Forever Winter

Going to be adding Forever Winter onto my list of games that look cool that I’m probably never going to actually play:

I say that because it’s being described as a “co-op tactical squad-based survival horror shooter.” I have zero interest in playing with randoms anymore, let alone in a scenario that allows for an entirely novel way of griefing, e.g. making too much noise and getting caught by AI horrors.

Conceptually though? Game is Badass with a capital B.

While the above trailer looks amazing, it was actually this video that hit hardest:

In short, it seems like most of the people that are working on the game are concept artists that finally get to implement their concept art. A battle tank draped in bound, naked corpses? Flamethrower troops in spacesuits with American flags draped over their face? Yes, please. Granted, I did not quite see any of those in the gameplay reveal trailer, so who knows if they actually follow-through.

It will be interesting to see how the game ultimately shakes out. I’m a big fan of grimdark, post-apocalypse looting. Having to be weary of getting into fights that are impossible to win is also compelling. But there will need to be a real trick on how that translates into long-term fun. Will there be a story mode or overall plot? The trailers seem to indicate you may end up fighting “bosses” eventually, which provides something of a “why” to grind out whatever resources. But if the whole of the game lends itself to not attacking things, and possibly punishes you for doing so, it will be tricky to land the transition without feeling like the game itself turned into something else. Sort of like when you have a stealth game that suddenly has a stealth-less boss fight (Deus Ex: Human Revolution), or a traditional FPS with an annoying stealth level (too many to mention).

Regardless, I will be following Forever Winter with interest.

Posted on June 18, 2024, in Commentary and tagged , , , , , . Bookmark the permalink. 2 Comments.

  1. This trailer… atmosphere for days. Narrator on the verge of tears throughout. Get these people to do a Dragon Age, eh?

    Having to pick your battles day-to-day to achieve net resource gain doesn’t have to sit in too heavy a tension with the compulsory big bad fights. Ideally you do climb a power curve of some sort where the BBF (likely, in this game, telegraphed as a special job with the appropriate flashing red lights) requires prep and puts a dent in your resources, but is satisfyingly doable.

    Anyway, yeah, this seems to be right in the middle of your wheelhouse and maybe it might be worth it to you to put together a crew of non-randos to play it sometimes. Lots of discords and whatnot for that kind of thing, surely?

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    • Yeah, we’ll have to see how it shakes out. If it’s possible to solo for most of it, then I can see potentially invested enough to want to see more. The devs will have to be pretty clever with the endgame though. Although I suppose the endgame will be further away than it looks if you (presumably) end up dropping all your collected gear when killed mid-mission.

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