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If Guild Wars 2 Succeeds, It Will Be In Spite Of…
With there being just ten days until the prepaid preordered preliminary prelaunch, I figure now is about as good a time as any for a damp GW2 blanket. Not really cynicism for cynicism’s sake, but because there is a bit too much irrational exuberance in the comment sections of otherwise reasonable skepticism. When people start suggesting an MMORPG without a endgame will be fine because MOBA or Counter-Strike, it is time to grab the hose.
And lest anyone forget, the following predictions are based on my experience in all three of the beta weekend events – feel free to read Part 1, Part 2, Part 3, and/or Part 4 for a recap, or just read everything in the GW2 Category for the full experience. I already paid my $60, I am going to be there on the 25th (assuming the servers are up), so it is not as though I want GW2 to fail. I just personally believe that if GW2 succeeds, it will be in spite of…
1. Dynamic Events
Seriously, folks, “Dynamic” Events (hereafter Events) are one of the most over-hyped, under-performing features since WoW voice chat. If anyone in-game talks about Events a month after launch, it will solely be in the context of “Where do I level now?” and “Where are all the Events?” and “I’ve been waiting for X Event to spawn for six minutes now!” and “Lame, the Waypoint I wanted to use is contested.” Events are not Guild Wars 2’s killer app. Events are fun the first time, promote spontaneous grouping in the immediate area, and technically have branching paths, I guess.
Events also scale horribly with a lot of people (melee in particular get hammered by dozens of instantly spawned +2 level mobs), are boring the 2nd/3rd/nth time around, interfere with normal questing/exploring in the area (yay, 20 kobolds just spawned in this cave again), are not easy to find or fun to wait around for, and become just plain tedious when completed alone. Regardless of how successful or not GW2 does sales-wise, it will not take but a few weeks for the playerbase to diffuse across the leveling/zone spectrum, making the outdoor-raid-esque feel of beta Events turn into the Warhammer’s “Forever Alone” Public Quest ghost towns.
You do not even have to have played the beta to understand any of this. Just explain out loud, to yourself, how and why Events are going to be fun for you. Do you sound convincing? For bonus points, elaborate how you figure Events are supposed replace traditional quests as the bulk of GW2’s PvE system.
2. WvWvWvWvWpppfffft
I understand that there will probably be some sort of dedicated segment of the playerbase that thinks WvW is the best thing since Isle of Conquest. And they will be correct, it is an improvement on Isle of Conquest in almost every way!

Other things better than Isle of Conquest include: stepping on a nail, papercuts on your knuckles, Miley Cyrus’ haircut.
I can honestly say that I do not see the appeal of PvWall. It was fun using a cannon to shoot down a constant stream of anonymous damage against massed chumps, but I would be hard pressed to recall a time when being said chump in a rain of frames-per-second-crushing pain was at all what I wanted to do.
And did you see the screenshot I posted way back in the first beta weekend? Here, let me bring it to your attention again:
If you zone in with 8-10 friends, or even a small group, I can maybe see it being a nice diversion to go kill a bunch of NPC guards at one of the random outposts and otherwise inflicting maximum annoyance. But knocking on a wall and then killing a Keep Lord and then losing said keep a few hours later after you turn in for the night when the West coast PvP guild logs on? And god help you if you want to do WvW below level 80 – you get leveled up to 80, but neither your gear nor your skills are leveled likewise. I imagine we will all get pretty adept at playing Angry Birds one-handed as we navigate the 2.25 minute graveyard run for the millionth time.
Did all this work in DAoC? I dunno, I’ll take your word for it. Then again, a lot of shit worked ten years ago. Like subscription-based games, amirite?
3. Flat Endgame
I only today ran across these two Youtube videos that answered one of my fundamental questions of what happens at endgame, and it was surprisingly succinct: you continue gaining Skill Points for each “level” you gain past 80. Moreover, you can spend said Skill Points in a variety of ways (you likely will have purchased all the character Skills long before this point) including transmuting mats and… more cosmetic gear. I do not find cosmetic rewards in of themselves particularly compelling, but at least you gain something for sidekicking with your friend’s alt or whatever. Not that you always need a reason beyond their company, but let’s face it, it is better for everyone involved that it is incentivized at least in some small way.
That said, I have a big problem with the argument that the vast majority of WoW players do not see an endgame, and thus GW2’s lack of one is no big deal. Yes, raiding is only experienced by ~20% of the playerbase (although LFR undoubtedly changed all that). However, an order of magnitude more players run dungeons as an endgame activity, satisfying the urge of character progression via Justice/Valor Point purchases. Nevermind farming Honor in random BGs. Ostensively both activities exist in GW2 as well – although there are what, 3 BGs (all Conquest) and 8 dungeons? – but running, say, dungeons over again is going to be the equivalent of WoW’s upcoming Challenge Modes. Does anyone thing this is going to be a long-term retention solution?
By the way, I find the “everyone just rolls alts” rationale amusing considering it cedes the progression point. Gaining levels and better gear is fun, and that is exactly why designers try and transplant that same feeling into the endgame via incremental gear upgrades.
In any case, those are my Guild Wars 2 predictions ten days before the headstart launch. Like I mentioned before, and hopefully you have understood by the title of the post, I am not necessarily predicting GW2’s failure or poor retention or whatever else. It could very well be that the game is a smashing success, breaks the 7th Seal, and ushers us into a dawning Age of eternal bliss. If it does so, it will be in spite of Dynamic Events, WvW, and its endgame, not because of them.
I could be wrong; it has happened before. We’ll just have to see in the next 1/3/6/12 months.
