Daybreak Outlook Dim

In the long-term, it’s possible the “restructuring” going on at SOE Daybreak could result in a better game company. In the short-term though? Jesus Christ:

Dave “Smokejumper” Georgeson (Director of Development for the EverQuest brand, @DaveGeorgeson)
Jeff Butler (Creative Director for the EverQuest brand, @JButlerDaybreak)
Linda “Brasse” Carlson (Community Manager, @Brasse)
Akil “Lyndro” Hooper (Everquest II developer, @akilh)
Aaron “Gnobrin” Bisnett (Weapon and Armor designer for 12 years, @Gnobrin)
Douglas “Endymion” VanDerveer (Everquest II game designer, @douglastweets)
Aimee “Ashlanne” Rekoske (Community Relations Project Manager, @Ashlanne)
Eric “Felgon” Smith (Associate Producer for EverQuest Next and Landmark, @F4Felgon)
Steve “Moorgard” Danuser (Lead Content Designer and Head of Story, @Moorgard)
Tiffany “Amnerys” Spence (Social Media, @JustTiffy)
Kyle “Hats” Manchester (Community Manager, @Hats)
Racheal “Afista” McKenny ( Everquest II community Manager, @Afista)
Noah Watkins (Graphic designer, @noahwatkins)
Kelduum Revaan (Programmer for H1Z1, @Kelduum)
Katharine Anderson (Build master for PlanetSide 2, @katharinelilly)
Xander Clauss (Base designer for PlanetSide 2, @XanderClauss)
Taylor Dowell (Systems designer for PlanetSide 2, @Tayradactyl)
David Carey (Systems designer for PlanetSide 2, @dcarey7761)
Aimee “Ashlanne” Rekoske (Community Relations Project Manager, @Ashlanne)
Michael “Xelgad” Ganz (Systems designer for EQII, @Xelgad)
Jeffrey Bard (Everquest II development)
Possibly all contracted employees – Not confirmed
(source1, source2, source3)

A more structured data post can be found here.

As you might imagine, morale in the /r/EQNext, /r/H1Z1, and /r/Planetside subreddits are at an all-time low. There is a thread up by David Carey (former PS2 dev) asking people to not hate on Columbus Nova, and the arguments presented make sense in a lot of ways. On the other hand, for PlanetSide 2 specifically, it’s not entirely clear that there is another “base designer” on staff to, you know, build more bases. So what we see currently might be all we ever get. Which is… not exactly encouraging. To say nothing about the future of H1Z1 or EQN especially, assurances be damned.

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Posted on February 13, 2015, in Commentary and tagged , , , , , . Bookmark the permalink. 1 Comment.

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