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Questgate: Hearthstone Edition
You know what would be a great idea? In the patch which you release a new, hyped-up game mode you also make an indefensibly irrational change that guarantees a predictable, hostile fan reaction across your entire playerbase. You know, so that everyone is talking about that instead of whatever we were talking about before. I believe the technical term is “slamming your dick in a car door.”

The change in question is to Weekly Quests in Hearthstone. Specifically, the requirements for completing them increased by ~300% (or more!) whereas the reward, e.g. Reward Track XP, only increased by ~20%. The more XP, the more progress you make along the Reward Track, the more freebies and in-game currency you earn to buy more packs, mini-sets, and so on. It’s how to F2P.
Now, some of these quests are the kind that you achieve organically from just playing the game. Things like “Spend 500 Mana” or “Draw 30 cards.” Then there are ones a bit more annoying to achieve, like “Use your Hero Power 50 times” or “Play 50 Battlecry Minions.” Those can technically be achieved in the course of normal play, but only if you’re playing a deck/class that wants to be pressing the Hero Power button and/or casting Battlecry minions. You can reroll one Weekly Quest per day, so I typically rerolled those in the hopes of getting something easier to complete in Battlegrounds or in the Tavern Brawl game modes. Finally, you had the standard “Win 5 Ranked Hearthstone Games” that everyone gets at the beginning of the week.
…except now it’s win 15 games. And you now need to play 100 Battlecry minions. Or play 60 (!?!) Miniaturized/Mini minions when it was like 16 previously. In return, you get an extra 500 XP over what it was rewarding previously, e.g. 3000 vs 2500, or 2250 vs 1750.

For context, you earn approximately 400 XP/hour by playing Ranked Hearthstone without any quests at all. So, yes, technically there is more XP to be earned. But that very much depends on one’s ability to actually complete any of these Weekly Quests before they reset.
And that’s the rub. How long individual games take will depend on the individual and what decks they use, but I’d say the average for me would be 10 minutes per Ranked game and 20 (or 30+) minutes per Battleground. If we assume you are being matched with people of appropriate skill, you will only be winning 50% of the time. So the one “win 15” quest jumps from 100 minutes to 300 minutes for Ranked, and 200 minutes to 600 minutes in Battlegrounds.
If Hearthstone is your primary game, spending 10 hours a week playing Battlegrounds is probably something you were doing anyway. But if it’s not? Well, Blizzard clearly doesn’t want you playing at all.
If there is actually any other reasonable conclusion to reach, I’d love to hear it.
FF14 is Going F2Pish
Even after repeated attempts, FF14 has never managed to hook me. Part of the reason is because I am mostly done with the MMO genre in general. Another part is that FF14 is front-loaded with dozens and dozens of hours of irredeemably bad, garbage questing. The bar is pretty low for MMO questing, sure, but when everyone pontificates on how FF14 has the greatest story of all time, the “*only after 60+ hours of terribleness” asterisk is usually missing.
Nevertheless, I had heard of plans that the devs were going to overhaul the vanilla experience to make it less of a slog. Eyebrow raised, I made a mental note and went on with my life.
Well, the time is nigh.
Patch 5.3 is slated for August 11th and it includes:
- Main Scenario Questline Update: A Realm Reborn – The A Realm Reborn main scenario questline will be reworked to give new players a more streamlined experience as they progress through the story leading to Heavensward. Additionally, players will be able to use flying mounts to take to the skies in A Realm Reborn areas upon completion of The Ultimate Weapon quest.
- Expanded Free Trial – The free trial will now allow players to enjoy unlimited playtime up through level 60 and will also include access to Heavensward content, an additional playable race (Au Ra), and an additional three playable jobs (Dark Knight, Astrologian, and Machinist).
It is difficult to get precise information regarding how “streamlined” is streamlined. I have heard estimates ranging from 13%-30% of the quests have been removed, and other non-removed quests have gotten trimmed back in terms of required items. If after all this I’m still asked to run a dungeon to collect cheese for my own banquet, then I’m going to expect some dev seppuku in the future.
One of the bigger surprises though, was the second bullet point. Square Enix is expanding the Free Trial from level 35 to level 60, and including all content of the main game and the first expansion, including the new race and classes introduced. And keep in mind this trial is not time-based. For all intents and purposes, this makes the front half of the game F2P.
As it happens though, this will only be for “new” players. If your account has ever paid money to Square Enix, you are ineligible for any such trials. Which means if I come back to FF14, I will have to abandon the characters I already leveled. From *checks calendar* 2017. Which… okay, whatever. Hopefully the skids are greased enough that I can pass through the utter tripe of the starting experience and get to the supposed good stuff and see for myself if FF14 is the second coming.
My guess is No, but I have been wrong before.