Yeah, I said it.
Undertale is a cult favorite and Kickstarter darling from 2015 featuring meme-ready characters, NES graphics, and unique game mechanics. Your character has fallen down a hole into the underworld and now must contend with anxious monsters who need your soul to escape their otherwise eternal confinement. Will you leave a traditional trail of bodies and tears on your way to the exit, or will you embrace the spirit of determination and the power of friendship to spare all that you meet?
The very ending(s) depend on it!
It’s possible that I played Undertale too late. The retro graphics did nothing for me, nor did the retro graphics + modern game twists, as I played LISA back in 2015 already. While I did not know exact plot details, I also knew Undertale had a True Pacifist route that led to the best ending – knowledge which prejudges one’s own behavior in the game. Finally, I had already played games that also shifted in narrative tone and 4th-wall breaking, like Nier: Automata. If Undertale was my first experience with any of these things, maybe I would have been more impressed.
My major issue with Undertale though is that it is… not fun. When fighting enemies, they attack you via 5-6 seconds of Bullet Hell in which you move a red heart around a predefined box. It’s an extremely novel concept, and the things Undertale is able to convey through this mechanism is commendable. But at no point is it fun to do. Doing a True Pacifist run means you must talk to enemies instead of attacking them, which consumes several “turns” which results in you doing multiple Bullet Hell levels for each randomly-encountered enemy. True Pacifist also means you never level up or get more HP, so the game just gets progressively harder. Finally, if you get dangerously low on HP, you have to spend your turn using a healing item instead of talking, which delays the end of the fight and can mean you catch more damage than you healed and otherwise wasted your time.
Did I mention that you need to purchase healing items, using money that you receive from successfully navigating monster neuroses, thus potentially trapping yourself into a losing battle of attrition? Indeed, the only way I was able to complete the game at all was from looking up the solution to a puzzle that gave me an item that sometimes gave me free healing items. Supposedly there is also some armor you can buy to trivialize fights if you die enough times too.
In any case, the Venn Diagram of people who enjoy the plot of Undertale and those who like Bullet Hell games are likely two circles on opposite ends of the Earth.
There were some genuinely funny moments in the game, don’t get me wrong. But all I could really think about while playing was that Undertale did not respect my time. Which seems strange considering the game is like 9 hours long. Or perhaps that is expected when you know that every random encounter represents a possible permanent loss of player power (e.g. healing items or money to purchase more) instead of, you know, your character growing stronger over time. Technically you do find better equipment along the way, but that is really a bare minimum to keep parity with ever-stronger foes when you are stuck with 20 HP and losing a quarter of it each time you touch something.
Ultimately, I am glad I finished Undertale’s True Pacifist route. I understand that there are a myriad of alternative endings, including one which requires you murdering everyone you meet, but I don’t see the point. I sure as shit ain’t spending another 5+ hours on the endeavor when I already disliked combat.
Will do, Flowey. Will do. In fact, it’s already done.