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Priced In

If you haven’t heard the news, Sony announced that they are raising the prices of the PlayStation 5. Again. The disc-less version is now $600, and the Pro costs $900 MSRP. Nine hundred dollars. This comes on top of price increases of last year. As a reminder, the disc-less version launched in 2020 for $4001. Sony isn’t alone with price increases, of course, with Microsoft hiking the price of their lagging console several times in addition to Game Pass Ultimate. It seems inevitable that Nintendo will eventually follow suit with the Switch 2, despite trying to raise peripheral prices to compensate.

Meanwhile, game studios have been shedding workers at breakneck speeds. Just this past week, Epic Games laid off over a thousand people (with $500 million in additional cuts) amidst lower Fortnite engagement. Overall, the industry lost 45,000 jobs in the last four years. Some of this is attributed to a post-COVID correction, when apparently every studio hired anyone they could and greenlit even the dumbest of live-service games (Concord, Highguard, etc), ironically chasing (fewer) Fortnite dollars.

The other part of it is simple economics. If the average budget for a AAA game is $300 million, even with no storefront cuts and a price of $80, it would still require 3.75 million copies to be sold to break even. A more realistic figure would be 70% of a $70 game, putting it at 6.2 million sales. Again, just to get back to $0, let alone show any profit. GTA 5 sold 225 million copies worldwide, so yeah, it’s still possible to make bank on certain bets. I’m also guessing that GTA 6 will make back its $1 billion budget.

On the other hand, if people have to buy a $900 console just to play it… I dunno.

This very well may be the tipping point beyond which AAA no longer becomes economical viable. Think about the PlayStation 6, which is assumed to be coming out in late 2027 or 2028. Do you believe the base model will be coming out for less than $700? And if you’re willing to drop that amount of money for the next-gen system, will you be satisfied with games that do not require the level of graphical fidelity it would provide? At the same time, it’s going to be difficult for game developers to hit those break-even sales figures if the userbase is balking at the price of the console.

One thing that I think about is whether this whole trajectory is already “priced in,” so to speak. Game development cycles are 5-6 years long, so it makes sense how all these live-service games, started in the most irrational of COVID exuberances, are simultaneously returning to Earth at terminal velocity. Concord et tal failing is one thing though; Fortnite eating its own tail is quite another. Remember when everyone started releasing MMOs trying to chase that World of Warcraft subscription money? After that development cycle of failure – during which WoW declined all on its own – we did not see a renewed interest in full-priced subscription MMOs. The industry moved on to F2P and live-service.

Well, the tides are shifting again. But where is the next sandbar? Are there any left? And if there is, can anyone afford to build on it again?

I suppose we’ll find out around, uh *checks calendar*, 2031. Just in time for Fallout 5.

1 Inflation puts $400 in 2020 as being $750 today. Which… holy shit. Nevertheless, that isn’t how it normally works.

Price Hike

You have likely heard the news already, but in the last few weeks Microsoft has increased the price of Game Pass, kind of significantly. The Ultimate tier went from $19.99 to $29.99, for example, which is a 50% increase. Even the PC tier where I’m at went from $11.99 to $16.49, which is a 38% increase. While Microsoft has tried spinning the “value added” from things like free battlepasses to a few F2P games, most everything is the same or worse.

I have a couple of things I wanted to say about this.

First, the amount of “I told you so!”s from people – including former FTC chair Lina Khan – who suggest the price increase is a result of the Activision Blizzard merger is kind of ridiculous. Yes, $55 billion is a lot of investment money that Microsoft expects a return on. However… do we imagine the Game Pass subscription was going to stay at the same level if the merger didn’t occur? Was Microsoft not going to lay off the same game devs as before? Subscriptions go up and to the right. It doesn’t take Nostradamus to predict that Netflix and Disney+ will have a(nother) price increase within the next two years, with or without any mergers.

Incidentally, the math on people canceling their subscriptions is interesting. Even if just under one-third of people cancelled their subscription… Microsoft would still break even. Hell, depending on the network traffic and other server costs, Microsoft probably comes out ahead even if half of everyone quits.

For the record, I’m not here to defend the price hikes or Microsoft in general. We are absolutely seeing an across-the-board decrease in Consumer Surplus as a result of this, and it behooves everyone to double-check their internal math to see if Game Pass still makes sense. If all you’re playing is Hollow Knight: Silksong for the month, well, you were better off just buying it outright. Even the “free” copy of Call of Duty is going to start costing you extra starting in month 3 versus 7+ now.

But let’s not pretend that where we’re at today wasn’t worth how we got here. Microsoft was going to Microsoft anyway. The fact that we got to enjoy a comparatively cheap way to play videogames for years and years was phenomenal. The party is over now? Oh no, back to… buying videogames again.

Compare that to what’s going to happen when the AI music inevitably stops.