Even after repeated attempts, FF14 has never managed to hook me. Part of the reason is because I am mostly done with the MMO genre in general. Another part is that FF14 is front-loaded with dozens and dozens of hours of irredeemably bad, garbage questing. The bar is pretty low for MMO questing, sure, but when everyone pontificates on how FF14 has the greatest story of all time, the “*only after 60+ hours of terribleness” asterisk is usually missing.
Nevertheless, I had heard of plans that the devs were going to overhaul the vanilla experience to make it less of a slog. Eyebrow raised, I made a mental note and went on with my life.
Well, the time is nigh.
Patch 5.3 is slated for August 11th and it includes:
- Main Scenario Questline Update: A Realm Reborn – The A Realm Reborn main scenario questline will be reworked to give new players a more streamlined experience as they progress through the story leading to Heavensward. Additionally, players will be able to use flying mounts to take to the skies in A Realm Reborn areas upon completion of The Ultimate Weapon quest.
- Expanded Free Trial – The free trial will now allow players to enjoy unlimited playtime up through level 60 and will also include access to Heavensward content, an additional playable race (Au Ra), and an additional three playable jobs (Dark Knight, Astrologian, and Machinist).
It is difficult to get precise information regarding how “streamlined” is streamlined. I have heard estimates ranging from 13%-30% of the quests have been removed, and other non-removed quests have gotten trimmed back in terms of required items. If after all this I’m still asked to run a dungeon to collect cheese for my own banquet, then I’m going to expect some dev seppuku in the future.
One of the bigger surprises though, was the second bullet point. Square Enix is expanding the Free Trial from level 35 to level 60, and including all content of the main game and the first expansion, including the new race and classes introduced. And keep in mind this trial is not time-based. For all intents and purposes, this makes the front half of the game F2P.
As it happens though, this will only be for “new” players. If your account has ever paid money to Square Enix, you are ineligible for any such trials. Which means if I come back to FF14, I will have to abandon the characters I already leveled. From *checks calendar* 2017. Which… okay, whatever. Hopefully the skids are greased enough that I can pass through the utter tripe of the starting experience and get to the supposed good stuff and see for myself if FF14 is the second coming.
My guess is No, but I have been wrong before.
I beat Destiny 2’s single-player campaign a week or so ago. Haven’t touched it since.
If you were wondering if you could trust all the assessments about how the campaign is pretty standard sci-fi FPS fair, the gunplay being amazing, and then a hard transition from story into a grinding endgame… well, consider this another data-point on the graph of player experiences.
I was actually more impressed by the overall campaign than most, even though it’s pretty ridiculous from a premise stand-point based on what you actually see. I mean, it’s cliche to point out how the story treats you as basically a minor god amongst mortals – in this case, kinda literally – but that sort of criticism never really landed with me in most other contexts. Never bothered me in WoW quests, for example. However, in Destiny 2, they went through great pains to express the fact that you were the only one to receive your powers back. And then you finish whatever story mission you were on, to go grind public quests with a whole bunch of other people with their powers back, until you got a high enough GearScore to start the next story mission.
In any case, as soon as I finished the final mission and the wrap-up quests, I started researching on the internet what would be the most efficient way to get better gear. Was it Patrols? Public quests? Should I be doing some kind of Daily? Then I realized: “Oh, right, there have been two DLCs since launch.” Much like in MMO expansions, I could be getting better green gear killing the equivalent of boars if I threw down the cash to catch up to everyone else.
But I’m not, so I won’t, so I’m done.
In the scheme of things, I think the Humble Monthly was worth it. I’m pretty miserly when it comes to games, so I probably would not have been happy with a $12 Destiny 2 purchase by itself – not quite sure about how many hours I played, but the spectacle was almost good enough. Almost. But the odds that I will enjoy something else from the full bundle is decent enough that I still consider the entire transaction worth my while.