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Avowed – Early Impressions

I have played about 16 hours of Avowed via Game Pass. Early impressions: mostly great!

Can’t quite climb any mountain you see, but you can climb a lot.

Although I have not yet stepped outside the first area, Avowed is a very gorgeous game. More than that, it is a joy to walk around in. It cannot be understated how much I like a first-person perspective in exploration games, which is elevated further when the character actually feels competent within it. There are marked ledges with the stereotypical yellow ropes, but there is almost no areas in which I felt I could not reasonably scramble up. This isn’t climbing sheer cliffs BotW/Genshin Impact-style, but it’s enough to feel like the world is explorable. It honestly feels one step below Dishonored in how good it feels walking around – if more games could have shadowstep-like abilities, that would be great.

Combat also feels really, really good. I am currently focusing on a Wizard character which gives me, honestly, too many options. The great thing though, is that there is a lot of variety in builds (on default difficulty) and how you engage with enemies. For example, I was rocking the standard wand + spellbook loadout, but I didn’t like how short range the wand ended up being. So, I have a pistol + spellbook. Plus, I have chosen a spellbook that allows me to conjure up a magic staff to beat people with if things get too hairy in close-quarters. Honestly, I kill most things with alpha strikes from a bow and follow-up pistol shots, so I’m leaning towards respeccing more into the Ranger class altogether. Which is easy to do, as it only costs a small amount of currency to respec, which is another plus.

Spoilers: Kai was, sadly, not able to help him.

I’m not going to comment much about the story, especially given how early in the game I am. What I can say though, is that I like how the game takes itself seriously without also being too far up its own ass. Being able to view a glossary of all the Proper Nouns during a conversation is helpful, but it’s not always necessary either. Which is great! I did play the original Pillars of Eternity enough to get some of the references, and there were plenty of references to the second game I did not get, but still understood from context clues. I never fully expected Avowed to follow The Outer Worlds irreverence, but nevertheless I am glad the slapstick is relegated to only minor side quests.

Having said all that… yeah, I do have some criticisms.

First, enemies are finite – once you clear an area, it stays cleared. I’ve seen some people praise this as being “immersive,” but it honestly leads to un-immersive player behavior. For example, I was walking in an area and saw some of the lizard creatures battling with spiders. That is great dynamic happenstance (assuming it wasn’t scripted)! But instead of letting them duke it out and attacking the weakened victor, I immediately jumped into the fray because I realized that any incidental monster deaths was a permanent reduction in my possible XP. Now, I am assuming that there is a level cap that can be reached way before the end of the game proper. But this is also a game that gives you more abilities than you have points for, and thus I want to get any many as I can, as soon as I can.

The gravity of the Stealth Archer is almost inescapable…

It did occur to me that the original Pillars of Eternity – and most CRPGs – also have the “feature” of finite battles. So perhaps that is not entirely out of place. But even aside from the metagaming aspect, combat itself is fun enough to want more of. I’m seeking out more of these random battles because it’s fun to push the buttons. Which is great! But I hate the idea of knowing they are a dwindling resource.

Another metagame aspect I do not enjoy is the carryover of The Outer Worlds’ “unique item” system. Essentially, the progression mechanic in Avowed is to choose amongst the the items you pick up and then upgrade a few of them over and over. Indeed, almost all of the loot you get from battles and hidden treasures are simply upgrade materials. The problem is that Avowed is also peppered with unique items that have bonus effects that regular items do not. What this means is that if you really like using Bows as a weapon, you are wasting upgrade materials on any regular bow, and should use something else until you get a unique Bow. The problem with that strategy is that weapons are debuffed against enemies of “higher quality” than the weapon used, because… reasons.

Hmm… do I upgrade the Robe, or the Robe with insane bonuses? TOUGH DECISIONS.

So, remember how I said I was using guns instead of wands for my wizard character? Aside from my range concern, what pushed me towards guns was the fact that I found two unique pistols and no unique wands. Without looking it up, I don’t even know if I’ll find a unique wand in the second area either. Which means I either waste upgrade materials on a regular wand so I can keep up with mobs, or I do something else. Similarly, upgrading spellbooks feels bad because you are locked into getting bonuses to just four spells. You can spend your precious few skill points to memorize spells without needing a spellbook, but you don’t get those bonuses that come from an upgraded spellbook.

Pressing buttons feels good, but each level up (and item upgrade) leaves me feeling unsatisfied.

Overall though, I do anticipate playing Avowed to completion. Perhaps the Wizard life is not for me, and the Ranger will be straight-forward enough to feel satisfying to level. It also helps that I have those unique weapons for the ranger already. Will I grow bored of using just those though? Well, it hasn’t happened yet. And perhaps I’ll accumulate enough Wizard uniques by the time it does.

…and hopefully I’ll still have enough upgrade materials to get them up to speed.

Let’s see how it goes.