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Mount Up (Still)

Almost four years ago, I said that mounts in Guild Wars 2 are a lot of fun. I’m here to say… they still are.

Indeed, this comes a few weeks after having unlocked the Griffon mount. And it is amazing. There is always a fear in making active mounts (e.g. needing to press buttons to move) into too much of a gimmick, especially flying ones. “Ugh, I have to flap its wings every time?” But I would say GW2 devs have threaded that needle with the Griffon.

For one thing, it’s less a flying mount and more of a gliding one. Pressing Spacebar will cause it to do a leap into the air, with further Spacebars causing it to beat its wings once while consuming the entire Endurance bar. If you do nothing else, it will glide down to wherever you are pointing it. Press Spacebar when you have the Endurance to do so, and it will gain a little altitude for a moment and continue gliding down. Hold Spacebar and it will automatically beat its wings when the Endurance bar fills up, but you’re still losing altitude overall. Time the Spacebars at 75% of an Endurance bar and you can technically maintain roughly the same altitude as when you started, but that of course requires some concentration on your part.

Here’s the key though: it’s fun and engaging.

I find myself often using the Griffon as my primary mount, even though it will lose to other land mounts in a horizontal race between two points. I just like looking for those opportunities to bound up a small hill and gain some airtime. Once you unlock its Masteries, your Griffon can go into steep dives to gain some forward momentum which will beat out land mounts, at least while you are in the sky. And those times are the best.

This sort of thing would not work in every game. For example, I don’t think WoW could pull this off. That said, a lot of the developer pushback during WoW’s Flightgate was how flying trivialized questing content. GW2 does not have this problem. Even in the scenarios in which a Griffon can get you somewhere that lets you skip portions of a jumping puzzle – and there are plenty of enforced no-fly zones around jumping puzzles – you are still engaging in the terrain in other ways. Getting on your Springer mount and climbing up mountains. Using Jackal portals. And so on. Flying over the gates and landing directly on the objective feels more earned, from both a player and developer standpoint.

Supposedly, the Skyscale is a more traditional “helicopter” mount that lets you stay flying indefinitely. I have not unlocked that one though, and possibly never will. Then again, I never thought I would be playing GW2 every night for the last month and a half, but here we are.

Specifically, climbing hills and flying off them.

Cynical Dynamism

No, really, I was not going to bring it up again. Through a series of coincidences though, I read this post by Bhagpuss (referring to GW2’s upcoming Sea of Sorrows event):

The press release is fascinating, showing, I think, just how extraordinarily difficult it is going to be to balance a genuinely “dynamic” virtual world with customer expectations of a commercial product. Taking ANet’s description of the event at face value, there’s an intrinsic and apparently insoluble problem and in just three-paragraphs they hammer home relentlessly precisely what it is :

we want to make sure that you are not missing out”

“an Event in Lion’s Arch that you don’t want to miss”

“make sure you will not miss it”

“this will only run once, so make sure you will be there!

Whether the event will live up to the hype, whether it will be truly world-changing, that doesn’t matter. What does matter is the insistence that this is something all Guild Wars 2 players must not miss. That raises expectations that simply cannot be met in full. A lot of people aren’t going to be there, no matter how much they’d like to be. The balancing act between building excitement and fostering resentment is a high wire to walk, that’s for sure, and the fall is steep on either side.

Then I received an email notification about this comment from João Carlos:

I am sure Azuriel will go crazy bitching mode when she knows about the one time events at 16-18th…

But I am sure GW2 at XFire will go up that weekend.

As an aside, if I were not actually a dude, I think I might have been offended by the “crazy bitching mode” characterization.

Anyway, mere minutes later, I browse down to NoizyGamer’s latest Digital Dozen post:

Event Aftermath – Another trend is that following in-game events interest in a game tends to decline.  Two games that held in-game events on 28 October saw the Xfire community spend over 20% less time playing those games on Sunday.  Vindictus fell out of The Digital Dozen after a nine-week run with a 22.1% decline following the celebration of the Nexon game’s second anniversary 27-28 October.  The second game, Guild Wars 2, experienced a 21.2% decline with the end of its Halloween event.

So, I would respond to Senor Carlos by saying: I would hope GW2’s XFire numbers go up the weekend of the 16th. Because, ultimately, I think that is sort of the entire point of having these Dynamic Events By Appointment, vis-a-vis to drive engagement and capitalize on gaming news-cycles.

Even if they really are being earnest when they say it is all about making the world feel alive, it begs the question of “what is the world missing, that it needs one-time events to feel alive?”

In any case, this is not an ArenaNet-only thing – every seasonal event in MMOs basically amounts to the same deal – and I am not even saying developers spicing things up is necessarily bad. These sort of events simply hold zero interest to me, even if they were not starting at 3pm EST (are they timing it for the schoolchildren?). I never considered showing up for a raid at 9pm on a Tuesday evening particularly dynamic, and I have to wonder how many scheduled one-time events someone can consume before the suspension on their disbelief finally gives out.

If you made it past 1, you are doing better than me.