Facepalm: Witcher 3 Edition
I have been holding back on Witcher 3 discussions, in the vain hope that I will encounter the brilliance everyone else appears to see in it. But yesterday the game finally reached it’s unintentional shark-jumping moment to me:
The phenonom is not new. The Blade of the Bits was a quest reward, crafted by the legendary Hattori blah-blah, master craftsman, at the end of a high-level quest chain. The sword was said to have no equal; “a sword to outshine all others.” Peerless… aside from the goddamn common sword of the same level with better stats (!?) that Hattori himself is selling.
Many RPGs fall into this same trap. In fact, it’s rare that an RPG with a crafting system doesn’t. Remember Skyrim with that stupid amulet quest that rewards you with a 1,000+ year old neck piece that’s worse in every way than the stat bauble you crafted at level 10? If the best gear came from drops alone, crafting would largely have no point; the reverse is not true, however, as it rewards players for engaging in the crafting system while not necessarily penalizing players who skip it.
But goddamn if this particular issue is not just another glaring hole in the abyss of Witcher 3’s broken-ass game design. Immersion? Spot-on. Side quests having weighty story bits? Absolutely. But Witcher 3 fails at every other thing that makes a game a game. You know, the actual systems part? This Hattori thing is just a symptom of a much larger issue that apparently everyone is willing to ignore. Namely, the leveling, the crafting, the item collecting… basically all of it.
Bah. I’ll likely finish the game within the day, so I’ll save the full deconstruction for the review.
Posted on October 28, 2015, in Impressions and tagged Crafting, Game Design, Jumping the Shark, Witcher 3. Bookmark the permalink. 2 Comments.
Would love to hear Your thoughts on levelling items and crafting
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