I played through and “completed” Starbound about 5 months ago, and my conclusion was:
And now, even if the devs end up finishing Starbound, I will have already consumed the lion’s share of the game’s novelty – that ever-finite motivational resource. No more character wipes? Then I’m already at endgame. Character wipes? I already know where to go, what to look for, how to overcome the obstacles, and basically speed my way through normal progression. Assuming I can be bothered to do so a second time.
I’m here to say that I’m wrong, and pretty much all fronts. At least, so far.
For the most part, I wasn’t planning on coming back to Starbound, but I needed a game I could sink my teeth into that also did not require uninterrupted time. Clash Royale and Overwatch used to be my “don’t know my schedule” games, but I’m still adapting to cohabiting with another human being.
And that’s a problem with a rather large number of games, actually. Meanwhile, Starbound is two clicks away from Save & Quit, and they fixed the “issue” with you being teleported back to your ship if you exit the game. Which I had utilized previously as a tricksey way of not having to climb out of the planet-sized hole I dug, but nevermind.
The, ahem, core mechanics of Starbound have not changed, but the tech tree, what minerals show up where, the quest structure, essentially enough has changed to make the experience fresh again. For example, one minor change the devs made was to introduce a sort of invulnerable ghost creature to the moons that contain your FTL fuel. While it is tacitly annoying (and deadly) in the same way as I talked about those Wasted SOB Purifiers before, they achieve a similar purpose – change the way you approach the game. Before, the most deadly thing about stocking up with infinite FTL fuel were meteor showers, which could only kill you in the two seconds before you burrowed underground. Now? It’s a risk/reward decision on how much fuel you grab on the surface (i.e. not much), and meanwhile you’re actively playing the game so as to not get stuck in a hole while getting chased.
So, yeah. The game definitely feels more finished than it did before. I will say though, that the first couple of story missions have been the exact same as the ones I played through previously. Which isn’t necessarily a bad thing… so far. We will see how things progress as I approach the endgame. Considering I already have 32 hours in Starbound, perhaps it doesn’t matter.
Then again, the bar Terraria set is still at 50 hours.
Posted on August 2, 2016, in Impressions and tagged Game Design, Starbound, Terraria, Wasted. Bookmark the permalink. Comments Off on Starbound Again.