Anime Reviews: Mitsudome, Cross Game, SCHOOL-LIVE!
Episodes: 1-13 (S1), 1-8 (S2)
Genre: Comedy, Slice of Life
Mitsudomoe is a risque comedy slice-of-life that ends up a combination of Azumanga Daioh and Kodomo no Jikan. It mostly follows the misadventures of the Marui triplets as they (intentionally or not) torment their 6th grade teacher and classmates with rampant misunderstandings, usually of a suggestive nature. For example, in an early episode they end up officially naming the class hamster… Nipples. Hilarity ensures.
In truth, how much of the humor actually gets a reaction out of you will depend on your willingness to let the show do what it does. I compared the show to Azumanga Daioh and Kodomo no Jikan, but both of those shows are far, far superior to Mitsudomoe as they have a sense of progression and deeper meaning underlying the jokes. Mitsudomoe? It’s basic, frivolous comedy. Don’t get me wrong, as I found the show quite funny. But if you aren’t looking for 24 minutes of 6th grade humor and panty jokes, you can keep on looking elsewhere.
For the record, there is a 2nd 8-episode season of this show, but it really felt like the entire second season consisted of jokes cut from season 1 for not being funny enough. Unless you are some kind of masochistic completionist (like I can sometimes be), feel free to skip it.
Genre: Sports, High School, Drama
Cross Game is an old-school-looking, baseball-themed anime centered around Ko Kitamura, the Tsukishima sisters who live nearby, and the struggle of growing up with loss.
In truth, it is difficult for me to really summarize Cross Game, for one specific reason: the anime is 50 episodes long. This is not to suggest that the show was boring or had any particular amount of filler – indeed, I sat down and watched 20 episodes in a row one evening – but rather its ultimate theme takes form over such a distance as to make the thematic transition gradual. Which, in a way, is noteworthy on its own; this is an anime of small gestures, long silences, poignant looks, and accumulated experiences. The character progression feels completely natural, and there is ample time to grow acquainted with just about every character.
At the same time, I could not help but feel like the anime would have been more impactful had it been, say, 26 episodes. Or even less. Indeed, what I keep circling back on in my head is how shows like Your Lie in April or Plastic Memories or Anahona can in 13 episodes deliver an emotional payload on a greater scale than Cross Game does in 50. The relationships in Cross Game are “thicker” with the sheer volume of experiences, but… I dunno.
Ultimately, whether Cross Game is worth your time is going to need to be a call you make yourself. You do not need to be a baseball fan to watch the show (I’m not into sports), but you do need to be prepared to buckle down for the long haul. It will be a satisfying journey if you aren’t in a hurry.
Genre: High School, Drama, [spoilers]
Holy shit, you guys.
I almost don’t want to write a review for this anime at all, as the best way to watch it is to go in completely blind, as I did. So this will be your first chance to stop reading and go watch it yourself without getting spoiled in any way.
The basic premise of School-Live is that a group of four high school girls have started a club with their teacher adviser called the School Life Club. In this club, the rules are that they are not allowed to leave the school building, and otherwise have to stay on school grounds. The anime follows their everyday life in this club, the various activities they get into, and the struggles they have with classmates, and adapting to living in the school building.
Last chance to stop.
The huge, mind-blowing juxtaposition this show presents is that all of this occurs after the zombie apocalypse. I literally almost turned the show off before the end of the first episode, as it seemed just another goofy high school comedy. As it turns out, the “narrator” of that first episode, Yuki Takeya, has completely blocked out the mental trauma of seeing everyone she liked die during the fall of the city, and thus sees everything as “normal.” So Yuki goes to class and sees a normal classroom, whereas in reality it is an empty room littered with blood, broken glass, and other debris.
And the most amazing thing about School-Live! is how it plays all this straight. These are not girls with magical powers, unlimited ammo, or even particularly strong constitutions. The only real weapon they have is a shovel, and only one of them is strong enough to even use it. They are simply trying to survive on the upper floors of their school, while Yuki inadvertently keeps their spirits up by suggesting club activities as if everything was fine. And in so doing so… it somehow is.
As stated the juxtaposition is the best part of School-Live! After the first episode reveal, the title sequence changes to reflect reality (and continues to change as a foreshadowing mechanism), but the cute anime style stays the same. By “cute” I do not mean that School-Live! avoids sucker-punching you in the throat on occasion (especially towards the end), but rather the style remains consistent throughout. These characters could be air-dropped, personalities and all, into any other anime and perfectly fit in. But they still work beautifully and devastatingly here as well.
In short, this show is worth your time. It might not change your life, but it will make you feel something.
Posted on October 16, 2015, in Anime, Review and tagged Azumanga Daioh, Cross Game, Juxtaposition, Kodomo no Jikan, Mitsudomoe, School-Live!. Bookmark the permalink. 1 Comment.
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