Nostalgia Level: Star Ocean 2
Just doing my nightly Kotaku crawl when I came across a Let’s Talk About Star Ocean 2 article. Holy nostalgia, man.
The article itself was really talking about how bad the dialog/localization was in the original game (apparently remedied a bit by the non-digital, PSP-only re-release) which, like most things in 1999, I don’t remember being much of an issue. What I mainly remember is: sci-fi JRPG, action combat, 60+ hour campaign, Private Actions (a pretty novel method of character-building at the time), and 80+ endings. And those Skills. Good lord, those skills.
I keep thinking that if I had infinite time, that I would replay all these PS1 games, even if the experience itself would not quite be the same. It’s hard going back though. As the sidebar indicates, I’m sorta-maybe playing FF4 for the first time (started due to the Japan trip) and it’s tough getting past the “X and Y were bad game design decisions” sort of mentality. I can’t even imagine the field day I’d have with games like Star Ocean 2.
Still, I have some rather pleasant memories of that whole gaming era, which landed straight in my formative high school years. Star Ocean 2 doesn’t really come close to FF7 or Xenogears, but it ranks up there with the LUNAR series as being an unexpected delight.
Posted on August 22, 2014, in Miscellany and tagged Kotaku, Localization, Nostalgia, RPG, Star Ocean 2. Bookmark the permalink. 2 Comments.
Star Ocean 2 is so good! I loved that game when I first played it, maybe even more than most of the FFs. I started replaying it last year, and it actually holds up fairly well, if you can get past the really slow beginning (especially if you’re playing as Rena).
I might have to look into how much of the game actually changes if you play as Rena…