs and other games. These are good features and I am very much glad that they are implemented. In fact, I have expounded on the benefits of Show & Tell mechanisms for years.
The problem is that my efficient and logical exterior is but a bulwark against the roiling pit of madness that lies just beneath.
You see? Decor items are too valuable to a vendor or as an AH object for me to “waste” learning. There are a few items that slip through the cracks (in my psyche), sure, but I can solve that problem by scaling them up to the maximum. Everything is all good here, thanks.
Or at least it was until I checked a reputation vendor and noticed they sold some decor at 60 copper apiece. Then… then, They came inside.
This sort of thing amuses me. Amuses me greatly, indeed. I already have visions of a house plot completely enclosed in metal, like a Borg Cube. Or perhaps more accurately, the inside of the Lament Configuration from Hellraiser. I am near-cackling already, simply by imagining the look on the faces of visitors; they know not how far the jabbit-hole goes.
The answer is that it goes all the way.
Luckily for everyone involved, I am far too close to my goal of CREDD funding via in-game means to afford to bring my sinister plan to its dark fruition. I have Dyes to peddle, commodities to exchange, crafted items to vendor. The time for living room skull pits and such is not yet nigh.
Err… not yet again nigh.
Posted on June 18, 2014, in Wildstar and tagged Living Room Skull Pits, Madness, Player Housing, Show & Tell, What Could Possibly Go Wrong?. Bookmark the permalink. 1 Comment.
Hmm, I just noticed that you are Evindra Exiles. Were you always there? For some reason my brain thought you were on another server…
Which is just my way of saying: friend invite coming later! Not sure if you have a guild or just a circle, but if it’s the latter you’re welcome to join my semi-blogger guild….
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