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Truer Words
In the middle of an epicly-long Kotaku article expressing the virtue of Dark Souls’ difficulty, the following lines jumped out and strangled me (emphasis added):
Because you repeat each section of the game so many times, and commit it so firmly to memory, you build up certain tricks and patterns. You achieve mastery, which is satisfying, and yet you always feel like something could go wrong, which is exciting.
When it comes to discussing difficulty in MMOs, I firmly fall on the “make it easy” side of the fence. I enjoy difficulty, I enjoy taxing my abilities to their maximum, but I also believe difficulty has its place; specifically, not in waiting for someone else to finally stop failing so I (we) can succeed. Games like Dark Souls work precisely because they are single-player.
That being said… the bold sentence in the quote above is perhaps the most succinct, inspired description of the mechanics of fun I have ever read.
Like Souls
Feb 13
Posted by Azuriel
In the past two weeks, I played a few hours of Blasphemous and Salt & Sanctuary. Both of these games are in the increasingly crowded 2D Soulslike genre, made famous by Dark Souls (or Demon Souls if wish). As I was farming some currency to level up a bunch of times in Salt & Sanctuary – and before remembering I had previously played the game for 10 hours a few years ago – I had a thought. I have played a lot of Soulslike games over the years… and not actually Dark Souls. That’s weird, right?
So, it’s happening.
Not certain whether I’m going to chronical this shit, or just give the occasional summaries. Not much oxygen left in the room between Elden Ring and decades of Youtube videos of people beating the entire Dark Souls trilogy without taking a single point of damage while using a DDR dance pad as their controller. That might be two separate videos. Whatever.
If you want to see me “Git Gud” or otherwise maintain my adequate levels of Gud, buckle up.
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Tags: Dark Souls, Git Gud, Soulslike, What Could Possibly Go Wrong?