Blog Archives

Shadowlands Complete

Not complete complete, of course, but I successfully leveled up to 60, saw all the story zones, and spent a week doing dailies/world quests. Just got to repeat that last part for two years, and that’s a wrap.

In case you’re curious, I broke down and just plowed through the story on my Guardian druid. The tipping point was the fact that the herbs in Bastion had came down to 30g each, but the ones from later zones were still selling for 120g apiece. Under normal expansion scenarios, I would just head over to the new places even if I were underleveled, and just hope to find a few farming spots with neutral mobs. Unfortunately for me, Shadowlands is locked up pretty tight. “Fine, I’ll just do the story quests and nothing else.”

As it turns out, you can just do the story quests and sail into the endgame pretty quickly. I’m not quite sure how things would have worked out had I not been gaining supplemental XP from picking herbs, but I was quite pleased that optional quests were optional.

I concur with just about everyone that Blizzard stumbled with the beginning zones in Shadowlands. The Maw “tutorial” is a drag and never actually gave me any impression that it was as terrible a place as it was portrayed. The Maw at the endgame though, that feels hostile and properly hellish. In any case, going from the Maw tutorial into Oribos and into Bastion was just an incredibly weak, underwhelming transition. There’s a point where a quest giver says something like “this might not look like much with the drought, but see how it used to look,” and then they show you… the same sterile landscape with some white light beams in the sky. I seriously questioned whether a bug or something was preventing the “vibrant” Bastion from appearing. Nothing drives this more home than when you eventually see Elysian Hold, which was actually impressive.

I will further agree with everyone that things flip 180 degrees when you drop into Maldraxxus. It’s textbook “Show, Don’t Tell” right from the start. The entire zone experience is so well-crafted that you have to wonder if it was really designed by the same team. Maybe it wasn’t? From previews of the zone I was a bit worried that a sort of plague/undead zone in an afterlife setting would be boring, especially when you already have the Maw. And, you know, pretty much that exact zone motif in every expansion going back to Plaguelands in Classic. Instead, it felt just right that the final resting place of warriors is a sort of destroyed wasteland battle royale, with bugs, slimes, necromancers, and literal warts on the landscape that you can skin for leather.

As for the remaining two zones, they were okay. Ardenweald started to become intriguing, but ran on just a bit too long for my tastes. I’m a sucker for “everyone you helped earlier marching alongside you at the end” though, so it got some late points. With Revendreth, I think the zone layout was made bad on purpose, and that annoys me – the map is all but useless at assisting you to navigate the severe verticality. I also had an issue with a particular “reveal” about the anima drought that made no sense. I don’t know what counts as a spoiler, so I’ll just post this link, which basically sums up my confusion.

So that is that.

My plans, for now, is to continue doing some basic chores in the form of Callings, herbing, and whatever Covenant stories I manage to unlock. Aside from that, I will be focusing on… perhaps the Warlock, getting them to the level cap and otherwise doing some random BGs for giggles. Once Raid Finder difficulties unlock, maybe seeing how those things go. And then? Letting the sub lapse again, most likely. I have already managed to get 3 WoW Tokens between selling old mats and grinding new ones, so that should cover me for a while.

FF14 is Going F2Pish

Even after repeated attempts, FF14 has never managed to hook me. Part of the reason is because I am mostly done with the MMO genre in general. Another part is that FF14 is front-loaded with dozens and dozens of hours of irredeemably bad, garbage questing. The bar is pretty low for MMO questing, sure, but when everyone pontificates on how FF14 has the greatest story of all time, the “*only after 60+ hours of terribleness” asterisk is usually missing. 

Nevertheless, I had heard of plans that the devs were going to overhaul the vanilla experience to make it less of a slog. Eyebrow raised, I made a mental note and went on with my life.

Well, the time is nigh.

Patch 5.3 is slated for August 11th and it includes:

  • Main Scenario Questline Update: A Realm Reborn – The A Realm Reborn main scenario questline will be reworked to give new players a more streamlined experience as they progress through the story leading to Heavensward. Additionally, players will be able to use flying mounts to take to the skies in A Realm Reborn areas upon completion of The Ultimate Weapon quest.
  • Expanded Free Trial – The free trial will now allow players to enjoy unlimited playtime up through level 60 and will also include access to Heavensward content, an additional playable race (Au Ra), and an additional three playable jobs (Dark Knight, Astrologian, and Machinist).

It is difficult to get precise information regarding how “streamlined” is streamlined. I have heard estimates ranging from 13%-30% of the quests have been removed, and other non-removed quests have gotten trimmed back in terms of required items. If after all this I’m still asked to run a dungeon to collect cheese for my own banquet, then I’m going to expect some dev seppuku in the future.

One of the bigger surprises though, was the second bullet point. Square Enix is expanding the Free Trial from level 35 to level 60, and including all content of the main game and the first expansion, including the new race and classes introduced. And keep in mind this trial is not time-based. For all intents and purposes, this makes the front half of the game F2P. 

As it happens though, this will only be for “new” players. If your account has ever paid money to Square Enix, you are ineligible for any such trials. Which means if I come back to FF14, I will have to abandon the characters I already leveled. From *checks calendar* 2017. Which… okay, whatever. Hopefully the skids are greased enough that I can pass through the utter tripe of the starting experience and get to the supposed good stuff and see for myself if FF14 is the second coming. 

My guess is No, but I have been wrong before.

Destiny’s End

I beat Destiny 2’s single-player campaign a week or so ago. Haven’t touched it since.

Destiny-2_Sun

I know it’s kinda a gimmick level, but it was still really cool.

If you were wondering if you could trust all the assessments about how the campaign is pretty standard sci-fi FPS fair, the gunplay being amazing, and then a hard transition from story into a grinding endgame… well, consider this another data-point on the graph of player experiences.

I was actually more impressed by the overall campaign than most, even though it’s pretty ridiculous from a premise stand-point based on what you actually see. I mean, it’s cliche to point out how the story treats you as basically a minor god amongst mortals – in this case, kinda literally – but that sort of criticism never really landed with me in most other contexts. Never bothered me in WoW quests, for example. However, in Destiny 2, they went through great pains to express the fact that you were the only one to receive your powers back. And then you finish whatever story mission you were on, to go grind public quests with a whole bunch of other people with their powers back, until you got a high enough GearScore to start the next story mission.

Destiny-2_Others

Pictured: totally not a whole bunch of other Guardians with their Light back.

In any case, as soon as I finished the final mission and the wrap-up quests, I started researching on the internet what would be the most efficient way to get better gear. Was it Patrols? Public quests? Should I be doing some kind of Daily? Then I realized: “Oh, right, there have been two DLCs since launch.” Much like in MMO expansions, I could be getting better green gear killing the equivalent of boars if I threw down the cash to catch up to everyone else.

But I’m not, so I won’t, so I’m done.

Destiny-2_Stealing.jpg

Indeed.

In the scheme of things, I think the Humble Monthly was worth it. I’m pretty miserly when it comes to games, so I probably would not have been happy with a $12 Destiny 2 purchase by itself – not quite sure about how many hours I played, but the spectacle was almost good enough. Almost. But the odds that I will enjoy something else from the full bundle is decent enough that I still consider the entire transaction worth my while.