Aside from sidescrollers and Fallout 76, another game I have been spending my time with lately has been Guild Wars 2 (again). Each time I come back to this game, I am utterly amazed at how unrewarding it is, at almost every level.
One of the much-touted features of GW2 is its horizontal gear progression. There have been two expansions released, but no level cap increase, and the most powerful gear has not really changed. Technically, there have been new sub-classes added and the optimal gear for them drops only in the that expansion content, but for the most part, you can be done with gearing permanently rather easily.
This makes for some extremely odd reward mechanisms.
Basically, GW2 showers you in random bags of useless loot at every stage of any activity. We’re talking Diablo-levels volume of drops, every one of which is utterly useless to anyone anywhere. Seriously, I doubt there is a single level 80 person out there that has ever picked up something off the ground and equipped it. Much like with Diablo 3, it’s much easier to simply hit up the AH once you get that final ding and just buy a full suit of Exotics with some of the free daily gold.
Ascended is the next (and final) gear tier above Exotics, and most of them come from longer-term grinding. The Living World Season 3 “episodes” are the go-to place to grind these items, and usually takes 100-125 currency to purchase something. While you can sometimes get 10-20 depending on luck/group events, the casual player can expect maybe 5 currency a day. Aside from Winterberries, which is what everyone should be farming, as it’s the only currency you can farm on multiple alts and funnel to a main.
I am not opposed to the slow accretion of currency to purchase things. Slowly gaining something gives you a sense of purpose, and having a defined target helps you plan your activity. You may not get stronger today, but you are one step closer to getting stronger tomorrow – and thus the time you spent playing was meaningful. It’s possible to get discouraged if the goalposts are too far out, but it otherwise works well as a system.
In contrast, the random loot GW2 hands out feels wildly out of place. Pointless to sell on the AH – the price is generally set to vendor +1c – the main thing you do is salvage it for materials and Luck… which increases your Magic Find stat… which results in more gear flooding into your bags. Now, sure, there is always a 0.00001% chance you get some amazing drop or whatever that might be worth something. But you can’t play around that. In fact, the odds are so low that I cannot even imagine a gambling addict being satisfied.
I don’t know. Is there anyone out there (other than Bhagpuss) that plays GW2 and enjoys opening dozens and dozens of little bags of loot and immediately scrapping them all? At this point, the only reasoning that makes sense to me is that ArenaNet does this specifically to drive real-money sales of extra bag/bank slots. I have seriously never seen such dedication to vendor junk.