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CR: The Prince
Posted by Azuriel
Just as a petty “I told you so” per Supercell’s latest patch notes:
Prince: Charge speed decreased by 13%
- The Prince is currently the most used card in the game, but despite very popular opinion, he isn’t overpowered when looking at his win rates. However, his ability to take down a tower on his own when left unchecked can be quite startling. Slowing down his charge speed a notch will give more time to react and counter.
So, yeah, like I said, the Prince is the most used card in the game.
Now, they say in there that he’s not overpowered when looking at his win rates. Personally, I’d like to know what those win rates actually are. But honestly, that doesn’t really indicate to me that he isn’t overpowered. I’m no longer running my Prince because A) he’s level 1, and B) everyone specifically keeps direct counters to the Prince in their deck. For example, I’m running the Witch, melee Goblins, the Goblin Hut, and can technically toss my Giant Skeleton in front if needed. If I didn’t have to worry about the Prince destroying a tower in 9 seconds by himself, I’d be swapping out at least two of those for more offensive cards.
So, to me, a card that everyone uses is de facto an overpowered card even if the card does not necessarily guarantee a win. Good players take note of the metagame and include counters. It seems obvious said good players with said counters would win more often, bringing down the overall win rate of the most popular card. But the Prince is popular for a reason, and his mere existence suppresses the diversity of the rest of the decks. The Prince is like Hearthstone’s Dr. Boom – he won’t instantly win you the game, but every deck you create has to keep him in mind.
In any case, Supercell seems to have a monthly balance schedule, and I anticipate seeing the Prince nerfed again in April. If not because he is literally overtuned, then because he will continue being the most popular card in the game for his ability to force an answer from your opponent or die.
Posted in Miscellany
Tags: Clash Royale, Counter, Game Design, Metagame, Overpowered, Told You So