The Blizzard devs have been on a bit of a interview circuit since the reveal of the next WoW expansion. Some of the tidbits have been interesting, like this particular summary (emphasis mine):
- Borrowed Power
- The team reflected on the borrowed power systems of the past few expansions and admit that giving players power and then taking it away at the end didn’t feel good.
- As they thought of a way to move forward without borrowed power systems, they realized that the only talent system used to fill those gaps by giving you something new every expansion that would not be taken away at the end.
- The goal of the new talent system is to grow on it in further expansions with more layers and rows.
- They want the new talent system to be sustainable for at least a few expansions and what to do at that point is an issue to solve then.
In other words, Blizzard recognized the failings of the “borrowed power” system – after three expansions! – and decided to bring back talent trees as a replacement. All while acknowledging the reasons why talent trees failed in the first place… and simply saying the equivalent of “we’ll jump off that bridge when we come to it.”
You know, I’m actually going to transcript that part from Ion Hazzikostas for posterity:
And I think we’ve built this system… you know, I mean, could we sustain that for 20 years? Probably not. But we don’t realistically… we think of, you know, there’s a – there a horizon of sorts where you want to make sure this will work for two or three expansions and then beyond that it’s sort of a future us problem. Where so much will have changed between now and then we can’t… it’s not really responsible for us to like, you know, make plant firm stakes in the ground. And if we’re compromising the excitement of our designs because of we’re not sure how they’re going to scale eight years from now… we’re doing a disservice to players today and eight years from now won’t matter if we’re not making an amazing game for players today.
I don’t technically disagree. When you have a MMORPG with character progression and abilities that accumulate over time… at some point it becomes very unwieldy to maintain every system introduced. Not impossible, just unwieldy. It reminds me of when CCGs like Hearthstone or Magic: the Gathering start segmenting older card sets away from “Standard” and into “Legacy” sets. Want to play with the most broken cards from every set ever released? Sure, go have fun over there in that box. Everyone else can have fun with a smaller set of more (potentially) balanced cards over here.
Having said that… is it really an insurmountable design problem?
My first instinct was to look at Guild Wars 2, which recently released its third expansion. The game is a bit of an outlier from the get-go considering that there is no gear progression at the level cap – if you have Ascended/Legendary Berserker gear from 10+ years ago, it is still Best-in-Slot today (assuming your class/spec wasn’t nerfed). That horizontal progression philosophy bleeds over into character skills and talent-equivalents too: whatever spec you are playing, you are limited to 5 combat skills based on your weapon(s) and 5 utility skills picked from a list. You pick three talent trees, but those trees don’t “expand” or get additional nodes. The only power accumulation in GW2 is in the Mastery system… which is largely borrowed-power-esque, now that I think about it.
So GW2 is doing well in the ability/feature creep department. For now. Because that’s the rub: ArenaNet is on expansion #3. WoW is on expansion #9. Are we prepared for six more Elite Specs per class? Outside of it being a balance nightmare – which is hardly ever ArenaNet’s apparent concern – I could easily see more Elite Specs being slapped onto the UI and nothing else of note changing. So the problem is “solved” by never granting meaningfully new abilities to older specs.
And… that’s basically the extent of my knowledge of non-WoW MMOs. Surely EverQuest 1 & 2 have encountered this same issue, for example. What did they do? I think FF14 is accumulating character abilities but not yet hitting the limit of reasonableness. EVE is EVE. What else is out there that has been around long enough to run into this? Runescape?
Regardless, it’s an interesting conundrum whereby the choices appear to be A) not grant new abilities with each expansion, B) have Borrowed Power systems, or C) periodically “reset” and prune character abilities before reintroducing them.
World of Warcraft’s next expansion was revealed today, and its theme is… Guild Wars 2.
Sorry. It’s called Dragonflight, deals with helping dragons reclaim their legacy, will “provide a more in-depth open world experience going forward,” and features new dragonriding skill that lets you “defy gravity while using your momentum and skills.” Here is a video of it in motion:
I get that the entire history of WoW is copying other peoples’ homework and all, but something about this is… a bit too on the nose.
Anyway. There were some other items that popped out at me.
Cross-Faction Coming Soon. Technically old news (first revealed in January), it was nevertheless interesting to hear cross-faction grouping being brought up again. While Blizzard is still being ultra-conservative with it – not being able to join guilds is probably going to make organized raiding problematic – cross-faction play of some kind is one of those things that never really made sense not to have in WoW during its heyday. I have had real, non-theoretical conversations with coworkers in the past wherein we (briefly) got excited to learn the other played WoW, only to face the double disappointment of being A) on the wrong server, or B) the wrong faction, or C) both.
If only we knew why it took so long…
Talent Trees Return. Overrated. It’s mildly interesting that they have a class tree and a spec tree separately, but that is just lampshading the “lack” of a borrowed power system in the expansion.
WotLK Classic. Expected, but nevertheless still hit me in the feels. Everyone has a WoW entry point they feel nostalgic for, and for me it is WotLK… despite my actually starting to play in Burning Crusade. Epic scope, epic music, ground-breaking raiding (in 10m flavors!), and some great guild members relationships. Devs mentioned intentionally leaving out the Dungeon Finder for “social fabric” reasons which, okay, whatever. It will be interesting to see what happens to said fabric when everyone is trying to farm badges for gear.
UI Improvements. This sort of thing might seem minor at first, but not being able to get my screen looking like it did the last time I played WoW ends up being a rather large, subconscious barrier to reentry. Addon Managers can remove some of the tedium, but having a lot of the same functionality within the base UI is more ideal.
Cosmic Plot Intermission. Coming out of the narrative disaster that is Shadowlands, it’s refreshing to see Blizzard basically hitting the pause button. Nothing in the trailer hinted at some kind of Big Bad Guy to face, or that the fate of the world was once again at stake. It’s always possible that that comes later, but the tone is being set early on. Reminds me a bit of Mists of Pandaria minus the faction war.
Everything Else. K.
This is the part of the post where I talk about how I’m intrigued by what Blizzard is doing and will probably resub to see the new content. Probably not this time around.
A pause in the power escalation is necessary, but… I don’t like dragons. Not quite on the level of hate Syp has for elves, but dragons are a solid third place above “It was all a dream” and Time Travel in terms of ire. What possibly interesting story could ever be made concerning dragons? I don’t just mean in Dragonflight, I mean in any fiction. Yes, I watched The Hobbit, played Skyrim and Dragon Age, etc etc. In all cases, dragons could be replaced with an infinitely more interesting colossal beast with no impact to the storytelling. Dragons are flying, hoarding tropes. Vampires? A lot of directions you could take a story. Dragons? Replace it with an eldritch horror of some kind and get a much more engaging tale.
So, yeah. Good luck, have fun.
I think it’s safe to say that I will still be playing Guild Wars 2 in February, which is when the End of Dragons expansion is coming out. Which means I need to start doing some expansion math.
Under normal circumstances, I never opt for anything but the base expansions for whatever MMO I am playing. GW2 is a bit different since it’s more freemium and cash shopy – there are more utility items than straight cosmetics. For example, the base expansion costs $29.99 and includes (among other things) a Shared Inventory Slot and a max-level boost. The latter two items cost 700 gems and 2000 gems, respectfully. Or roughly $8.75 and $30. So… if you wanted an instant-level 80 boost anyway, you get the expansion for free! Not that an instant 80-level character is that valuable, of course.
In any event, the tiers get a bit weird.
Standard – $29.99
- Shared Inventory Slot (700 gems or about $8.75)
Deluxe – $54.99
- Additional Character Slot (800 gems or exactly $10)
Ultimate – $79.99
- 4000 gems (exactly $50)
Again, there are additional items in the tiers there that I don’t care about, and thus value at zero.
Character slots are definitely something I want more of, but that middle tier ends up being much more expensive than what I could buy via gems on my own ($25 vs $10). But once you hit the Ultimate tier… things change. It costs $50 for 4000 gems, bringing down the hypothetical cost of the Ultimate tier down to the Standard level. But since you get the character slot from the previous tier too, the scenario is that I would get 5500 gems worth of things I value (or roughly $70) and the expansion itself for $10.
How could I possibly afford not to purchase the Ultimate edition of this expansion?!
It’s a trap, of course. Ish. Getting an MMO expansion for $30 straight-up is pretty good, notwithstanding it comes with something as valuable as a Shared Inventory Slot. And let’s also be clear that nothing here is breaking my bank – I’m just a parsimonious bastard. But kudos to the accountants at ArenaNet for making me do some math and seriously consider paying $80 for something I’ve spent less on in the last nine years of playing.
[Fake Edit: Black Friday Sale Edition]
I drafted everything above last week, but as it turns out, there are sales happening on Black Friday:
- 20% off Gem Cards – $20 = 2000 gems ($25 normal)
- 20% off Shared Inventory slot – 560/1512/2240 gems (700/1890/2800 normal)
Doing the math… nothing much changes, actually. The relative value of the Ultimate deal drops since it costs $40 for 4000 gems instead of $50, but that still doesn’t make the Deluxe edition worth it at all. What it does do is make it a bit palatable to skip the Ultimate tier and just buy what you need with gems. Getting 4000 gems with the Ultimate tier all at once will mean they’re gone on possibly silly shit within minutes. For example, there are infinite gathering tools on discount currently, and those + 3 shared inventory slots is basically 4000 gems right there.
On the other hand… ugh. The “discount” forces you into the $20 for 2000 gems category, which means that I’m going to be buying the Standard edition ($30) + 2000 gems ($20) and immediately spending at least 800 of them on a character slot anyway. Having 1200 leftover gems is, again, way better than the Deluxe edition. But now I’m at $50 vs $80 for the Ultimate, the latter of which includes a Character Slot.
Like, props to the fucking sadistic accountants over there at ArenaNet, but this shit right here is a dumb position for any player to be in. I shouldn’t need to do calculus to see if something is a good deal or not. Yeah, my situation in valuing only certain items is probably unique, but needing to math things out at all is likely to result in my purchasing nothing instead, as all thought shuts down from overheating.
That and, you know, I could buy a lot of other games for $80. Probably 4-8 of them, even.
Has anyone else felt like Battle for Azeroth is a bit… familiar? Like Legion 2.0?
The situation didn’t really strike me until last night. I do not have a character at max level – I have been just gathering and crafting pretty much nonstop – but I have progressed enough to unlock the Garrison. Or War Table. Or whatever the hell it’s called now. It’s pretty much exactly the same interface as the one in Legion, up to an including the same art assets. The same chance for bonus loot. The same method of collecting resources. World Quests are the same. Emissaries are the same… I think. Rare mobs and treasure chests peppering the map are the same.
On the one hand, this is great. These systems work. Remember Daily Quests? We had those since TBC and everyone was sick of them. World Quests on the other hand, feel materially different despite providing the same function. Artifact Power got a bit goofy near the end of Legion, but overall design structure of having steady progression over the life of an expansion without incentivizing mindless grinding worked (crazy mythic raiders excluded). So we have Azerite replacing AP without even needing to replace the term “AP.” Double efficiency!
On the other hand… I dunno.
There is a lot to be said about the penchant of Blizzard devs to throw out the baby, bathwater, and kitchen sink simultaneously, between releases. How many times have warlocks been overhauled, even mid-expansion? At the same time, I feel like the devs have perhaps hewn a bit too close to what came before with BfA. Where are the “Aha!” moments? Where are the game-changers? Where are the elements that justify an 8.0 instead of a 7.4? Is a bunch of new maps enough?
The launch of BfA was so smooth because there was no demarcation between it and Legion.
I suppose we should be happy, yeah? Less absurd content droughts, more design systems that clearly work instead of wild experiments. Any yet, my brow is furrowed. What is Blizzard doing with all that time they saved? No new talents, no new classes, no new races (Allied Races are reskins, IMO), no new systems. Maybe the island battles with the “advanced AI” will change things? Am I missing something else?
I remember when Farms were introduced in MoP, and it blew my mind. Or the rare elite mobs that dropped cool (and functional!) toys to use. Then Garrisons in WoD. Of course, the Garrison wasn’t necessarily good design insofar as they kept people locked in a personal instance all the time, but from a player perspective they were really compelling (and rewarding). To this day, I still have several characters doing chores around the Garrison, crafting bags and such.
Then there were the Artifacts in Legion. To this day, it blows my mind how much content Blizzard packed in there. Like, do you guys understand how much class-specific content was added in one expansion? There was some recycling when it came to unlocking some of the spec-specific weapons – I groaned every time I got sent back to Karazhan on alts – but everything was basically brand new per class. It’s a real shame alts were actively punished so much during Legion, but I may end up going back at some point to finish the class campaigns just for the lore. My jaw hit the floor when my Death Knight started taking orders from the Lich King, for example.
Now, in Battle for Azeroth we can be excited for… uh… hmm.
I’m not looking to be buried under 2+ full skill bars, or DPS rotations that require an addon to perform. I don’t necessarily even want something that will compel me to spend 10 minutes maintaining it every day, three expansions later. But I do very much enjoy a new puzzle to wrap my mind around and optimize. And I’m not seeing anything remotely like that in Battle for Azeroth thus far. Just a lot of reused, recycled systems with new numbers to the right of the plus sign.
That is what character progression MMOs are about, of course. Usually, there’s more spice though.
The Alpha 17 patch for 7 Days to Die has been pushed back from “late July” to August. There are some sweeping changes being done to guns and weapon mods in general, in addition to introducing new vehicles and such. It will remain to be seen if these changes are enough to make the game feel fresh, but honestly, it won’t take much to bring me back anyway.
Fallout 76’s release date is November 14th. I was hoping that “beta access” actually meant beta access, but it’s more like the now-current industry standard of pre-release. Evidence? Beta will take place in October, starting with a small group and then getting larger, and XBox users will be first.
Battlefield 5 will be released on October 19th, or slightly earlier if you’re subscribed to Origin Access. There should be an open beta sometimes in September, which I suppose matches the “beta” of Fallout 76. Hopefully the “open beta” is actually open, e.g. free.
WoW’s latest expansion will be hitting August 14th, of course.
In the meantime, I’m mostly playing the waiting game. I log into WoW, check the Emissary quest, WQs, and Order Hall mission lists to see if there are any easy reputation gains, for Allied Races purposes. I recently upgraded all of my heirlooms to level 110, and equipped them on all my alts. I have recently discovered how lucrative the Invasions can be from an XP standpoint – with 55% bonus XP, clearing the map is basically an entire level – but the quests are account-wide, so I’m kinda cycling through my characters. If there is time/interest leftover, I do some mog runs.
Honestly, I should probably be spending this time playing something else entirely. But, as always, it’s tough to play something else when you really want to be playing something in particular that you can’t. In my case, since they have not be released/updated yet.
The new expansion for Guild Wars 2 was recently announced as Path of Fire. Clocking in at $30 out of the gate, it is significantly cheaper than the prior expansion, Heart of Thorns. This is good news.
What is less good is the fact that Path of Fire does NOT come with Heart of Thorns.
Q: Is Heart of Thorns included for free when I buy Path of Fire?
A: No. As we said when we announced Heart of Thorns, we always want to give you the option to purchase both expansions for a single price. With the purchase of any edition of Path of Fire, you can add in Heart of Thorns during checkout and purchase both expansions together for less than the combined prices of the expansions. If you already own Heart of Thorns or only want to play Path of Fire, you can purchase Path of Fire separately. (source)
This is an especially brow-raising turn of events considering ArenaNet’s official stance two years ago (emphasis added):
Business Model Clarification
We want to be clear about our business model for future expansions now that we are approaching our first paid expansion for Guild Wars 2. We believe that to keep the game dynamic and vibrant with a constantly growing community, it should be as easy as possible for new players to get into Guild Wars 2. For Guild Wars 2: Heart of Thorns, we didn’t want the core game’s price to be a factor in a new player’s decision to begin playing Guild Wars 2. In the future, if we release further Guild Wars 2 expansions, we plan to offer all of the prior expansions, the core game, and the latest expansion for one single purchase price. (source)
Business models change, and there has been plenty of turnover in the ArenaNet side of things since 2015. But this explanation of things reeks of sleaze. “Core game + all expansions for a single purchase price” does not parse out into “add another $20 to get HoT and the total $50 amount counts as a single purchase price,” but that is what the Community Managers are spinning it into.
As if things were not bizarre enough, ArenaNet is also making it clear that you don’t actually have to buy HoT to play the new expansion. There is a whole list of things that will work and not work:
Q: Do I need to own Guild Wars 2: Heart of Thorns™ in order to play Path of Fire?
Owning Heart of Thorns isn’t required to access Path of Fire content. However, some content is exclusive to Heart of Thorns.
- You must purchase Heart of Thorns to unlock and use the gliding mastery, as well as all other masteries introduced in and exclusive to that expansion. You will be able to complete all of the content in Path of Fire without the use of any Heart of Thorns-exclusive masteries.
- You must purchase Heart of Thorns to unlock and use the 9 elite specializations introduced with that expansion.
- Path of Fire includes access to the revenant profession, but not the Herald elite specialization. If you only own Path of Fire, you will be able to create a revenant character and unlock the Renegade elite specialization.
- You must purchase Heart of Thorns to claim the new guild hall released in Path of Fire, and access the Scribe crafting discipline to fully upgrade your guild hall.
So, basically, if you want gliding or to access one of the 9 elite specs, fork over $20. Well, and I suppose all of the HoT maps (etc) are worth something.
This entire scenario puts me in a mental bind. Up to this point, I had been holding off on buying HoT because I was under the impression that it would be included with the new expansion. I had not been playing GW2 in general very much lately, mostly due to the fact that it was made clear that the Elite specializations that had been released were strictly better than the majority of your other options (as is often the case with new “classes”). GW2 basically only has a fashion endgame so it shouldn’t really matter, but it is hard to get excited about playing a game in which you are limited to objectively worse options. And nevermind that actually purchasing HoT would not give me access to the Living Story episodes I missed, so there is objectively less content available to me anyway.
With Path of Flame releasing in 1.5 months though, I anticipate the new Elite specs to be more powerful than the older Elite specs – designers are simply too incentivised to make shit OP at first. Lack of Gliding will suck, but I never actually had it to begin with, and the designers are promising that it won’t be required for anything in the new expansion anyway. And, hey, some of those mounts seem to be gliding already. So… what’s left? The maps, of course. Masteries that are being promised won’t be required for anything. And… that’s it?
For the people actually playing GW2 on a routine basis, this structure is nothing but upside: they get a new expansion for $30 instead of $50. For new players, it is also probably good, considering they get the base game plus expansion for $30 as well, and won’t really know what they missed in HoT. For anyone else like me, stuck inbetween, there really isn’t anything good about the situation. And while I could easily afford to just throw down for both expansions for “the single purchase price,” the principle of the matter is just odious enough to make me want to delay any decision.
Over the holidays, I declined to purchase either the Heart of Thorns (GW2) nor the Heavensward (FFXIV) expansions, despite them being on sale for $25 and $10 respectively.
In the case of FFXIV, the decision was easy: the expansion’s content is locked at the very end of the base game’s storyline (which is mandatory). While I am going to give the MMO another shot this year, I would be dozens and dozens of hours out from even getting a whiff of the new content, so there isn’t a particular reason to buy-in now.
With GW2, the consider was basically the same, but slightly more strategic. I already have a level 80 Elementalist, so I could technically start into the new endgame content right away. However, I’m 99% sure I’d want to be playing my Necro instead, who just hit level 36. But more than that, we already know Arenanet is working on GW2’s next expansion, and that it’s extremely likely (based on Heart of Thorn’s release) that it will end up including HoT in its purchase price.
In both cases, it was kind of clear that there wasn’t much of a point in buying the expansion without already having an endgame character. Some stuff works earlier on, such as new classes, but for the most part all the new content is back-loaded. Which… makes sense, of course. “Expansion.”
At the same time, as someone who has purchased the base games already, such expansions hold zero immediate appeal to me. If they had immediate appeal, I’d have bought them and felt an obligation to start playing right away. GW2 offers a level 80 boost with Heart of Thorns, so there is at least that, but I’m not even particularly asking for insta-endgame characters here. Just… something. New starting zones or other low-level content, basically.
Hell, I remember Diablo 2’s expansion back in the day added entirely new items to the loot tables across the entire base game. That was actually an instance where I kicked myself for not buying the expansion right away, as I pretty much cleared the normal game and only installed the expansion later (despite my being late to the Diablo party generally). On the other hand, that sounds like a few mobile games I know, where “VIP” status allows you to get loot the plebs never see. Hmm.
Although I did not mention it beforehand, I spent all of last week vacationing in Florida.
While I was gone, Hearthstone released its third expansion, Whispers of the Old Gods. As with the expansions prior, Blizzard ran a “sale” in which $50 bought you 50 packs instead of the usual $1.25/pack price. I had decided to not take advantage of this deal before the vacation, as at that time there still wasn’t a full spoiler. So I passed on the deal, which ended before I returned.
As it turns out, I really didn’t need it:
I ended up purchasing around 55 packs with gold alone (100g apiece), and received another 13 packs via the quests everyone gets for playing during the expansion release. And this reminded me that I had also purchased the League of Explorers expansion last November solely with gold too, for around 2800g, I believe. In fact, given my (casual) playing habits, there’s a good chance I never have to spend real dollars on Hearthstone ever again.
What playing habits? Hearthstone gives you one daily quest each day, and you can bank up to three. Most reward 40g, but the average payout is actually closer to 50g. I typically play twice a week or so, usually in Tavern Brawl mode (which also gives you a free pack once a week), for 1-2 hours each time to complete quests. If you do that consistently, as I have, that means you are banking 1200g-1400g a month just for dicking around.
You can grind more gold via wins (+100g each day) or Arena (+infinite/skill), but I like my method.
Thus, even if Blizzard releases two expansions and an Adventure each year as they plan to, I can afford to purchase the Adventure and 58 packs of each expansion via in-game gold playing just twice a week and completing 6 quests. Will that give me all the uber-cards necessary to be competitive in the Standard format? Well… depends on the deck. If you aren’t above playing Aggro, it’s entirely possible to hit Legend on a budget, just as it’s always been. Wallet Warrior? Not so much.
Having said all that, I’ve both been playing Hearthstone for a while and dropped some cash for packs early on. I have all the staple Legendary cards from the base set, at least for the classes that I routinely play. There are some clever catch-up mechanisms in place (Tavern Brawl pack, end of month rewards), but I don’t want to give the impression that Hearthstone is a pleasant experience for the die-hard F2P player. In fact, I imagine it sucks, perhaps more than ever.
However. Now that I’m all set up? I’m good to go. And even if there were some chase Legendary that I really felt I needed – there doesn’t seem to be an obvious Doctor Boom this time around – I accumulate a minimum (e.g. worst-case) of ~300 dust a month from free packs/rewards, or 540 dust each month on average, meaning I can craft whatever Legendary I wanted every 3 months. That’s a long time, granted. But sometimes you pull the cards you need, and it doesn’t count dusting unused cards from your collection.
So, really, I consider Hearthstone to be a P2Setup game these days rather than straight-up P2W. If you’re considering playing for the first time today though… well, good luck. If you enjoy the overall gameplay, it does get better over time. It will just be you or your wallet that endures the hazing.
[Blaugust Day 7]
And the award for easiest Blaugust prompt goes to… WoW’s next expansion, Legion.
Rather than talk about the entire expansion concept as a whole, I wanted to talk about two things that, admittedly, we don’t have enough information about to make informed opinions on.
The first is Artifacts:
There are a whole lot of incidental questions regarding the introduction of Artifacts. Like… 36 of them, really? Also, does this not strongly imply that there is a rather sweeping, Game of Thrones-esque purge of all these weapons’ prior owners? I’m almost imagining a reverse Warlords scenario in which all the story heroes land on the beach, a portal opens up, and the hand of Sargeras comes flying out and grabs them all. Certainly there’s no other explanation possible for why every level 100 paladin will be running around the Ashbringer out of the gate.
This brings me to my primary concern: will there be other weapons this expansion? I can see Blizzard simply not releasing any weapons, as why would you ever not use your spec Artifact? Even if the event that leads us to looting Ashbringer from Tirion’s cold, dead hands renders the weapon “drained of power” or whatever, it’s hard to imagine it feeling good to carry an Artifact around in your back pocket while you equip the first green drop from the second Felboar you kill.
Plus, it makes no sense to introduce a pseudo talent tree in a weapon you won’t be using 24/7:
So here’s my wild speculation: you’ll be using your Artifact all the time, and Artifact Power is the new Valor points. There is a chance that perhaps we’ll be able to disenchant gear into Artifact Power, thus preserving normal gear progression, but I find it difficult to believe that such a system won’t be gamed hardcore. Having raid bosses drop epic weapons whose sole purpose is to be turned into Artifact points sounds really dumb.
Which, of course, means there’s a 50/50 chance that actually happens.
My second concern is the new direction they are taking WoW PvP. Because unless I’m mistaken, it sounds like they’re removing PvP gear entirely.
You can watch the section yourself starting at 3:52:14 in the Youtube video.
We really want to dial back the effect that gear has. […] It’s just not that fun to have players running around with that huge level of power disparity. So we felt like we needed a new system that addresses that, so that while gear plays a role, it plays almost no role in terms of how powerful you are. […] Essentially what [Honor v3] is, is a PvP talent system.
That sort of quote, along with the description of how Honor v2 was basically a currency-based system “that introduced PvP gear,” leads me to believe that we may see PvP gear just go away. Which… is not the worst scenario ever. I’m not sure how popular Guild Wars 2 BGs are, but they feature vendors that hand out unlimited amounts of free PvP gear to level the playing field. The whole Prestige system also sounds fine, but I don’t know how motivating it will be in practice.
The core gameplay loop in WoW is gear progression. That’s basically it. Even if you “don’t care” about gear, the only reason people grind through raids more than once or twice total is precisely because there is a reason to, e.g. to get better equipped to make the next raid less difficult. PvP is absolutely no fun when you’re sitting in starter gear with 1/3rd less HP than the guy about to ruin your day, yes. It is also absolutely true that the participation pittance you receive after being facerolled in a BG makes said BG worth getting facerolled in. Maybe there are people out there sitting on the Honor cap and raring to go into another Isle of Conquest loss. For me personally though, the moment I reach that gear plateau is the same moment I find more constructive uses of my gaming time.
It’s possible that there will still be PvP gear to be earned despite the direction things are leaning. I’m not entirely sure how that would work if Honor is no longer a currency, but the alternative is Blizzard pushing PvP players back into “raid or die” scenarios. What else would PvPers wear? Or maybe Blizzard would go full GW2 and have vendors standing around. No matter the outcome, it is quite the sea change in Legion.
By the way, this PvP slide raised my eyebrow:
For those that may not know immediately, Gladiator’s Medallion is the namesake trinket, i.e. what you press to get out of stuns, etc. So unless the description of the baseline PvP talent is something incredibly clunky like “your trinket’s cooldown is reduced by 30 seconds” or something, I must assume that everyone is getting a PvP trinket baseline. In which case, we’re either going to see the Human racial be completely redesigned again, or… maybe we’ll see the end of racials in PvP altogether. Hell, in the latter scenario, Humans could keep their trinket racial since the PvP talents are only activated in BGs and Arena.
Undoubtedly we’ll be getting more information soon.