Monthly Archives: December 2014

Hearthstone’s Expansion

Goblin vs Gnomes (GvG), Hearthstone’s first expansion will supposed go Live later tonight. You can see the cards here.

I have not talked about Hearthstone in a while, primarily because I had stopped playing for a while. The Naxx Adventure mode (e.g. mini-expansion) brought me back for a bit, but once the PvE content was finished I once again retreated to getting my Hearthstone fix via Twitch.

It is not so much that the game stopped being fun to play, rather it became… well, a bit more prescriptive. An aggressive deck hits its curve? GG. The opponent plays a card you cannot immediately deal with next turn? GG. Don’t get me wrong, it is possible to dig yourself out of certain holes. The means of doing so are completely known though, which means the opponent can either play around it or know when they are safe not to.

Looking at GvG, I am not entirely sure anything will change.

Nevertheless, I have been knocking out daily quests these past two weeks or so. And, surprisingly, been enjoying it. Indeed, I might even show an uncharacteristic break in willpower and straight-up purchase some GvG packs this week.

Some of this interest might be due to the shake-up of the metagame, some due to an ipso facto renewed interest from buckling down and playing Hearthstone some more. Hmm. You know, it might simply be because the marginal value of in-game gold has increased due to the upcoming expansion. After all, once you own 95% of the cards you want, the sense of progression from gold pretty much evaporates as each additional pack/arena run is likely to result in nothing but disenchanting materials. Which is is still useful, of course, but much less exciting. Getting 2-3 brand new cards per pack though? Super exciting.

I suppose we’ll see what happens with GvG tomorrow and in the days ahead.

Review: Tomb Raider

Game: Tomb Raider
Recommended price: $10
Metacritic Score: 86
Completion Time: ~14 hours
Buy If You Like: 3D puzzle platformers, slick Deus Ex-like visuals

When it finally came time to play Tomb Raider, the reboot of a 1997 game, it had been sitting in my Steam library untouched for over a year. I delayed playing this version because I felt as though I might get more out of the experience if I played through some of the original games; I think I got as far as the underwater portion of the very first one, back in the day. Once it became clear that that was not likely to ever happen, I sat down and booted up Tomb Raider.

Holy shit, you guys. This game is slick.

See how even the tutorial message box is inside the screen? Awesome.

See how even the tutorial message box is inside the screen? Awesome.

Although the Eidos Montreal team seems to have only worked on the multiplayer portion, the very first thing I thought of while playing Tomb Raider was “this feels like Deus Ex: Human Revolution.” My gaming rig is starting to get long in the tooth (GTX 560ti), but this is easily the best-looking computer game to ever grace my screen. The whole thing may as well have been an extended cutscene for how good it looks. And not just visually, but conceptually as well – even the UI when camping seems downright cinematic.

After some early exposition, you take control of an inexperienced Lara Croft who very quickly faces some life-and-death situations. While there were some early news articles alleging the game is torture-porn, I felt it did a rather brilliant job at portraying a more “realistic” sense of action. Lara is not the invincible action hero she eventually becomes in the older games – she gets smacked around, thrown by explosions, impaled by rebar, covered in cuts, dirt, and blood. “I hate tombs,” she quips in an early section of the game. While some later scenes clearly get pretty fantastical, I nevertheless remained fully immersed by the utterly reasonable way Lara walked around, hid behind waist-high obstructions, and later became the hardered tomb raider of destiny.

I will say though, that the brutality of failing the numerous quick-time events almost makes you want to fail them on purpose just to see how awful a death the designers scripted in. Spoiler: they’re harsh.

Yeah... ouch.

Yeah… ouch.

In terms of what you actually do while playing, the game is essentially a 3D puzzle platformer with some extended shooting sequences. The game is divided into discrete areas to explore and solve, but the edges are pretty seamlessly integrated into the whole. Indeed, it wasn’t until about the 5th or so cave before I realized that Lara squeezing through a narrow gap and slowing walking with a torch outstretched was basically a playable loading screen. Sure beats all those elevators in Mass Effect. In any case, the puzzles themselves aren’t particularly difficult and Lara will generally talk her way through them the longer you stay stumped in the same area.

It is sort of difficult to coming up with more words to describe what the experience of playing this game is like. I suppose it is exactly that: an experience. Tomb Raider is a 15-hour movie that could have easily been a satisfying 7 or 10 hour one, but goes that little extra mile and I am glad for it. You will not likely be blown away by the dialog or particularly innovative gameplay experience, but you will be having too much fun looking around and doing things to care.

Seriously, guys, it's like this all the time.

Seriously, guys, it’s like this all the time.

I definitely recommend playing Tomb Raider if you get the chance.

Gray Friday

I’m getting into a weird place when it comes to sales. This past Black Friday consisted of…

  • Shadow Warrior ($5)
  • The Banner Saga ($5)
  • Logitech G502 Proteus Core Optical Gaming Mouse Black + $50 Steam card ($80)

I do not anticipate anything worthwhile happening on “Cyber Monday.”

There were indeed deals on games I technically want to play. I have heard good things about AC4: Black Flag, for example, and it was discounted down to $20. The problem I have – and arguably always had – is the fact that it doesn’t make a whole lot of sense to specifically purchase a game if I’m not going to play it right away.

My “currently playing” list in the sidebar hasn’t be accurate for a while simply because I find myself cycling through games much faster these days. Cycling either because the games aren’t grabbing me (and I’ve finally acquired the intestinal fortitude to just abandon un-fun games) or because they end up being short, 5-10 hour experiences. While I am glad to finally start working on my backlog in a more serious manner, it also means there isn’t much motivation to drop $20+ on something right now.

There was no discount on Warlords, which means I didn’t purchase it either.

SOE technically had a Double Station Cash sale on Friday, but I resisted that siren call as well. Primarily because I was miffed that I had used my Walmart SOE card about a month ago after holding onto it for all of last year (it’s a 1500 SC card with a bonus 500), and I wasn’t about to physically go to Walmart on Black Friday to pick up another. There was that reason, and the follow-up to what I would actually spend SC on these days. PlanetSide 2? The upcoming H1Z1? EverQuest Next, released 20 years from now, or whatever? I can wait.

And that is really what it all comes down to these days: I can wait. There’s an indie game on my Steam wishlist called One Way Heroics and it was discounted down to $0.87. Didn’t buy it. Why? It would make the inevitable Humble Bundle it is a part of that much less of a value. Same with Not the Robots, currently 75% off at $2.49. I am not actually that cash-strapped that it matters in a financial sense, but the question I always ask myself is “do I need this right now?” The answer used to be “No, but I might want to play it later when it’s no longer on sale and I’d feel dumb for letting the deal go by.” These days, the answer is more simply “No.”

Besides, worst-case scenario: just wait a few weeks for another sale.