Impressions: Palworld

In case you haven’t heard the news, Palworld is doing gangbusters: 2 million copies sold in the first 24 hours. And now 4 million within three days. It even hit a peak concurrent player rate of 1.2 million players on Steam, which leapfrogged it past Cyberpunk 2077 and into the top 5 of all time.

That is insanely impressive considering it’s also on Game Pass and Epic Game Store, so that’s just a fraction of its total reach.

Not very far from dethroning Dota 2 or Lost Ark, TBH.

Palworld’s tagline is “Pokemon with guns,” which is basically just S-Tier marketing and nothing else. The reality is that it’s “ARK with Pokemon”… like completely. Each time you level up, you get Engram Technology points which you spend to unlock specific recipes on specific tiers. You also get Attribute points to level up one of your base stats like carry weight, attack damage, Stamina, etc. Even the building mechanism via the menu wheel feels identical. Which isn’t to say it’s all bad, just that “Pokemon with guns” is exploiting an information gap in the promotional materials that becomes apparent right away in the gameplay.

Insert The Office meme ItsTheSamePicture.jpeg

Having said that, Palworld does indeed make some good innovations in the general ARK formula. The biggest thing you notice right away is that Pals can be set to work in your camp. The work that Pals can complete differs based on their type – Lamballs hang around Ranches to self-groom their wool, Cattivas will work in your Quarries – but most of them can do basic stuff like wandering around and moving supplies to chests. The fact that they do anything at all beyond staying stock-still waiting for an mistaken Follow-All whistle makes Pals miles better than the dinosaurs of ARK.

Forcing my Pals to craft the very tools of their people’s oppression.

Unfortunately, I cannot comment much further impression-wise because Palworld started to crash to desktop in 5-minute increments for me. Some Early Access releases are basically soft-launches of fully playable games (Against the Storm, etc), but Palworld is very Early Access in… let’s say, the more traditional sense. It’s been a while since I played something that lacked the ability to Exit the game. Like, you literally have to Alt-F4 to turn the game off.

…unless you are playing the Steam (or non-Game Pass) version. There has already been a patch v0.1.2 release to address various bugs, including some that cause crashes and also a bug that causes ambient sounds to not play. Which is a big deal, as the silence when running around is a bit conspicuous. Also, Steam players get an Exit button on the menu. For the Game Pass plebs like myself, such a patch has to go through Microsoft’s certification process, and who knows when that will go live. For how much Microsoft pays to have Day 1 releases on Game Pass, it’s a pretty big limiting factor for these Early Access titles.

Honestly, it almost makes me want to just buy the game on Steam. Almost.

Didn’t want to get raided today anyway.

As it stands, I’m pretty conflicted about playing Palworld further at the moment. The crashes to desktop notwithstanding, there are other elements to the game that are very early Early Access. Your base can be raided by AI, for example, but the two times I got the notification, the enemies spawned down a hill and never moved even when I started attacking them. One of the v0.1.2 patch notes mentions how the arrows recipe went from 1:1 to 3:1, which is significant reduction in terms of resources you have to grind – I have not yet found a Pal that cuts trees, so I’m still manually doing that. While the EA dilemma is something you always have to consider, it’s been a while since I had to weigh it against really basic functionality like this.

Of course, the fact that the scales had to come out at all is indicative that Palworld is on to something. Is it ground-breaking innovation? Nope. I described it as “ARK with Pokemon” before and it still really feels that way. But ARK peaked at less than 250k concurrent players on Steam, ever. Sometimes the derivatives end up being better than the original. Or maybe devs should be selling their games for $30.

Posted on January 22, 2024, in Impressions and tagged , , , , , . Bookmark the permalink. 5 Comments.

  1. The idea of indentured crafts…creatures that do things around base and keep it lively reminds me of Conan: Exiles more than Ark or anything else. If that’s a big component of the secret sauce, then I wonder why that game hadn’t achieved the same level of breakout success.

    Maybe the edginess (Conan-verse, nudity, clubbing captives insensate then breaking them to submission on the wheel, etc.) was too much for the mainstream audience.

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    • Yeah, swinging dicks on character creation and breaking the minds of slaves might have been too much for the mainstream audience. But I did play Conan back in 2018, and I was not overly impressed with the gameplay loop either. It wasn’t terribly fun to play, and the setting vastly limited the sort of things you could do.

      And that’s kinda the thing: Palworld is more immediately grokkable and filled with potential. Like, you see a fiery fox on the horizon, you go capture it so it can do fiery stuff back in your camp. That lamb-giraffe looking Pal? I knew I could (eventually) ride it without having to look it up. There are flying Pals, and you get excited just about the prospect of soaring in the skies. ARK has that same sort of thing too, but it’s more abstracted. Taming a Triceratops and building a saddle just so you can harvest more Narcotic Berries per bush while riding on it is… not as immediately obvious. Yeah, Pals have stats and Perks and so on, but it’s all more approachable.

      And not for nothing, Palworld is goofy as shit and owns it. I just unlocked the ability for one of my Pals to sit on my head and fire a machine gun at my foes. That’s a bit more evocative than describing most anything in ARK or Valheim or any other survival-crafting game.

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  2. This is indeed one of those classic EA dilemma games. If you play it too much the overall newness factor will wear off and even as stuff gets added and refined, it will be trimmings on the edges of a game you have already experienced.

    On the other hand, new hotness must play!

    Going to pass on it myself for a while, but sure is tempting.

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    • Indeed. Game Pass finally got the v0.1.1 patch last night, and the difference with ambient creature sounds (crickets, etc) and a recipe that gave you 3 arrows instead of just one was immense. Oh, and I was actually raided by new (to me) Pals, one of which I was able to capture. Didn’t feel like a brand new game, but felt more like an actual game.

      I imagine it’ll feel even better six months from now.

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      • I just remember loving Ark when I first first played it, even though back then it was super rough. Then each time I came back, even though the game was better, it just never had that initial magic. Not going to spoil that this time here until ‘later’, but who knows how long that will last.

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