The hardest thing is starting. The second hardest is continuing.
In the past few weeks, I have formulated zero long-term gaming memories. I have continued to throw myself into Guild Wars 2 and Hearthstone, making quite some “progress” in both. The time passes easily enough. And I am entertained during play. But I couldn’t tell you specifically what I was doing last Tuesday. I cannot present an argument for why you should (or shouldn’t) play GW2 or Hearthstone in a way that did not already exist a month ago.
Things happened, but nothing changed.
It is a tad early for resolutions, but here is mine: commit to distinct experiences. Any given MMO can consume thousands (or more) of hours of your time. It is indeed a great value, in comparison to how much money you would have had to spend on the equivalent games. Journey is what, 2-3 hours? And yet the experience of Journey remains a core memory eight years later. That music, the visuals, that nameless stranger who guided me to the summit. Would I have traded 100 Winterberries for that experience? It’s absurd, and yet I find myself doing that every day.
Prose aside, this desire came from a Reddit post talking about how there would be no Dark Souls without ICO. While I have not played Dark Souls much – despite owning several of them – I understood the sentiment because I played ICO. And yet how many people out there never did, or ever will? That game is a transformative experience. One that predated my first contact with MMOs. What if I… hadn’t? Too busy with WoW or whatever? Could there be an ICO in my unplayed gaming hoard right now?
Now, I’m not actually expecting to find another ICO in my library. And this sentiment is different than the sort of vague, “I should play everything just in case it’s genius.” I’m also still planning on squeezing in some MMO time in there too, assuming I’m not hooked on something else. But! Let’s take some baby steps towards the thing I actually want to do – generate unique experiences worth talking about – and not get sucked into killing time all the, er, time.
It’s silly, but here’s my starting list:
- Death Stranding
- To the Moon
- Legend of Heroes: Trails in the Sky
- Final Fantasy 15
Some are 100s of hours, some are less so, some aren’t going to be worth it. Final Fantasy 15, for example, gets shit on a lot. Let’s see why, eh? I’m getting better at dropping “good” games that have exhausted their novelty, like Dishonored 2 and Subnautica: Below Zero, so that shouldn’t be a factor.
I owe it to myself to give these games (and others) a chance. Especially since, you know, I already own them. I’m not going to find my next Xenogears just doing daily quests all the goddamn time.
Specifically: what do I really want to buy with money?
Short answer: I dunno.
Long answer: buckle up.
The other night, I spent literally 40 minutes agonizing on whether I was going to buy 2000 discounted gems in Guild Wars 2. The agony was specifically derived from the fact that there was a 20% discount on Shared Inventory Slots, but only for one day. Discount of a discount is a great deal, yeah? The way the math worked, I could buy 3 Shared Inventory Slots for about 1500 gems, then combine the leftover gems with an upcoming 400 free gems I was earning for hitting 5000 in-game achievement points and then buy a 800 gem Character Slot. Best of all worlds!
Alternatively, I could not buy Shared Inventory Slots at all and just get three Character Slots with the same gems. Which got me thinking: “what’s the actual value to me of… any of these things?”
A Shared Inventory Slot is what it sounds like: a slot that is shared across all of your characters. I have two of them currently, as one comes with each expansion. Right now, the first slot is filled with a gem-store item that basically disenchants gear. That’s helpful when cleaning up all the random crap gear you get showered with in this game. The second slot used to have a portal scroll to the most effective farm area (Bitterfrost). I now have it filled with the Quartz resource, as I use my alts to farm 10 Quartz at a specific area, then log into my main and turn 25 of that Quartz into one Charged Quartz, which is a time-gated crafting material for goods down the road. All of which is convenient, but not particularly exciting.
So what would I even do with three more? Don’t get me wrong, those slots would get filled with something of marginal utility. There’s a neat “positional rewinder” item you can get to help with Jumping Puzzles, for example. But I’m not using my alts for Jumping Puzzles. In fact, right now, I’m not playing my alts at all, beyond the 30 seconds of farming Quartz. I’m really focused on the “Return To X” achievements, both for the rewards and the fact that I actually never played some of these Living World stories. So even in the case of Character Slots, it is not as though I would be utilizing them right away. So maybe I just don’t buy anything at all.
“Besides, there is so much more I could buy for $20-$40.”
That thought got me down another rabbit hole. Because… is there anything else I want to buy? Surely, yes? I have 44 items in my Steam Wishlist, for example. But even with deep, current discounts, I have had zero compunction to purchase any of them. About the closest ones are Wildermyth, Red Dead Redemption 2, Disco Elysium, Horizon Zero Dawn, and some random assorted Roguelikes and Early Access Survival (redundant, much?) games. But would I really stop my current routine to play them immediately? And if I didn’t, what are the odds they would end up on the Game Pass by the time I did?
Yes, folks, Game Pass really has broke me. Know what the final straw was? Dicey Dungeon.
I really had not played a single game on Steam throughout all of August and September and most of October. Then I bought Dicey Dungeons on October 24th for about $5. Played it about 3-4 hours. Guess what showed up on November 11th? Yep.
“It’s just $5, who cares?” It’s the principle. I already have hundreds of purchased games I’m not playing, on top of free* games I’m not, to be buying more. Although I guess in this case I actually did play it right away, so whatever. The principle!
This journey of self-flagellation did reveal something a bit deeper to me. Namely, that I can’t really answer the question in the title. I’m apparently actively avoiding spending money in Guild Wars 2, I don’t want to buy games on sale lest they become free on Game Pass, but I’m also not particularly saving towards anything either. I mean, I’m not a mindless consumer that feels as empty as my shopping cart. But is that also a proxy thought to not looking forward to anything? What am I excited about? It was going to be Battlefield 2042, honestly, but it plummeted to the the top 10 worst-reviewed games on Steam within two days of release.
So, yeah. I got nothing. Or maybe just gaming ennui.
I have tried to have three vacations this year – honestly, just staycations with the kiddo still going to daycare – and yet we are 3 for fucking 3 on him getting sick/having a fever exactly on the week that I am off. Not the week beforehand, not the week after. The exact week I had taken off. Supposedly this is “good” because, hey, I don’t have to use sick time! But, you know… I could use sick time AND not have to entertain a sick two-year old for 12-14 hours when I had plans to do stuff.
If you’re wondering, yes, I accrue a lot of vacation and sick leave each year. Join a union, folks.
Anyway. What have I been up to lately?
This has been my default, “I don’t know what I want to do… let me load this game until I figure it out” game for a long time now. The fact that I still play is actually beyond all objective reason. But… it’s a survival-esque game not in Early Access (even if it sometimes feels that way) and the moment-to-moment gameplay is spot-on. There is also a Season reward track that awards some special items and store currency for completing some daily/weekly quests. That said, my character can only really progress further with precise, legendary item god-rolls all to tackle content that in no way needs said god-rolls to run.
I suppose I did play WoW for a decade despite hitting similar progression walls. And yet I do not have the same confidence that Fallout 76 will continue having new content developed that necessitates new gear. Or new challenging content at all, really.
While I have watched more matches than participated in them, I do still complete the accumulated dailies every 3 days or so. As someone who has played since the beta, I do have to say that this meta is perhaps the strangest it has ever been. Not just the Quest combo decks that finish on Turn 5, or how any game going past Turn 7 is surprising. There just isn’t a whole lot of AoE anymore. Swipe from Druid or Fan of Knives from Rogue have been gone (from Standard) since March, I think, so it has been a while. Still, I raise an eyebrow any time I see players committing a half-dozen 1/1 creatures to the board and/or going wide as a strategy for success. At least, until I remember how much AoE is lacking and that they can usually get away with it.
Slay the Spire (mobile)
I have officially surpassed my progression on PC with that of mobile, in the Ascension department. And I keep coming back, as the game is pretty perfect to play in 10-second chunks as you watch a 2-year old. I have played a LOT of deck-building roguelikes over the past few months, and none of them really come close. I sometimes wonder if that is because of the first-mover effect, or if the game is really that good. Every day I lean more to the latter.
Also, all those other deck-builder roguelikes aren’t on mobile.
…And That’s Basically It
I have a huge amount of games that I “should” be playing that I just… don’t. Ones that have been perfectly fun to play, for the few times that I have done so. The problem is: what do you do when you don’t have a consistent play schedule? For example, I was having fun with Solasta, Control, and trying to see if Death Stranding would ever be fun at some point. But once you lose gaming continuity, a lot of things fall apart. It gets harder and harder to to boot that game back up – you forget the controls, the strategy you were going with a character build, you literally lose the plot.
If I only have an hour to play games, I’d rather play ones that I know can generate fun in that hour.
Oh well. This crazy work project will be going on for several more weeks, and there is no guarantee that anything slows down after that (since we pushed back all normal projects to make room for this one). This could be the new normal. Not exactly what I envisioned or hoped for, but it is what it is.
Big project going on at work has sucked all the oxygen out of the room. Right before the project started, my son brought home some unexpectedly powerful daycare flu. It wasn’t COVID (we tested), but still knocked him out of daycare for nine days, and I’m still getting over it myself going on 14 days. I wasn’t out out for those whole two weeks, but masks + a runny nose does not mix well. Plus, it doesn’t look great to people when you step outside the room to take your mask off to blow your nose, even if you hand sanitize after. I don’t even blame them – I’d be leery too.
One amusing side-effect of this whole situation is what’s happening with my free time. I’ve been going to bed earlier due to wanting to beat the illness sooner, and also due to the project requiring a physical presence way early in the morning. So while I do still have 1-2 hours to game each night, I haven’t had the drive to do much other than veg out.
It started with watching some Twitch streams of Hearthstone. The new expansion is out, Blizzard fucked everything up by introducing multiple uninteractive OTK (one-turn kill) decks, but I still like to keep a pulse on things, so the streams were entertaining. Then I started watching Youtube videos of the Hearthstone streams, because A) I could see different decks more easily, and B) I can jack up the speed to 2x and thus watch twice as many. Finally, I started going to HSReplay where you can watch, well, simulated replays of Hearthstone games directly. There is a fast-scrolling feed on the main page which tells you the matchup, so you can isolate Paladin vs Warlock or whatever you want.
No joke, yesterday I watched random Hearthstone replays for two hours and then went to bed.
That has to be the nadir, right? I’m not playing the game, I’m not watching other people playing the game in an interactive setting, I’m not watching an edited video of the game playing… I’m literally just watching JPEGs of the game happening on the screen. And I found it entertaining and insightful! If I were just watching TV or something, at least there would be a plot or overarching story or something. I could say “I finished X series.” Still haven’t gotten around to watching the newest season of Handmaid’s Tale, for example. Then again, I’ve been watching that on CNN for the last four years already.
I feel like I should feel worse, but I kinda don’t. Between the two-year old and this work project clown show, I have learned to… let things go. Not in a “woosa” sort of way, but in that Fallout-esque “It’s been 200 years since nuclear Armageddon and I still can’t be bothered to sweep the inside of the house I’ve been living in for a decade.” Might be harder without a broom, I suppose. And we still have unopened, unsorted boxes from when we moved into this house three years ago so I probably I shouldn’t throw too many stones. Or I should start with the ones still laying on the floor.
You have probably already seen 37 other blog posts or articles about Blizzard being sued by the State of California over sex discrimination. Technically, it’s Activision Blizzard being sued, but apparently the rot and “frat-boy culture” is squarely in the Blizzard corner. Then the company slammed its dick in the car door with a disastrously-bad PR “rebuttal” that included this:
The DFEH includes distorted, and in many cases false, descriptions of Blizzard’s past. We have been extremely cooperative with the DFEH throughout their investigation, including providing them with extensive data and ample documentation, but they refused to inform us what issues they perceived. They were required by law to adequately investigate and to have good faith discussions with us to better understand and to resolve any claims or concerns before going to litigation, but they failed to do so. Instead, they rushed to file an inaccurate complaint, as we will demonstrate in court. We are sickened by the reprehensible conduct of the DFEH to drag into the complaint the tragic suicide of an employee whose passing has no bearing whatsoever on this case and with no regard for her grieving family. While we find this behavior to be disgraceful and unprofessional, it is unfortunately an example of how they have conducted themselves throughout the course of their investigation. It is this type of irresponsible behavior from unaccountable State bureaucrats that are driving many of the State’s best businesses out of California.
Lawyers going to lawyer, but that doesn’t quite fit the Blizzard image that they were trying to maintain. Indeed, now over 2000 current (for the moment) Blizzard employees agree that perhaps vigorously denying discrimination/harassment is taking place feels a bit tone-deaf in the context of being sued for… ignoring/disregarding claims of discrimination/harassment taking place. “All voices matter.” “I was groped during a manager-sanctioned drunken cube-crawl.” “La-la-la-la-la.”
Out of the various takes I’ve read, there are two that resonated with me. First, was a deeper dive into the complaint itself over on Nosy Gamer. As they point out, there is a lot of press about the harassment that led to a woman’s suicide, but the bulk of the complaints were more focused on sex discrimination in pay, promotion, and management. The harassment is abhorrent and vile, but the meat and potatoes of the lawsuit seems to be the more mundane misogyny that seeps in and saturates many companies. This is still not what we want to be seeing from beloved studios, especially ones who occasionally appear to care about the cultural zeitgeists in which they inhabit.
The other take that resonated was from Shintar over at Priest with a Cause. In particular, the linked video gave voice to the dilemma one encounters upon hearing how shit one’s favorite company actually is under the surface. Do you take the principled stand and boycott the company and its products? If you don’t boycott, are you tacitly supporting the abuse? If you do boycott, is it a moral imperative to convince other holdouts to also unsub? If you aren’t boycotting, should you point out (Achtually…) all the other evil companies that those people are supporting?
In short, No. Do whatever. Follow your heart. Leave everyone else alone.
That is considerably less satisfying, of course. And it raises uncomfortable questions. But that’s also life. I continue to recycle even if they probably just dump it into the same garbage pile as normal, or shipped it China or wherever back when it was profitable to do so. But I also just throw away batteries, because if it’s that big a deal, you better make it fucking easy to know where I was supposed to drop that bag of batteries off at. Seriously, some places were going to charge me to give them dead batteries. Fuck that, I’ll put it in their dumpster. (I didn’t)
So, there it is. There is a Hearthstone expansion coming out next week and I’m excited to see the cards. But I’m not in favor of sexual discrimination. But… I’m still going to play the expansion and not feel particularly guilty about it. Maybe a little guilty. Then I remember I’m in favor of a strong, regulatory government – such as the one that brought this lawsuit in the first place – and get on playing this childish RNG fiesta of a card game with a mostly clean conscience.
You do you.
Have you ever played a game without a robust Wiki available when you needed it?
If so, have you ever thought about doing something about it?
It is an interesting dilemma all around. As a developer, you cannot really be in the business of creating or maintaining your own Wiki. That would be kind of a full-time job, even if anonymous internet users weren’t able to change the information at any time. On the player side though, you often don’t have the necessary details to write accurate information. Sure, the text on the screen is there. But you are often not privy to the mechanics behind the scenes, and may not even be able to test anything depending on how everything is constructed.
For one reason or another, I have been playing a lot of games lately that have very limited Wikis. Some of that is because they are mods for games still in Alpha, e.g. Darkness Falls within 7 Days to Die, which incidentally is not the sort of thing you could really imagine happening like 10 years ago. A mod of a game in Alpha? Taking the time to write all of that sort of double-ephemeral data seems extra pointless. Then again, I certainly would have enjoyed having access to the information at the time, as I ended up spending 60+ hours with the mod.
Then you have the obscure games like Fate Hunter. Good fun. Zero information. Well, there is precisely one guide out there in the Steam community – and it’s a good one! – but that’s it. Is it worth trying to fill in a Wiki about it? Eh… probably not. Ring of Pain is another sort of low-information indie game that I did end up adding things to the Wiki because I was tired of going back to and forth with a text file of things I needed to remember (“what’s a Shrine of Neglect again?”).
So, it depends, I guess. Or maybe it’s simple: I will add to/improve an existing product, but not start from scratch. Which is probably reasonable considering that every minute I’m doing that is another minute I’m not playing the game I’m writing about. Which is a price I already pay for blogging.
Griftlands is Klei’s entry into the roguelike deckbuilder genre. And in typical Klei fashion, it overcomplicates everything.
In some circumstances, overcomplication can be good news. It represents depth and complex systems and a high skill ceiling. Oxygen Not Included is a gem of a colony sim, and Don’t Starve is one of those genre classics that seems simple at first, but quickly demonstrates how deep the rabbit hole goes.
So what’s the issue with Griftlands? The complication is just time-consuming.
One of the central hooks is that Griftlands is a roguelike deckbuilding RPG. The three characters you can pick from each have an elaborate backstory and encounter numerous choices throughout the game. And speaking of backstory, the game’s lore is extremely elaborate and interesting. It takes place on a remote, swamp-like planet populated by the descendants of a spacefaring civilization that… stopped sparefaring. Most of the citizens worship Hesh, an inscrutable Cthulhu-esque monster in the deep ocean. So you have mechs, bioweapons, ancient tech, and post-apoc Thunderdome elements in this gumbo soup of a setting. It’s pretty cool.
Less cool is how all these RPG/Visual Novel elements interact with, you know, a roguelike deckbuilder. Like how my first playthrough with the first character ended when I died to the final boss after 7 hours, 15 minutes. While you can make different choices the next time around, in reality they are more of an A/B route sort of thing. Do you side with the authorities or the rebels? Do you double-cross the one dude or not? The final boss is always the final boss. My second playthrough was a success after five hours. And that was with me skipping some of the dialog I had already heard before.
Even ignoring the story aspects, the deckbuilding side itself is complicated.
You start off with two decks, completely independent of one another: Battle and Negotiation. Whenever you come across an encounter, you often have the choice of determining whether to use one or the other. Generally speaking, Negotiation avoids “battle” encounters entirely, but sometimes they are used to weaken a particularly stubborn foe before fisticuffs. Negotiation is an entirely different battle system with different mechanics and even different “HP”. Additionally, you can “lose” in a Negotiation without losing the game, although that typically results in you no longer being able to do any more Negotiations for the rest of the in-game day.
On top of this, all cards have XP meters that increase as you play them. Once filled, the card gets one of two upgrades to choose from. The generic cards have a dozen or so potential options, but the main ones you get from shops or win from battle will just have the two options. This XP element will typically encourage you to stall battles out so you can level-up your cards, but this can only be done for X number of rounds before your character becomes exhausted. Nevertheless, the XP mechanic complicates things quite a bit considering the final encounter for each character is always a Battle, so choosing Negotiate all the time will lead to inevitable failure.
On the Battle side of things, everything is more straight-forward. Ish. You face off versus one or more enemies like in Slay the Spire. You might get some help though in the form of a pet, hired goons, NPC helpers, or NPCs summoned from cards in your deck. Each of the three main characters have their own special mechanics. For example, one gets Charges that can be expended to boost cards, another takes self-damage that turns into end-of-turn self-healing, and so on. You can add cards to your deck after successful encounters or buy them from shops. Grafts are permanent items you, well, graft into your skull that act as passive abilities. And so on and so forth.
Oh, I forgot to mention about relationships. During Battles, enemy character have X amount of HP, and then a slightly higher threshold for Panic. For example, someone may have 80 HP but Panic once they get to 20 HP. Cause all the enemies to Panic and the encounter ends with you having the choice as accept their surrender or execute them. Executing characters grants you a special card, but will also likely cause one of their friends to hate you. This hate manifests as a Social Bane, which is just a persistent debuff that exists as long as they hate you. Some are whatever, but others increase the costs of all vendors, or cause you to lose money every time you sleep, and other nastiness. You can try and kill the person who hates you to erase the Social Bane, but unless you properly provoke them into a duel, you just continue the cycle of hatred.
On the flip side, Social Boons also exist. Most of the time they come from doing quests for people, but sometimes you can just straight-up throw enough money at someone to get them to like you. Just like in real life!
Are you feeling the overcomplicated-ness of this game yet?
Overall the game is fun, but honestly it is in spite of all of these systems. A particularly long Slay the Spire run takes me maybe 2-3 hours max. Doubling that for Griftlands does not double my fun. Indeed, the longer things go on, the more disappointed I become if I don’t succeed. The saving grace of most roguelikes is winning or losing quick enough that you can jump back on the horse without questioning your life choices. With Griftlands, you have plenty of opportunity to ask questions.
As a final note, there is a Brawl mode which eliminates all the plot and just lets you play battles in sequence. I just completed my first one before writing this… after 3 hours and 20 minutes. That is one long-ass roguelike experience.
I’m done with Valheim for now.
Where we last left off, I had already committed 4-5 real, prime-time, father of a 2-year old, I-should-be-sleeping hours finding and “exploring” mountain ranges bereft of silver. I had contemplated either uncovering the map with cheat codes or using an online tool to explore my world seed – somehow the latter seemed less morally questionable – but then decided against it. When you’re already this far up shit creek, you may as well keep paddling and see how much further it goes.
The answer is: seven. I explored seven mountain ranges before finding one that spawned any silver.
If we want to get technical, the first two mountain ranges were on my starting continent, and even I figured they had a low likelihood of having silver. From there, the modus operandi was to set sail towards any landmass that appeared to have a mountain on it. Luckily, you can tell from quite a distance whether there is a mountain – much farther than the tree-spawning distance, which otherwise tells you whether you’re heading for a swamp, plains, or forest. Unfortunately, all mountains have a similar skybox at range, and thus you do not know whether it’s going to be the size of those open meadow areas, or something more substantial. In my experience though (n=7), if you do not immediately see any drakes flying around, you are wasting your time at that location.
In any case, I finally hit pay-silver on mountain #7. And just like with the swamp, there were at least three separate silver nodes within about a 40m distance from one another. And one of those towers and give you the location of the boss. I had heard those were an extra layer of RNG I could potentially enjoy, but my tower had the location stone. Neat. I set up shop in the tower, moved my smelting infrastructure via portaling, and began getting my dwarf on.
Then… I was done.
The final nail were Stone Golems. As enemies, they’re fine. I had heard they took extra damage from the pickaxe, but honestly it’s way easier to just bash them with a mace and use your shield to almost negate all their attacks. The problem is that they drop Crystals. And Crystals have zero use in the game. Not “limited use” or “decorative item that grants no bonus,” I mean this is an item the devs put into their Early Access game but didn’t bother attaching to any recipe. It was a stark reminder that whatever the game is now is unfinished. Any of the frustrations I have experienced up to this point may not have been intended. The devs might have just not gotten around to it.
Suspension of disbelief: collapsed.
So now I’m off playing other, more finished games. Steam shows 46.6 hours played with Valheim, which is worlds more than I spend on 90% of the games I do end up playing. Other bloggers have already defeated the remaining bosses and still others appear ready to continue onwards past the edge of the page. Which is fine. But if there is any hope that I will feel motivated to play Valheim 6-12 months from now when it will (presumably) be more feature-complete, I had to call it. Should have called it after the swamp fiasco, honestly. But there it is.
Mere days after I derided FFXIV for offering four days of free play, Blizzard offered the same thing… and I took it. Looking at my payment history, it appears that it had been almost exactly two years since I last had a subscription.
The returning WoW experience was a bit jarring, to say the least.
The level squish resulted in a roster of level 45s. At first, I was perturbed, thinking there had been some mistake. Did I not have a bunch of toons at the prior level cap? As it turns out, not so much. In fact, I had just the one Demon Hunter at the cap. Really shows how little I cared for Battle for Azeroth.
So the first order of business was taking my erstwhile Legion main (a druid) from 45 to 50. And I did so… in Redridge Mountains. Such is the power of Chromie Time. On a practical level, it makes every mob scale to your level, and all quest rewards likewise. I have lived through multiple expansion transitions, but seeing white gear with a vendor price of 66g and almost being better than your current equipment in a traditionally beginner zone is something else. I carried on, primarily because War Mode offered a 25% XP bonus and the odds I would encounter Horde in Redridge of all places was quite low.
That finished, I decided to take stock of my stock. And vendored 90% of it. My old goblin self would be spinning in his hypothetical grave, but he’s dead for a reason. I did toss a bunch on the AH and actually walk away with 10,000g, but I’m not about to chase that dragon again. At least, not the degree in which I’m crafting Cataclysm potions and other bizarre crap that somehow still sells on occasion. Flying around TBC zones trying to mine Khorium which sells for 400g+ per ore? That’s a bit more likely. Especially since every resource node is about 1/4th of a quest in terms of XP gain in Chromie Time. You can hardly afford not to, right?
As for other goals… we shall see. The four days have since expired and I could pop the WoW Token sitting in my bags at any time. There is a current pre-expansion event going on, but in looking at the rewards, it doesn’t seem worth much. Certainly nothing like the Wrath events, which offered Haunted Memento, which still sell for tens of thousands of gold all these years later. Capping all of my toons would be a reasonably achievable goal. Aside from that? Maybe unlocking the Allied Races?
I could also just continue doing what I had been doing until I heard about the free trial. Which, admittedly, wasn’t exactly much more than grinding out meaningless shit in other games. I really should be doing anything else.
It’s also been 2020 all fucking year, so maybe I’ll just do whatever I want.