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Impressions: Baldur’s Gate 3

Basically Divinity: Original Sin 2.5. But (more) balanced this time!

Man, PUBG really was a lightning in a bottle moment, huh?

First, let’s acknowledge the obvious: Baldur’s Gate 3 (BG3) is already a smash hit. As of this post, Steam indicates a peak of 814,466 concurrent players, which makes it the 8th out of the top 10 of all time. Concurrent players doesn’t really mean much in a vacuum, but it is an impressive feat given its peers on that list. It makes me wonder if, like Elden Ring before it, BG3 will generate a renewed interest in an otherwise niche genre that no longer feels like such.

But what about the game itself? Is it as good as they say? Yes. And… sorta.

Static screenshots don’t do the graphics justice.

The game is gorgeous and highly, highly detailed. You have near-infinite freedom in designing your character(s), including the Cyberpunk-esque ability to mix-and-match genitals. There are Origin characters you recruit that have their own personal stories and special powers, or you can skip all that and just recruit mercs you make yourself. There are environmental dangers such as webs and oil slicks which you can combo with your spells. You can pick up damn near everything, including forks, knives, incense, exploding barrels, skulls, and most everything else your heart desires. Quests are detailed, dialog has multiple branching paths to take depending on skills, and there are many different ways to complete tasks.

Aside from the genitals though, all of that just describes Original Sin 2.

What were the odds? (About 1 in 20)

This is not necessarily a bad thing. My biggest issue with Original Sin 2 was the game balance, or lack thereof. A lot of those issues neatly evaporate in the near-RAW (Rules As Written) embrace of 5E D&D. There is no Physical Armor vs Magic Armor to worry about. Spells and abilities are much more limited, and (sometimes frustratingly) balanced thereby. You can still perform some crazy combos depending on the environment, but there is not an expectation that you will be electrifying pools of blood/water every battle without fail.

An embrace of “traditional” D&D rules can sometimes be annoying however. Spellcasters are limited to a finite amount of spell slots per Long Rest. This is perhaps more balanced than the alternative of being able to alpha-strike enemies all the time. The issue though is how the majority of attacks – at least at level 3 where I’m at – have, at best, a 65% chance of hitting. This naturally leads one to more highly consider the spells less reliant on attack rolls, which heads back into traditional Larian surface-prepping. And once you start heading (back) down that path, you start having your rogue collect explosive barrels and planting them next to foes while in stealth so you can blow up three enemies in the first surprise round of combat. While very fun to do, we’re right back into “Original Sin 2.5” territory.

Someone had to say it.

Also, can I just say that I am immensely annoyed that the devs have surpassed even Witcher 3 in the ludonarrative dissonance department? The game opens up with you getting a mind flayer parasite planted into your eye, and everyone repeatedly talking about how you will turn into an mind flayer yourself after 7 days. I am not very far into Act 1 as I understand it, but I have Long Rested twice thus far, and so I should only have five days left before I turn. But I presently see no indication that a time limit actually exists, and would probably have heard about it on the internet by now if it did. While I understand that perhaps the greater narrative will eventually expound on why we don’t turn after 7 days, this false sense of time-sensitivity – combined with the game mechanics of Long Resting for spellcasters – really rubs me the wrong way. It was absurd in Witcher 3 when you “just missed” Ciri despite spending 40 hours dithering around, and is even more absurd here in BG3.

If it seems like I’m just shitting on Baldur’s Gate 3, well… sorry. I have played for 19 hours thus far and the game came out like four days ago. It’s a fun game! But I do recognize that it is benefitting from an unusual sort of marketing zeitgeist way out of proportion to what it is currently (at least in the early stages) bringing to the table(top). It isn’t even the first game to faithfully recreate 5E rules either – Solasta came out three years ago. I have played both Solasta and Divinity: Original Sin 2, so none of what I’m seeing is particularly groundbreaking.

That said, if someone hasn’t played either of those two games or perhaps never seemed interested in CRPGs before, Baldur’s Gate 3 is probably the best place to start. It’s popular, it’s shiny, and it is certainly the most approachable the genre has ever been.

Time will tell whether Larian can stick the landing past Act 2 or if it’s all downhill after the bear sex.