Category Archives: WoW
Blizzard finally did it. You can turn WoW Tokens into Battle.net Balance:
I actually resubbed to WoW (using a token) just for the ability to quickly capitalize on the process. I say “quickly” for two reasons. First, because I almost couldn’t believe that Blizzard went with a $15 per token rate. Considering that 30 days of game time is already $15, there isn’t actually any reason not to just convert them all straight away.
The second reason is because the gold price of these tokens would skyrocket. And they have:
In fact, there were no tokens available for purchase last night; I kept getting an error message each time I tried. Which makes sense, considering that all of the goblins of the world finally have an outlet for their millions of gold. Blizzard has enough fingers in genre pies these days to cover most of the bases – DotA, ARPG, MMO, FPS, CCG, etc – so there is probably something for everyone.
Luckily (or unluckily depending on when you bought some), the price has since dropped down. Not all the way back down, but nearly 30k gold. The fun part of that graph from WoWtoken.info is how it exposes Blizzard’s pricing algorithm. As demand skyrocketed, the price of a token never exceeded +3.04% per hour. Conversely, as more tokens entered the market, the price never decreased faster than -2.98% per hour. At least, that’s what the graph shows.
As for me, my $120+ balance is likely to be spent transferring characters from the dead server of Auchindoun-US over to the high-pop server my “main” is on. At current rates, I could move… four. Out of ten. Considering that it costs Blizzard nothing to do this automated process, they are essentially capitalizing on the removal of future financial obligations (e.g. game time) for free.
Hmm. Perhaps I shall wait until another one of those 50% off sales on character transfers…
Legion has been an interesting expansion for me for many reasons, but one of the more subtle, yet intriguing ones has been my shifting attitude towards cooldowns.
Prior to this expansion, I hated cooldowns. In the context of tanking or even just raiding generally, they were okay, but mainly because there was a clear time to use them. About to take a huge hit? Use the tank cooldown. Did someone pop Heroism? Use all the DPS cooldowns.
Outside of raids… when were you supposed to use, say, Avenging Wrath? On the first mob you see? Only when you’ve grouped up several mobs? Only for elites or rare mobs? It shouldn’t actually matter, as WoW’s open world questing is pretty trivial, but it only took getting burned once or twice over the years before I got gun-shy. Plus, on a PvP server, you might actually need those cooldowns to escape a gank. The end result of was years of not using many (if any) cooldowns on any toons.
…except one, actually. I had zero issues popping cooldowns on my rogue, from character creation on. I don’t know if it was because the rogue has so many cooldowns anyway, or if stealth fundamentally changes the cadence of encounters, or what.
Legion, despite gutting streamlining class fantasies, feels like it has more cooldowns. The most important is the Flightmaster’s Whistle, which has a 5 minute cooldown. I have trouble actually pressing 2 minute cooldowns, much less 5 minute ones, so I was quite annoyed at first. But now? Completely fine, obviously. The Skyhorn Kite got a cooldown nerf to 15 minutes – with a 3 minute shared cooldown with Goblin Gliders – but I use them any time it might shave off more than about 10 seconds of running around.
I am, at this point, pretty much completely cured of my cooldown anxiety.
The intriguing question is “why?” While the more straight-forward answer might be simply because I started to have to use them more, I think it might be more because the expected encounter/play-session length has shortened or at least fragmented. The interplay between World Quests and the Flightmaster Whistle ensures that which ones I complete are the ones that can be done in about 5 minutes; I actually skip the ones that can be completed in less than 5 minutes, as I’d be twiddling my thumbs waiting for the cooldown anyway. Given that I’m already spending 5 minutes (or more, depending on the time it takes for the Flight Path to complete) inbetween action, all of my cooldowns will be available at each stop. So… why not use them?
The good news is that I have noticed this “lesson” bleeding over into other games. I loaded up GW2 yesterday (a topic for another post), and while short cooldowns are rather integral to basic DPS already, I noticed myself pressing the longer 1.5 minute ones even when fighting basic enemies. And why not, right? It might only save you ~10 seconds or so questing, but not only does that time add up, it’s the equivalent of adding ~10 seconds to mob grinding each time the cooldown would have refreshed without you using it. So yeah, brain, there is an opportunity cost to pressing the button when you might have needed it later, but there is an equal opportunity cost for not pressing it.
As an aside, my WoW subscription has technically expired despite having 10 WoW Tokens (the maximum) – I figure there isn’t much of a point of playing more until patch 7.1.5. Yeah, I would be missing on selling Felwort and some lucrative WQs, but would I make ~58k gold in 30 days? Probably not. I might go ahead and spend one if I get in a mood, but we’ll see if GW2 and other games assuage the withdraw.
It finally happened last night:
My views on legendaries in general hasn’t changed since a month and a half ago. Indeed, in a very ironic sense, finally receiving a legendary at the long end of a hidden pity timer might be the motivation I needed to finally stop doing Emissary Quests, and most World Quests altogether. Lord knows how I would feel if another one drops after I kinda gave up farming Order Resources and thus never unlocked the “You can equip 2 legendaries” bonus. Even if I started right now, the research timer alone is 14 days.
So, yeah. Go me. The legendary’s effect is to reduce the cooldown timer of my 3 minute DPS cooldown that I never use outside bosses anyway. I don’t anticipate that changing anytime soon.
In the meantime, I’ll continue unlocking Draenor flying, farming Ulduar transmog, and perhaps get around to using my level 100 boost on something.
- TOKEN_CONSUMABLE_DESCRIPTION_30_DAYS_BALANCE (New) – Use: Adds 30 days of game time to your World of Warcraft account or %s to your Battle.net Balance.
Time will tell how much the WoW Tokens convert into. Many seem to think it will convert into a standard $15 amount, same as a normal subscription. That makes a sort of elegant sense. I was kinda hoping that it converts into enough to cover an entire Server Transfer (currently the outrageous $25), as that means moving two toons would require four Tokens with some remainder, or perhaps three and a $5 bill thrown in. Of course, that’s not going to happen given they went the Battle.net balance route, unless Server Transfer costs go down.
Anyway, when I got wind of the WoW Token update, I quickly bought up as many Tokens as I could:
I have five WoW Tokens on the druid now, and presumably five more somewhere. Current prices?
Of course, it’s always possible that Blizzard doesn’t make current WoW Tokens “backwards compatible” with their new functions. In which case… shit. I guess I have 10 months of free WoW time? That said, I’m pretty sure Blizzard isn’t going to confuse the issue by having very similar but different functioning Tokens. I imagine the Fiscal department over in Irvine would prefer getting WoW Tokens out of players’ bags via Account Services rather than needing to defer possible months’ worth of subscriptions anyway.
So, we’ll see how it shakes out.
I neither went nor watched the BlizzCon festivities, but I did stay at a Holiday Inn Express read MMO-Champ. So here are all the tidbits from the coverage that I was interested in:
Patch 7.1.5 is coming
The first thing that I found amusing about the Patch 7.1.5 news is that it was described as a “small” patch. If you want to see a small patch, check out 6.1, eh?
In any case, the Panderia Time-Walking dungeons might be good for some people, but the bigger news is that the Brawler’s Guild is returning. I kinda missed the feature entirely when it was released, and only recently got interested after they took it back away. It’s goofy side content from what I understand, but hey, I have two quests for it already, so let’s bring it back.
The other intriguing change in 7.1.5 is that Artifact Knowledge will be “purchasable” at least up to level 10, if not higher. This is huge news for alts, whom have otherwise been hosed this entire expansion. Time will tell what form this “purchase” takes – Order Resources, Blood of Sargeras, gold? – but whatever it is should be relatively easy to overcome with a main running WQs.
Finally, Blizzard mentioned that 7.1.5 will be going on the PTR immediately after BlizzCon, then Live soon after. How soon is Soon(tm)? I want to say “not soon enough,” but honestly Nighthold is not even active yet, and that’s in the current patch. Will all these changes be rolling out before LFR even gets the last Nighthold boss unlocked? It certainly sounds that way. Which is kinda weird.
Patch 7.2 is coming
Biggest news is, of course, that Flying is getting unlocked in 7.2. I have already jumped through the Legion Pathfinder, Part 1 hoops, so I should be in good shape for whatever nonsense is required in Part 2. Word from Blizzard is that it won’t require any group content, but that doesn’t mean it won’t still be tedious.
The Tomb of Sargeras raid will open up, with Kil’Jaeden being the confirmed last boss. Which is interesting for all sorts of reasons, which I will touch on later.
What is definitely interesting to me is the introduction of “PvP Brawls.” The concept was first introduced in Hearthstone and then Overwatch later, and now we see it migrating to WoW. In short, Blizzard is finally letting its hair down and introducing more free-form experiments in game modes. 15×15 Arenas? Tarren Mill vs Southshore? Bring them on.
This is a fairly big deal because it allows Blizzard to essentially playtest these game concepts without their typical perfectionist straight-jacket. Things not work out? Oh well, it’ll rotated out next week. Blizzard has used this test bed to good effect in Hearthstone, as it resulted in Discover – by far the best card effect introduced since the game’s release. Perhaps we’ll eventually see that Arathi Basin bridge deathmatch mode that we have all wanted for years.
Patch 7.2.5 is coming
We haven’t heard much about 7.2.5 other than it will exist. Which is nice to know. Especially since it appears that we have another bombshell waiting in the wings:
Patch 7.3 is coming?
MMO-Champion just sort of teased the news, but Legion will legitimately have a patch 7.3 and we will legitimately be heading to Argus, according to a Polygon interview with Ion Hazzikostas. And then he had this to say:
“It felt like the right time,” Hazzikostas said. “I don’t know if Argus would hold up as an expansion in and of itself. We could make up a whole lot of ecologies and things there, but at the end of the day, it would feel like a very one-note, alien expansion.”
Instead, he explained, the developer decided to make Argus the climax to the current expansion. Players will head to the demon world to try to push back this massive force once and for all. He compared it to the ending of one of his favorite games of all time.
“It’s kind of like the end of Mass Effect 2,” said Hazzikostas. “We’ve been fighting on our end. Now we’re going on our suicide mission, because this is the only way to save ourselves.”
That… is pretty fucking cool. I haven’t been this excited about the WoW plot since Wrath.
For those that might not be up on the lore, Argus is the original homeworld of the Draenei, and the Velen, Kil’Jaeden, and Archimonde triad. It is, in fact, considered the “beating heart” of the Burning Legion and its de facto capital. Going there is Big News, and has been speculated for a while to be the location of WoW’s “final” expansion, insofar as it is the most likely place one would encounter Sargeras himself.
The interesting thing is the fact that we are facing Kil’Jaeden in the Tomb of Sargeras in patch 7.2. Argus is supposed to be ruled by Kil’Jaeden personally, which leads to two interesting scenarios. First, perhaps we are invading Argus specifically because it temporarily loses its leader in the 7.2. raid. No sense attacking Kil’Jaeden at the seat of his power, right?
But there is another possibility. Remember how demons, elementals, etc, don’t actually die unless they are killed in the plane they are from? What if part of the reason we head to Argus is to kill Kil’Jaeden again, this time permanently?
Technically, I think Archimonde was sent back to the Twisting Nether after Mount Hyjal, and the jury might still be out regarding what happened to him at the end of Draenor (was he in the Twisting Nether during the final phase?). But still, I find it odd that we’re heading to Argus after Kil’Jaedon’s (presumed) defeat in the Tomb if we aren’t finishing the job. There aren’t any Old Gods on Argus and I find it unlikely that we’ll be facing Sargeras himself – at most, I expect us to sacrifice all our artifacts to keep Sargeras from showing up. So… if not Kil’Jaedon/Archimonde, and not Sargeras, who are we fighting? A bunch of no-name demons?
I was skeptical along with the rest of the universe when it came to Blizzard promising that Legion would actually get supported content through the entire life of the expansion. And honestly, it still might be the case that there is a long content drought after 7.3 and before the next expansion. But, I gotta give credit where it is due: Blizzard is busting some ass. The bar is embarrassingly low for a billion dollar franchise, granted.
But I could get used to this. And certainly am, four WoW Tokens later.
Let me just lay it on you:
- They’re looking into making the WoW Token be able to be used for other services as well like Character Transfer, Faction Change, or Battle.net Balance. (source)
You can watch the specific part on Youtube, but the bottom line is that this is coming in the “very near future,” there won’t be different Tokens, e.g. the ones you currently have will work, and this entire thing was what they had planned from the start but wanted to start slow to make sure the system worked.
This news is both incredibly good and probably bad for me. Good because I have a lot of toons trapped on Auchindoun. Bad because I don’t know when this system will be implemented. But because it is, that means I shall leave them trapped until it is implemented. Definitely don’t want to be a chump spending $25 two weeks before I could buy a dozen moves with in-game currency.
More BlizzCon impressions to follow.
Last Thursday, I sat down and decided to run some World Quests. And I got these:
Those are ten epics, with ilevels at or above 840, along with three relics.
That ilevel is above what you can get in LFR, and at least matches what you would get from Mythic dungeons. While more organized content like raids and Mythic+ still beat these pieces – including offering more exciting options, like trinkets – I did have a WQ epic proc all the way up to 880, which is just shy of Legendary status.
Remember when people complained about the ability of noobs to queue LFD and eventually get tier set pieces after dozens of runs? Pepperidge Farm remembers It feels almost quaint. While you can’t exactly pick specific pieces of gear off a vendor, all of these were 100% guaranteed drops from quests, some of which took less than 5 minutes to complete. No dungeons required.
Don’t get me wrong, the WQ system is exactly what is necessary to get me to continue playing WoW at the level of commitment I am willing to put forward. But it is starting to dawn on me that this is the most loot-laden expansion yet. I feel that even Warlords of Draenor pales in comparison to this.
This AH tip is from two expansions ago, but perhaps you also completely forgot it was a thing.
Do you know how in 7.1 there is a Blood of Sargeras trader? Well, there was one in Pandaria too. They are located in the Vale strongholds for your faction, out on the terrace. And, as it turns out, their exchange rates are very good:
Yes, a single Spirit of Harmony trades for 20 Ghost Iron Ore. Which are currently selling for 38g apiece on Auchindoun-US.
So, basically, if Spirit of Harmony are going for anything less than 760g each, then…
Now, what I will suggest is that you look at your own AH and not go too crazy with this sort of thing. Remember my Titansteel tip from Friday? I’ve sold two pieces, but the others have not yet sold. It’s entirely possible that they never sell at any price. Indeed, pretty much the sole purpose of any of these mats are to craft and sell mounts that have been out for 2+ expansions.
That said, I absolutely bought out all of the Spirits of Harmony below 250g and converted them to Trillium and White/Black Trillium Ore to post in the AH. Depending on sales, I might just toss in some Ghost Iron Ore as well. The profit margins are low considering that Starlight Rose is still ~75g a node, but I hate actively farming herbs and this breaks up the monotony.
Among the many mechanics Blizzard introduced to eliminate alts from WoW – after four expansions of encouraging them – one has been particularly annoying to me: locking Profession progress behind a lot of nonsense dungeon quests and random drops.
Don’t get me wrong, Blizzard has locked shit behind Exalted reputations and such before. But, Alchemy this expansion, for example, is a complete shit-show in terms of needing to run dungeons, and then proc Rank 2/3 potions/flasks by grinding through hundreds of still-pricey herbs. The other professions are a bit better, but barely. Gone are the days when you could port your alts to the latest capital city and basically start printing money.
For the most part, I have resigned myself to not have Profession alts. And things were fine. Well, at least until I checked the AH back on Auchindoun and seen the dollar signs. Or gold signs, whatever.
As I noted before, I had been more or less in the Sky Golem material business for the last month or two. Log on the alt, compare the price relationship between Ghost Iron Ore/Bars and Trillium and Living Steel and Spirits of Harmony, perform a bit of Alchemy, and then log off. Since that market tightened up, I happened to look at what else I could be using my Transmute cooldown for. That is when I remember Titansteel still being a thing.
Prices on things looked like this:
- Saronite Ore = 14g
- Saronite Bar = 34g
- Titanium Bar = 296g
- Eternal Fire/Shadow/Earth = 140g/37g/34g
- Titansteel = 3899g
What do you see when you look at that? Do you see… pleasure? Satisfaction? I do.
I bought a stack of 200 Saronite Ore, mailed it to my Miner alt to be smelted into bars, then mailed back to my Alchemy bank alt. From there, I Transmuted 8 Saronite Bars into a Titanium Bar, snagging +5 extra bars from Transmute procs. I technically already had plenty of Eternals from forever ago, but let’s just assume I bought some at market prices. I then mailed those mats back to the Miner alt to smelt into Titansteel before returning them to the bank alt for sale.
At the end of things, I spent ~3855g for five Titansteel, or roughly 771g apiece. If everything sells at current market prices, that’s 15,640g profit. If those don’t sell, I could always try my hand on selling the Mekgineer’s Chopper.
In any case, having those alts allowed me to bake in profits at every stage of the process, while also increasing the health of the Auchindoun AH by converting unused resources into useful, needed ones. It doesn’t get any more brilliant or Invisible Hand-y than that, folks.
And then we got Legion. GG, Blizzard, GG.