[Blaugust Day 23]
Recommended price: bundle
Metacritic Score: 79
Completion Time: ~13 hours
Buy If You Like: GTA Supervillain, Collateral damage simulators
Prototype is a 3rd-person open(ish) world game that is GTA meets… the opposite of Batman. You play as Alex Mercer, a recently infected man who, once killed, finds himself resurrected as some kind of viral superweapon. The game revolves around Alex trying to figure out what’s happening to him, and the conspiracy that surrounds both his infection and the events leading up to it.
In one of the articles I read about the controversial game Hatred, someone pointed out that the coverage surrounding Hatred was especially hypocritical given we already had games like Prototype. Having completed Prototype, I am inclined to agree. Prototype doesn’t intentionally reward you for killing random civilians, but between the bystander density in New York City and the collateral damage you cause simply by walking around, there may as well be a body count score in the corner of the screen. And when you aren’t just walking around? Holy slaughter, Batman!
See, Alex Mercer’s powers come from consuming organic matter, or perhaps just specifically human beings. If you are running low on health, you can snatch the nearest person and kill them in a context-sensitive but always-gruesome manner, then consume them whole to heal. This ability is actually an important plot mechanic, as you hunt down members in the “Web of Intrigue.” See, as you kill and consume these individuals, you can not only copy their form, but you gain their memories. This leads you to infiltrate military camps by consuming scouts, then the base commander, then entering the base itself to consume the juicy (and skilled) members inside, upgrading your abilities to use machine guns, fly helicopters, order artillery strikes, and so on.
After a while, everyone just looks like walking power-ups.
The gameplay of Prototype is both visceral and involves viscera. Attacks are controlled with just the left and right mouse buttons, with E occasionally thrown in there. While the moves are limited, the various powers and upgrades that become available are not. As you complete story missions and the various side events, you unlock additional upgrades by spending Evolution Points. These upgrades give you new attacks – claws for hands, tentacle arms, etc – and all sorts of other goodies, like more mobility. Even from the very beginning, Alex Mercer automatically parkours his way across vehicles and smaller obstacles while being able to run up the sides of skyscrapers. Later unlocks will have you leaping 60 ft into the air with a single press of the Spacebar, changing direction in mid-air twice, and Gliding into the alleyway.
While I enjoyed my time in Prototype overall, there were a number of areas and missions that were absurdly frustrating. Some of those involved waves of enemies, in which death or mission failure (due to escort dying or similar) cause you to restart the entire wave sequence over again. Other times, you will be facing bosses in which the limited control scheme starts making you suicidal. For example, one of the supermoves you can do is “In the air, hold Left-Click, Press E.” If you press Left-Click + E simultaneously, that completes a different move. But if you hold down Left-Click too long before pressing E, you suddenly perform a jump-kick straight into the gaping maw of the hideous beast. Other times, the weird targeting system causes you to grab or fail to the grab the wrong thing at the wrong time. Would this have played better on a controller? Maybe. Still, I wish there was a “Bind Devastator move to Q” option or something like that.
Prototype is not exactly a game that I would recommend people to spend money on specifically; there are a lot of other, better games out there. But if you look at your Steam library tonight and notice that Prototype happens to already be on there for some reason, go ahead and boot it up. If you aren’t having some amount of fun within the first 10 minutes, you can go ahead and uninstall because the game is basically going to be that for the next ten hours.
Posted on August 23, 2015, in Review and tagged Blaugust, Collateral Damage, GTA, Hatred, Prototype, Superhero. Bookmark the permalink. Comments Off on Review: Prototype.