Huge Wildstar Elder Content Nerf
Welp, time to pack it in, cupcake. Wildstar had a good run, a solid 24 days of hardcoreness before it was nerfed to the ground:
Based on the feedback we’ve been getting both from you and our own internal testing, we are planning on making revisions to the way Superb-quality loot is awarded in dungeons and adventures. Simply put, we currently place too much value on completing gold runs for veteran level content. By placing Superb-quality rewards behind a gate of near-perfect PUG performance, we have fostered a “Gold runs or bust” mentality that is negatively affecting our group play experience. We’d much rather people engage with the content and complete the runs they start.
Therefore, we will soon be implementing the following changes:
- The existing gold medal rewards are being removed from gold medal completion.
- These rewards will instead drop off the final bosses or encounters for dungeons and adventures.
- The table from which this loot drops has a chance to be selected and is granted in addition to that bosses regular loot.
- Any medals earned instead will instead give the group bonus rolls on an instance-wide loot list, at the end of the instance, on top of extra coin and experience rewards.
- By way of example, completing a bronze medal would provide one bonus reward roll on top of the regular boss kill and completion reward, while a silver medal would provide two bonus rolls and a gold medal would provide three bonus rolls.
- The items on these rolls are randomly selected from all equipment rewards that could drop from any boss or encounter inside that instance.
- Each of these bonus rolls has a smaller, flat chance to select from the list of superb rewards.
We want groups to complete full runs of the dungeons and adventures, regardless of the medal earned. Instead of needing to disband immediately when a gold run fails, the Superb-quality rewards are available by working together to get through the instance.
Simply put: if your group runs Veteran Sanctuary of the Swordmaiden, all you need to do to earn a shot at Superb-quality loot is defeat Spiritmother Selene. No more medal requirements!
If you have any more feedback for us, please post it. The devs are listening!
See? TO THE GROUND.
I, of course, am kidding. A large number of people in the same forum are not:
So much for this game being harder. Give everyone easy loot and the degree of difficulty goes way down.
i considder this a HUGEE Nerf. might aswell remove medals als you deleted the purpose of them completly by doing this. i thought loot needed to be earned not handed out the easy way.
not even 1 month and you are already giving in to the lesser player? i guess you guys aren’t as hardcore as you promised.
keep this up and considder yourself 1 player less who will play this *still awesome game* for now.. lets see what you guys start nerfing next.. pitty realy.
Is this a joke? Already giving in to people whining about not getting faceroll epics? I thought this game was going to be rewarding if you did something extraordinary. You just killed the purpose of the medal system.. Why would you run for gold now? Even though people dont care to admit it, an important aspect of any mmorpg is the e-peen. If you cant show of your shiny nice epic that you working really hard for, only to see some careless nab with too much time, having the same item only with better sockets.. Come on Carbine, really? Im dissapointed.
The system was fine. Learn not to give in to spoiled players who doesnt wanna work hard to be equally well rewarded.
Pugs and challenging content are just not compatible. I remember a 100 page thread on WSC back when Carbine first announced the LFD tool where everyone complained that the tool would lead to easy content. Carbine assured us that they would not nerf content to appease whiners.
Now here we are less than a month into the game and Carbine has already folded. Watching this whole dungeon fiasco unfold I thought there were 2 possible options:
1. Give us a new grouping tool to make same-server groups and elimate all the horrible behavior that the anonyminity of LFD provides
2. Nerf content
They took the easy way out, and I have zero doubt that as l2p said, this is only the beginning of turning this game into another braindead MMO that requires zero thought or skill.
One thing I will agree with the last quote above, is that PUGs and challenging content are not compatible. Or more specifically, LFD systems and challenge are not compatible. It is not about catering to casuals per se – you can desire as hard a game as possible – it is about the immutable fact that if the LFD system does not result in a successful run more than half the time at a minimum, the LFD system itself will fail. Kinda weird to think about it now, but there were some of us there at the start of the LFD revolution, and watched this truism develop in real-time.
Has it really only been three years? Indeed it has.
I will be honest in saying that I am rather surprised by Carbine’s… generosity in this regard. Until 20 minutes ago, I believed the simplest, most likely solution would have been to disable the Medal system when using the LFD tool. Because let’s face it, the real problem here were toxic morons who believed that they were entitled to skilled strangers pulled randomly from a dozen servers. That’s right, I said it. “Casuals” are entitled to the same thing every gamer is entitled to: content tailored to their skill level. Gold medal runs are not it… but Bronze runs? Yeah, those could work. And yet here we were, the “hardcore” babies throwing a tantrum, dropping groups or kicking noobs because they couldn’t get what they wanted. I don’t blame the hardcore crowd for rationally determining that a non-Gold run isn’t worth their time. I blame them for going into the LFD queue expecting anything more than a completed run.
As I said, Carbine is being generous here. And subtle. The “bonus rolls” were a nice touch insofar as it provides a glimmer of hope to those whom were looking for a specific item a given boss failed to drop. I think most of us have experienced dungeon runs in WoW where the tank or healer drops immediately after not getting the loot they hoped for. Indeed, I would advise Blizzard to implement this selfsame thing for WoW immediately. I shouldn’t have to, given that WoW already does this in LFR, but you know how it goes.
In any case, this is excellent news whether you are on the train, or looking at the tracks from afar with anticipation. Hey, don’t look at me like that. It isn’t schadenfreude, it’s science. A testing of a hypothesis. That’s the thing about reinventing the wheel though: it almost always ends up having the same rounded corners.