GW2: How They Get You

Against all odds and common sense, I continue playing Guild Wars 2.

Indeed, I completed my first Legendary just the other day:

Yay

Overall, I do not recommend unlocking Aurora and I regretted having done so almost immediately. This runs counter to nearly all advice a GW2 player receives about Legendaries, and it makes some amount of (superficial) sense. If you unlock a Legendary weapon, all characters on that account can use the weapon… if it’s beneficial to do so. If I were unlock a Greatsword, for example, only two of my nine characters would use it on a regular basis. Unlocking Legendary armor has a similar limitation, insofar as armor is split into three weight classes. Having the full gamut of classes myself, that means three characters could use a given Legendary armor piece. Conversely, every character has six trinket slots that can need to be filled, thus ensuring maximum usage across your account.

The problem is that Aurora is a Russian nesting doll of ridiculous nonsense. Neither the Wiki page nor this helpful video really dwell on absolute volume of tasks you must accomplish. One of the originating steps, for example, is completing the Token Hunter achievement, which involves finding 40 little coins across one of the expansion maps. Some of those coins are inside the Chalice of Tears jumping puzzle, which is aptly named and one of the hardest (if not the hardest) in the game. Addons like Blish HUD make most of the steps… well, I don’t say “trivial,” because it’s still an assload of steps, but at least manageable. But that’s really just the preview of coming events.

Once you get the four Sentient whatevers, the next step is becoming a Master of each of the six Season 3 maps. Becoming a Master means completing more than a dozen sub-steps for each map. Some of the items are straightforward, like completing the Hearts (quest hubs), collecting the map-specific resources, defeating the bosses at the end of meta events, and so on. But then the devs get cheeky. One of the steps is unlocking an armor piece… which you do so by unlocking the Story Mastery achievement for the map. That process is itself 30+ different achievements, some of which involve completing achievements within the story instances, and others outside of it. Then you have achievements like the one for the Wayfarer’s Henge in Draconis Mons, which is timegated to 16 days.

And so on and so forth.

Is it insurmountable? Obviously not. Hell, it was even “fun” when broken down into discrete steps, focusing on just one map per day. Plus, if you really hate achievements, you can bypass a few of the armor-unlock ones by completing PvP/WvW reward tracks. Options are good.

The problem is that in the same amount of time, you could have just farmed Winterberries and gotten every variation of trinket you could reasonably wanted. That is, of course, the exact counter-point to any Legendary item in GW2, as Legendaries do not grant any higher stat bonuses than Ascended gear. Hell, almost all Ascended gear is only account-bound rather than soulbound, which means you can move it around your various characters as desired. How many “mains” do you expect to have anyway?

Still, there is something to be said about the satisfaction of a goal achieved, a journey completed. So much of the GW2 endgame breaks down to farming gold that it feels meaningfully different to, you know, spend it for once. All of a sudden, doing all those daily quests and meta events provide not random debris that you sell on the Trading Post, but critical items to fuel another component in the Mystic Forge.

That is how they get you, though. Because none of it really means anything, and all of that time could have been spent playing other games. Probably ones with exactly the same level of checklists and achievements and satisfaction, if only you would spare them the same start-up labor.

But, alas. Starting a new game sometimes feels like even more effort…

Posted on January 27, 2026, in Guild Wars 2 and tagged , , , , . Bookmark the permalink. 6 Comments.

  1. Everything I ever read about GW2 makes me happy I stopped playing when I did. Then I remember that was only after I’d played the damn game every day for a decade.

    If it wasn’t so blasted pretty it would have been a lot easier to stop sooner.

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    • In the scheme of things, GW2 is probably no worse than any other MMO when it comes to… let’s say “stretch goals.” And there is indeed a lot to like in comparison to say, WoW or FF14 or what have you. Aurora will be Best-in-Slot for as long as GW2 lasts, versus that Tol Barad trinket I got 14 years ago in WoW.

      But, yeah. I have the “What Am I Doing with my Life?” tag for a reason.

      Played a bit of Clair Obscur: Expedition 33 one time a few weeks ago and have not had a second session since. Not because I hated it or anything, it was just that GW2 felt more… comfortable. Easy to wind down with, even if I end up going down an insane, recursive achievement rabbit hole.

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  2. For some reason (which is not that hard to guess), it seems that the endgame of all MMOs ends up being “endless grind”, with sometimes “pointless” added in for good measure…..

    In the end WoW with its “reset to zero” every expansion almost looks like good design, since the grind is a lot less endless.

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    • Ha, that’s actually a good point. The WoW grind was (is?) indeed finite and focused. Within a given tier there was always better items, but since I was never a Mythic-level raider or whatever, I was satisfied with a base level of best-in-slot. With GW2, the world is your… ten-thousand oysters.

      If I had any in-game friends though, I’m sure I’d be glad there were all sorts of activities to keep us gaming together.

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  3. I feel like they moved away from this model for the more recent PVE legendaries. The new ring and backpack are instead a huge materials sink. I feel better about the new ones because someone who has been playing aimlessly (me) can feel good that they’re already 80% of the way there. And it’s instead an after-the-fact grind.

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    • I did think it clever how the backpack took hundreds of cooking ingredients, suddenly creating an entirely new economy around some “low-level” drops. For a moment there, I was idling thinking about whether it was profitable to farm bird-like creatures for their drops, since each one was like 30s. Maybe meta-trains are better overall, but options, ya know?

      At the same time, I do feel like you lose… maybe not exactly content, but still something when it’s all just gold-based. I haven’t seen them myself, but I’ve heard good things about the Gen 2 Legendary weapons and their unique quests, for example. That is the sort of thing that gives Legendaries spice. Then again, having like 18 individual quests each expansion would be problematic…

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