[GGM] Linking My Past
The transition into the 16-bit era represented a substantial leap not just in technology, but also in memories. So, let’s talk about heading into the SNES and what would become my comfort game: Zelda: A Link to the Past.

My mother and I moved about an hour away from my father, so that she could attend college. I have few memories of the Nintendo during that period of on-campus housing, aside from having a pet rabbit who consistently chewed through the cords to the controllers. At a certain point we had neither a rabbit nor a Nintendo, so I imagine that the Nintendo went back to my father’s place.
Later on, we moved again to a low-rent apartment complex up in the mountains. I was sent to play outside any time it was not actively raining, as parents were wont to do back in the 90s. One day, I was walking around, and what looked like a little boy called me over to the dumpster area. There, he asked me if I wanted to smoke a cigar with him – the kind that I had seen in grocery stores with the little mouth cap thing? I declined and ran back home. After telling my mother the story, suddenly I was not asked to play outside anymore. A few more days after that, a shiny new Super Nintendo appeared.
I am not certain whether Zelda: A Link to the Past (ALttP) was the first game I got for the system, but it was consistently the most played and most beaten game I have ever owned. Back in those days, I only ever got a videogame on my birthday and during Christmas, so whatever you got had to last. Which was a bit hard, as you never really knew going in how in-depth anything was beforehand. Luckily for me, ALttP had secrets galore. So much so, that it inspired me to start my own cassette tape “[Azuriel]’s Secrets” series, where I basically recorded myself narrating all the game secrets I had uncovered.
I still have the tapes, by the way. A few years ago, I bought a cassette adapter so that I could “rip” the tapes to MP3 and put them on my computer. I only ripped a few though, because A) they are cringy beyond belief, B) they happened to have also recorded the very loud sound of the boombox in which I used to record, and C) the whole thing was kind of a pain. It’s one of those things you think you should preserve, because… reasons. I let Little Man listen to the ALttP one and he was thoroughly bored within two minutes. Which is understandable, honestly, as I wouldn’t really care what a 10-11 year old version of my father thought about life either. May be a weird thing for a blogger to say, but nevermind.
Anyway, the other series of memories I have surrounding ALttP was how often I would get stuck on a boss or puzzle, and only get unstuck once I showed my mother. Not because she was good at videogames or clever with Socratic questions; she was actually quite terrible on both fronts. Rather, whenever I called her over to show her where I was stuck, I felt the desire to explain the situation, how unfair it was, and how many different things didn’t work. “I tried using my sword, I tried using a bomb, I tried using a boomerang, I tried using the hookshot… oh wait. That worked! Now, go away!”
I was a bit of an ass. Glad I grew out of that. ᕕ( ᐛ )ᕗ
Posted on August 21, 2026, in Gratuitous Gaming Memories and tagged 16-Bit, GGM, Review the Tapes, SNES, Zelda: A Link to the Past. Bookmark the permalink. 1 Comment.
This series makes for very pleasant reading, even if it’s not some hot-topic polemic bait or whatever. Reminds me of some of Wilhelm’s best writing about the ancient tech past. And perhaps the young Azurielite might change his mind about the worth of this stuff some years from now, especially if the horrors continue to pile up and he ends up yearning for something authentic and human.
Also, We’re Not So Different You And I, countries/cultures aside. Your mum sounds like a terrific person.
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