Nerf Forward
Posted by Azuriel
Blizzard did it. They really did it. Warsong Commander nerfed hardcore.
Specifically, the card was nerfed to simply say “Your charge minions have +1 Attack.”
There are a couple of things you have to say right off the bat. The first is “Thank Christ, Patron is dead.” I talked about the ridiculousness of Patron Warrior back in August, and it never really stopped being ridiculous. How long has it been a Tier 1, metagaming warping deck? Four months? Six?
Which is actually the second thing: err… why now? Oh wait, we’re heading into Blizzcon and the World Championship. This isn’t even the first time a high-profile card was nerfed specifically in weeks heading into said tournament. If I weren’t more cynical… ah, fuck it, I am exactly that cynical. As much as various commenters get their knickers in a wad over legitimately exciting randomness, nobody really wants to see 50+ damage delivered from an empty board.
Unless it’s double-combo Druid. Then it’s okay.
Then there’s the third thing, which is: “huh… this was the nerf they went with?” In the scheme of things, it is probably the best long-term one. As this Extra Credits mentions, you can’t just focus on making exciting cards today, you also have to give thought to what said exciting cards do to future design. The example in the video is Tuskarr Totemic, which is a Shaman 2-mana creature that summons ANY random totem. It’s a nice creature (assuming Shaman ever becomes playable again), but it’s mere existence means Blizzard can’t really create 8-mana totems or otherwise ones that would completely break the game by being summoned by a 2-mana card.
In a very similar way, an unnerfed Warsong Commander forces Blizzard to put every future 3-attack (or less) Warrior/Neutral creature under a microscope lest they repeat Grim Patron mistakes. Which is amusing in a way, considering I’m pretty sure Blizzard expressly considered the Grim Patron + Warsong Commander combo potential when they “fixed” Warsong Commander to also affect summoned (rather than simply played) minions.
The final thing I have to say is that I continue to be baffled by Blizzard’s balance philosophy here. How long does a clearly broken card or card interaction need to exist before it is addressed? The only real criteria seems to be “if it would embarrass us at Blizzcon.” Which is bonkers considering Hearthstone is perhaps the most perfect CCG to experience balance changes. There is no direct trading of cards in Hearthstone, no secondary market, so nerfing a card doesn’t actually destroy any value; every nerf is accompanied by getting full dust value of disenchanting the nerfed card, so you can spend that elsewhere. Compare that to Magic: the Gathering where a card getting banned in the Standard format can wipe out tens of thousands of dollars of value across the world.
In fact, do look at Magic. Back in January, Wizards of the Coast outright banned three cards and basically upended the Modern metagame thereby. Magic has a long history with errata as well, which is basically Wizards changing the text on printed, physical cards into something else. If you were just some high schoolers playing Magic on the weekends, you would just be left with some ridiculously powerful cards and no inkling that your combo wouldn’t actually work down at the comic shop or anywhere with an official judge. As far as I can tell, Wizards has really toned down the errata since the Urza’s expansions (which were the best), but the point is that they did it. And Blizzard doesn’t, when it would be incredibly easy to do so.
I know, I get it. If Blizzard changed things every time the metagame took an unhealthy turn, that in itself might make the metagame even worse. People might lose confidence in “investing” in Hearthstone, or may just throw their hands up and wait for nerfs to the best decks. Sometimes though, man, it makes it you think: if it’s unhealthy enough today to nerf, how long have we been unhealthy for what amounts to appearance’s sake?
Posted on October 14, 2015, in Hearthstone and tagged Blizzard, Magic, Metagame, Nerf, Patron Warrior, Wizards of the Coast. Bookmark the permalink. 4 Comments.
I’m a little sad. Patron Warrior was such an interesting and different deck, I wish they’d made some attempt to balance it instead of completely and utterly murdering it, then chopping up the corpse into little pieces, and then jumping on them.
In retrospect, they should have just removed Warsong Commander in beta, rather than attempting to rebalance it (from giving everything charge, to only giving <= 3 attack minions charge).
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I don’t know, I’d say the reaction to the nerf justifies Blizzard’s stance on making nerfs extremely rare. I think they hit commander because Hearthstone’s peculiarities make charge an extremely difficult thing to balance around.
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This is less a nerf and more a removal of a card, only not actually removing it. I mean, this new Warsong is useless. So in addition to Blizzard being Blizzard-slow with the nerf, they also do the Blizzard thing where they don’t actually balance anything, they just lazily outright remove the problem, completely killing the whole idea around the card rather than toning it down.
Whenever the ‘polish’ guy leaves Blizzard, they will be completely screwed, because that’s really the only thing they have going for them anymore.
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I’m fine with them removing the entire Charge-granting mechanic, for the reasons I’ve outlined, e.g. for future design space.
What is less defensible is leaving the card as a 2/3 for 3 mana. As the forums are pointing out, Raid Leader is pretty universally better.
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