Finding the Zone
I continue to play Guild Wars 2 every day.
I also continue to make almost zero progress on the story.
That may not be technically accurate. I have completed Living Story Season 3, Part 3, e.g. the Winterberry Farm. I used the remaining gems I had left over from cashing out my gold years ago to purchase the missing LS3 parts (1, 2, 5), and then worked my way through the LS3:P1 to start generating that map’s currency. While I had read that the Winterberry farm is by far the best place to, well, farm things, I had not quite realized how bad the others could be. With Winterberries, all my alts can farm ~50 a day. All the other maps can only be farmed once per account, and I get maybe ~13 currency if I manage to find a zerg. Considering the reward is Ascended-level items (the best possible now and possibly forever), I probably should not complain that it could take me 10-20 days of constant farming to get those rewards. But comparably, it’s much worse.
Farming though, is just a symptom of my larger problem finding a class and spec I enjoy. A problem that I might have actually solved. See, I had chosen the Necromancer as my GW2 main, and actually geared her up pretty far. I still farm Winterberries for my other alts, such as the Thief and Engineer, but the more I play them, the more I realize that the Necromancer is better in every conceivable way.
There are three main areas one needs to concern themselves with in GW2’s combat. The first is survivability. Everyone has a self-heal ability, but it typically has a ~20 second cooldown and a lot of things can happen in those ~20 seconds. Plus, there is nothing worse than sitting at less than half health, desperately waiting to heal again, and having to choose between continuing your attack as normal or dancing around the edge of combat. To this end, it’s extremely nice to have some kind of ability or talent that allows you to gain health by attacking or some other means.
The second area is, well, AoE capabilities. As mentioned before, I very much enjoy the concept and execution of Pistol/Pistol Thief vis-a-vis Unload spam, but that is a decidedly single-target attack. Having to focus on just one mob at a time when there are 4-6 guarding your Winterberry node simply isn’t fun. Plus, it impacts your survivability insofar as unanswered cannon fodder can promote themselves to deadly threats if you ignore them.
The final area is ranged options. I honestly don’t understand how Warriors and Guardians and Thieves do it, but every time I have moved into melee range of a Champion/Legendary mob as part of a zerg, I have ended up eating dirt, hoping someone finds the time to rez me before the end of the event. Beyond the zerg though, and especially in the Winterberry farm area, there are Griffon enemies that take to the skies and rain down an extremely annoying (and surprisingly deadly) AoE in melee range beneath them. My Daredevil Thief deals well with grounded foes, but having to Dodge away and wait for them to land ain’t something anyone got time for.
But then there’s my Scourge. My beautiful, capable Scourge.
Scourge is the Elite-spec for the Necromancer and by far the most powerful character I have played. It has two healing abilities that also create a damage-absorbing bubble, on top of a 5-second debuff cleanse, on top of a debuff-transference skill (from off-hand Dagger), on top of passively gaining 10% of the damage I deal as HP, on top of having a Flesh Golem tank. The AoE capabilities of the Scourge as pretty much the benchmark of all other classes. And, as you might imagine, all of this is at range. Instant-hit range too, I might add.
It all honestly reminds me of leveling Warlocks in WoW. You know, running around DoT’ing half a dozen mobs at a time, and just standing there letting them beat on you as you they die one-by-one, healing you all the while. You can’t quite be that cavalier in GW2 given the level scaling and such, but it gets closer the better gear I get.
So, yeah. I’m having fun in GW2. Just not in a way that progresses the story as of yet.