The Single-Player MMO
Syncaine made a very interesting footnote in a recent post:
*It’s a multi-layered joke. One: Immersion is a long-running inside joke. Two: While I jokingly say that I’m looking forward to playing an MMO solo, the sad truth is many today hope for just that in their Massively Multiplayer games, and SW will make Cata look like a sandbox. Three: Barrens chat will look tame compared to SW general chat in the first month or two. Not only are SW nerds the worst nerds of all, but you just know every Huntard is going to take their unique brand of ‘gaming’ to SW and making the most (worst) of it.
I do think it is an open question about whether gamers actually want an MMO versus a single-player game with (optional) MMO components. Unlike Syncaine however, I do not think people playing MMOs as single-player games is “sad” at all – it is more indicative of the lengths gamers are having to go to find meaningful entertainment. In other words, I think it is a lack of quality games that have driven this segment into MMOs in the first place.
This is not to say there hasn’t been quality single-player games, but rather there are not enough being put out. Outside of the game-crippling bugs and sloppy design in several areas, Fallout: New Vegas was absolutely amazing and I spent 70 hours in there, loving every minute. I spent a similar amount of time in Dragon Age: Origins. Portal 1 & 2 both fantastic, both over in ~10 hours. So… that is 160 hours out of the 20 I play each week, or amusement enough for about two months. What about the other ten months?
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| I quit smoking when I bought WoW, joking I would trade one addiction for another. I have not smoked in 4 years. |
My 4-year WoW anniversary was last weekend, having started 8/17/07. Adding up all the days /played across my toons, I ended up around ~322 days, or 7,728 hours. Depressingly that averages out into 5 hours a day, every day, for four years. I played more when I was unemployed for a year, of course, but it is still shockingly bad. Then again, that also equals $0.087/hour as far as entertainment goes. Or imagine buying a $0.99 app and getting 11.38 hours of gameplay out of it. I find it unlikely that I would have done something (more) productive with my time had WoW not existed, so with that in mind perhaps I should be instead celebrating all the money I saved by switching to Geico playing the everliving hell out of WoW.
I have heard and agree with many people who suggest that WoW will be their first, last, and only MMO. Although I am a storied veteran of games that require other people to play with, e.g. pen & paper D&D, split-screen Goldeneye, Magic: the Gathering, etc, the common denominator was a group of people you enjoy hanging around with. In the absence of friends, WoW is a pretty shitty single-player experience once you reach the endgame. And while this problem can be “solved” by making new friends, actually shifting through all the bullshit is a lot of work* for the payout of challenging gameplay that comes in the form of hoping people that are not you do not screw up, e.g. raiding.
In this light, I do not particularly think the trend of companion AI or whatever is necessarily bad. Having played Minecraft for a while now, I have reached that plateau where you want nothing more than to show off the cool biodome tower you built or the Pit of Doom you dug or the cross-Atlantic powered railroad to someone, anyone else capable of appreciating the amount of effort/vision it took to do so. Of course, the thought of trying to do what I have done on a multiplayer server where anyone could wreck my house and steal my materials at any time is mortifying. I want a Show & Tell, not a group assignment. I want a single-player MMO.
And until then, WoW (with liberal playing of Steam games) will have to suffice.
*As outlined in this three year-old Cracked article, which is still pretty dead-on.
Valor Back on T11
Per recent blue post:
Due to some recent player feedback we’ve made the decision to implement a hotfix that will put Valor Points back on the bosses in Blackwing Descent, Bastion of Twilight, and Throne of the Four Winds (except Argoloth).
We agreed that players should have some additional options for earning Valor Points beyond Firelands, Zandalari dungeons, and tier 11 Heroic difficulty raids. We don’t want raiding guilds to feel like they have to raid Firelands AND the old raids every week, but we do want players to feel like they have some options besides running ZA/ZG over and over.
Bosses in these raids will award 35 VP on 10-player normal difficulty, and 45 VP on 25-player normal difficulty, to match the rewards currently offered for the Heroic versions of those encounters. (Source)
That is correct, ladies and gentlemen. Now you too can experience the wonder of cobbling together a group of nine other people in a specific configuration and killing 12 (nerfed) raid bosses, walking away with your whopping four-hundred and twenty (420) Valor points. And then perhaps continuing to do your normal routine of seven heroics a week and still not capping out. Or, you know, solo-queuing for three ZA/ZGs and getting the same amount of VP. Admittedly, with the state of ZA/ZG queues you might actually spend longer in LFD than going 12/12, but hey. One of those two options requires a wee bit more organization than the other so I guess it “cancels” out.
I did not post last week because A) I barely played WoW, B) honestly there is not a whole lot more that can be said about making gold that hasn’t already been beaten into the ground, and C) I now realize how much I painted myself into a corner calling this Player Vs Auction House when I would rather have gone meta and fostered some cross-blog debate on some of the crazy–ass posts people are making.
The irony I suppose is that I could have phoned in some filler episodes on my acquiring two (2!) Obsidium Cleavers cross-faction for < 15k apiece, a 10x return bringing over a 359 BoE chest from Horde-side, or my experiences in the Vial of the Sands market. Then again… why? I probably spent in the neighborhood of $140 in Steam games over the last two weeks of deals, and would rather be playing those and/or Minecraft and/or even goddamn Tiny Tower instead.
Speaking of foreshadowing, I would tell you to stay tuned for a post three months in the making, but I am not entirely sure when it will be finished.
Honorgate Solved: Mark Your Calenders
In true, inane 24/7 News fashion, I hereby coin the PvP fiasco of this past week “Honorgate.” Ladies and gentlemen, allow me also to bring to you a truly groundbreaking Blizzard solution to this controversy. From blue lips to your eyeballs:
We’ve been working over the past few days to evaluate and determine the best course of action to offer players some kind of compensation for those who were caught off guard by the new gear. The plan we’ve found to be achievable within an acceptable amount of time is to provide players who were affected with 4000 Honor Points. This extra Honor would function similarly to the currency down-conversion in that it would stack over the cap, but you would not be able to earn more until you spent under the 4000 cap. (source)
You read that correctly: four thousand (4000) Honor points. The announcement is hedged in “this is still uncertain” and “things could still change” but to come right out and say they would be giving out 4000 Honor and then not doing so would likely cause more problems than the initial screw-up. The other thing Blizzard mentioned is that the most likely date of this distribution of wealth would be July 19th, which is about a week and a half from now. I recommend marking your calenders because there will likely be thousands of players on your server getting 1-2 pieces of high-level epic gear that will need gemmed and enchanted. This is about as close to a patch day AH run you can get without it actually being a patch day.
Honestly, this post by Blizzard rather floored me. The solution I thought they would go with would be to simply reset the purchase timers on all of the Season 9 gear bought in the last week. You know, this thing:
After reseting it, you could simply sell it back to the vendor and recoup your Honor points to purchase the 371 gear. Perhaps that is more technically complicated than I am aware of, or maybe they did not want to run the risk of players missing the announcement and playing for 2 hours while the timer expired. Other solutions suggested were to add the ability to purchase the 371s with the S9 pieces like they sometimes do when you upgrade heroic raiding gear. Then again, that would require a vendor to always have that available, lest they remove the option and get bitched at by some clueless player a few weeks later. The “let them eat cake” option is truly unprecedented especially considering they decided to grant 4000 regardless of whether you just bought a 1650 Honor belt, or similar.
It will be intriguing to see whether my warrior ends up getting a 4000 Honor stimulus package despite my having gotten the S9 Chest refunded already. I must say though, this solution almost makes me sad that I did not “waste” Honor buying more S9 gear across my other toons.
Welcome the C Team
I think I will allow Blizzard’s C Team speak for themselves here:
You are correct. The season transition and introduction of new PvP items was different this time around, and we apologize for the lack of advanced warning.
The Season 9 set was removed today. The items available for purchase with Honor Points are now considered lower tier Season 10 items. They are still the same items from Season 9 in terms of aesthetics, but the item level and stats are slightly higher to ensure that the Season 10 honor gear has the correct item level relative to the Season 10 conquest gear.
It’s likely this is how things will work going forward and we’ll be sure to make that more clear when the next season transition takes place.
New basic transition flow:
1) Season X ends and rated play is unavailable; Season X gear becomes available for purchase with HP; CP is wiped.
2) One week later Season Y starts and rated play is available; Season X gear is removed entirely; Season Y introduces a low tier of items which replace Season X vendor items and are available for HP; Season Y introduces the new top items available for CP and rated play. [source]
If it is not entirely clear from the above, or the 51-page post-capped thread, the basic gist is anyone who bought S9 epic gear in the last week got punked by Blizzard. The 365 gear that previously required Conquest Points, then required only Honor points – this is what you would expect in an universe of forms and logic and elegant game design. In bizarro-Blizzard C Team Land, taking the 365 epics and obsoleting them one week later with strictly better in every conceivable way 371 gear, for the same Honor costs even, makes sense. Here is a visual:
On the right, the 365 PvP chest that was 2200 Honor as of June 28th (gemmed and enchanted as you’ll notice). On the left, the 371 PvP chest that is 2200 Honor as of July 5th, about 168 hours later. Luckily enough, I had not played my warrior all that often after purchasing the chest, so I still had time remaining to sell it back to the vendor for a 2200 Honor refund, and then buy the new 371 version. Whether the stat upgrade seems like a big deal to you or not really depends on how much you PvP, but one way of looking at it is that the 371 pieces give you 6% more stats.
And, you know, the whole fact this was such a huge designer “Gotcha!” moment; a fitting insult to the injury of literally wasting dozens of hours across hundreds of thousands of players. That is the other way of looking at it.
This is par for the course for what I can only imagine is the C Team. Remember when they accidentally did the Conquest –> Honor conversion a week early without raising the Honor cap, resulting in thousands of Conquest points being turned into relatively useless gold? Or when MMR values were so FUBAR that they made the 2200 weapons require level 86, then delayed returning them to normal for months because not very many people were clearing heroic T11 content?
It is hard finding a stickie thread that is not also an apology for some massive screw-up.
Achieving Zen
So I warned you about certain crafted BoE epic gear and how the new Firelands dailies would essentially obsolete them entirely. At the time, I was under the impression that the vendors with these 365 epic gear would be gated behind 25 days worth of dailies. That is not entirely the case, as you undoubtedly witnessed yourself on Thursday if you have been doing them daily.
Our good friend Zen’Vorka here has some goodies for anyone who fights their way into the Firelands. The items themselves are Matoclaw’s Band (Agility ring), Nightweaver’s Amulet (Intellect necklace), Fireheart Necklace (Strength necklace), and Pyrelord Greaves (Tanking Plate boots). I knew the Pyrelord boots were going to obsolete the BoE JP boots, but I thought that was going to happen closer to the end of August, not the beginning of July. Speaking of surprises, though…
Blizzard snuck in a stealth hotfix allowing you to unlock Firelands on Day 1.
What ends up happening now is instead of ending up with 8 Marks of the World Tree when you get to the point of unlocking the “outside” dailies, you have 16. After doing a single set of dailies, you will end up with 4 more Marks, unlocking the Firelands portal after one more quest. At that point, you are a mere one elite mob away from unlocking our friend Zen’Vorka and his goodies for your alts. The entire process takes ~35 minutes from zero to epic 365s depending on the dailies you get stuck with.
It is an open question as to why Blizzard made this change, and it will be even more interesting to see whether they end up doing something similar once “phase 3” starts being unlocked by people. And that is on top of the question as to whether or not it will actually take another month to unlock all the vendors or if they will be more like our friend Zen.
In any event, if the thought of doing 50+ dailies a day was stopping you from pimping your alts, the way has officially been cleared. Get out there and get geared.
OT: The pre-4.2 Numbers
I think it is a bit early for a more formal “postmortem” on Cataclysm’s first tier of content, but for posterity here is a screenshot of raiding progression as it stood at nearly 4am Tuesday morning, before the numbers could be “sullied” by the 4.2 nerfs.
Since there is no 100% boss, some reverse engineering of WoWProgress’s numbers shows that there was a total of 62,405 guilds that killed at least 1 boss this tier. A further breakdown estimate goes something like this:
1/12 – 62,405 – 100%
9/12 – 44,107 – 70.68%
12/12 – 23,122 – 37.05%
13/13 – 812 – 1.3%*
Depending on how many raiders you associate with a raiding guild (15-30), this means roughly between 589,245 to 1,178,490 players who started this tier did not finish it on Normal. WoWProgress pulls its data from NA, EU, TW, and KR servers, which comprise roughly ~6.5 million subscriptions per MMOData. This means that at the upper end (30) the raiding pool this tier is about ~28.8% of all accounts. Or, 71.2% of all subscribers did not raid, and of those who did raid, 62.95% did not kill all 12 normal mode bosses.** In this context, seven bosses in Firelands may almost make sense.
The other thing I want to mention briefly is that I expect Blizzard’s Q2 investor call to either look absolutely amazing, or completely terrible depending on timing. As you may or may not have heard, Blizzard sent out emails to existing accounts which essentially contains a free copy of the original WoW game, 30 days of game time included. Secondly, Blizzard is poised to release Cataclysm in China July 12th. Finally, and perhaps more earth-shatteringly from a subscription standpoint, Blizzard increased the Recruit-A-Friend XP bonus from 1-60 to 1-80. If you are an alt person as I am (or was, considering I have a full 10 character slots on Auch), this is about as close as Blizzard seems willing to get to letting you buy a Cataclysm character. Back when RAF originally came out, I had two instances of WoW running and essentially spent $5-10 to get a level 60 rogue, priest, and hunter (with the gifted levels) in about two weeks of leisurely play. And for that month, for all intents and purposes I was two subscriptions to Blizzard. Of course, Blizzard recouped $25 or whatever it was when I decided to transfer the RAF priest to my primary account before shutting the RAF account down.
So, basically, depending on when the Q2 sub numbers are compiled Blizzard will likely be seeing huge growth (due to 4.2 being released, dual-boxing RAF accounts, free copies of games going out, new expansion in China) or further drops depending on when the numbers are locked in for the report.
*Apparently Heroic Ascendant Council is more difficult than Sinestra based on number of guilds having killed it: 812 vs 926 (Sinestra). It might be that people were racing for Sinestra kills before the patch, but it is interesting nonetheless.
**By contrast, only 42.32% of raiders who downed Marrowgar did not also kill the Lich King. It is entirely possible we will see more 12/12 after an equivalent amount of time has passed, of course.
Fate of Crafted Epics in 4.2 (and more)
I talked about about this subject in a general sense with Fire(lands) Sale where I pre-lamented the death of the Darkmoon trinkets in the face of easy-to-acquire alternatives. Due to a reader’s request, I have decided to focus more on what crafters can make right now and whether it might still be a good idea to make post-4.2.
Chest/Legs
This is perhaps the most obvious category of crafted epics at risk in 4.2. Players will be able to purchase T11 chest and legs for 2200 Justice points on Day 1 of the new patch, and I find it very likely many will do so immediately with whatever amount of JP they have stockpiled. Do not forget that you will (still) be able to turn Honor points into Justice points, easily bypassing the 4,000 cap if you choose. Three weeks of ZA/ZG runs later, they will be able to further purchase T12 (same slots) with their Valor points.
Belts
The situation with belts is more complex. Players will not be able to purchase any belts with JP nor VP this patch. Instead, there are two other sources of belts: a small sample from the Molten Front dailies after ~25 days, and a complete set after hitting Honored with the Avengers of Hyjal.
The three belts in the Bad category are Elementium Girdle of Pain, Light Elementium Belt, and Lightning Lash. All three have ilevel 365 analogs available after unlocking The Armorer in the Firelands dailies. The rest of the belts will not be replaced until you get a raid drop or hit Honored with the raid reputation. Last time I checked, the word on the street was that you could hit 11,999/12,000 Honored with the Avengers from farming trash – how difficult this will be or even if it is possible will remain to be seen. I find it likely however, that someone farming Firelands raid trash will probably want to do it with a purple belt in the meantime.
Trinkets
Already talked about this before, but…
The Darkmoon trinkets have given me a lot of AH mileage so far this expansion, but I stopped making the cards a few months ago. Players logging in after 4.2 will have the option of getting 359 trinkets immediately for 1650 JP and/or doing ~25 days of dailies for the 365 trinkets off of the vendors there. And if they hit Revered with the raid reputation, hey, more trinkets.
That covers the crafted BoE epics, but why stop here?
Cloaks
There are no crafted epic cloaks, but I am referring to any BoE epic cloaks from T11 content and/or ZA/ZG drops you may have in your bags. Sell them. Sell now.
Although I missed the chance to warn you before the Midsummer holiday arrived with its free 353 cloak giveaway, the 353 and 359 cloaks were still technically as good or better than what you could get stolen by a scrub for an off-spec they will never use from Ahune. This all changes in 4.2. Namely, every single player will be sporting 365 epic cloaks for completing the Thrall Got Zapped quest-line. Price your antiquated 359s to move, lest you get stuck with a 12,000g+ “investment” that you will have to dupe people into buying for even 800g. Indeed, I recently sold a Drape of Inimitable Fate and Zom’s Electrostatic Cloak for ~6,000g each and the buyer immediately relisted for 12,000g. If he can snag a sell between now and Tuesday, more power to him. Meanwhile, I just made nearly half of his possible profit with 0% of the risk.
If 365 cloaks from a quest chain was not bad enough, you also have Valor cloaks for JP and 378 cloaks after however long it takes to get Friendly with the Avengers of Hyjal. Move those capes like they’re hot.
Boots
Specifically the BoE epic boots you can buy with Valor today, and Justice on Tuesday. Seems pretty obvious that these would be bad deals to get, yes? Well… not quite. Ask yourself if you would be willing to buy Justice points for gold at, say, a 1:2 ratio. In other words, imagine spending 8000g to get 4000 JP. Would you? I would. You cannot get 4000 of course, as the boots are the only items that work this way and they cost 1650 JP. Point being, even though I can grind up the 1650 JP and get them “for free,” I could also simply buy them off someone who values their time less than I do and spend those same JP getting something else. Similar to belts though, there is a small kink in the plan: boots from dailies.
The three boots in the Bad category are Boots of the Perilous Seas, Rock Furrow Boots, and Moccasins of Verdurous Glooms. All three have 365 upgrades available after a scant 25 days worth of dailies. The other boots will not be replaced outside of raid drops so you will probably be able to sell them on a decent basis. Of course, so will everyone else capable of running heroics/grinding BGs but if you have nothing else to buy with those currencies, it is better than buying and vendoring Wrath epic gems.
Rings/Necklaces
Is anyone still making this garbage? Please, stop, what are you doing?
The mat price for the 346 rings/necklaces was ridiculous even on Day 1, but there were still chances at sales and (low) profit margins. Generally people will tell you to make the Elementium Moebius Band because it’s the cheapest but actually pretty good for any tank. Problem is that there is not one, but two epic tanking rings from the Firelands dailies. From the same vendor! I guess Blizzard’s thought process was that since the one ring had Parry on it, that a 2nd one was necessary for the Feral tanks. Except now if you are a Plate tank you have easy-street access to both. Did I mention they are on the same vendor? Non-casters are in the same boat with two separate Agility rings AND two separate Strength rings… on different vendors this time, but still. Spellcasters and/or healers got the shaft though, with only one ring.
So you have the option of the Valor rings being bought with JP, the new Valor rings bought with actual Valor, the crafted blue PvP rings having a difference of a whole 90 stats for the equivalent of ~1500g in mats, the 365 rings from the Firelands dailies (which covers every spec), and eventually the 391 rings at Exalted with Avengers.
Necklaces are in a mostly similar place as rings. Spellcasters get a Firelands daily option as do Strength DPS however. Missing here are Agility and Tank necklaces, which means you may have a market for Brazen Elementium Medallion (assuming people didn’t just get the Hyjal reputation neck) and Elementium Guardian. There are Valor necklaces available post-4.2, but I doubt the neck slot will be at the top of peoples’ lists to replace for quite some time.
Conclusion and Caveats
The mark of a good goblin is being able to make gold when it is not especially obvious that it is possible. Although I am labeling some items as Bad and Fire Sale and so on, it is entirely possible that you or someone who likes to sweat by the AH will make money where money ain’t got any right being made. Maybe that dude who bought my cheap cloaks will move both by Tuesday and laugh his way to the bank. That’s fine, I’m already at the bank giggling myself. The only real loser is whoever gets stuck with the item when the music stops, and presumably that person paid for the privilege so I guess everyone wins… until that guy does those 10 quests and replaces it.
So, yeah.
If you are looking for some quick and dirty advice, I would say: clear your stock, stop making/buying more BoEs. Worst case scenario you will still have your mats, and can go back to ignoring whatever I say on Wednesday. Goblins strike it rich all the time by taking on risk that no one else does. Goblins like myself also strike ~80% of the richness of the other goblins, with 90% less effort and less than a quarter of the risk. Do what you like, and we’ll all see how it pans out next month.
Crafted PvP Comparison
As you may or may not be aware, when patch 4.2 rolls around all the old crafted PvP recipes will be going from their current ilevel 339 states to a much beefier 358. The material costs will also be the same, but just keep in mind that already crafted gear will not be upgraded. In other words, do not pre-craft this gear.
What interests me in this interim period though, is the question about whether or not the current crop of Honor Point gear is worth purchasing in the days before 4.2 compared to what you can get crafted post-4.2. Obviously the Conquest Point epics will be purchasable after 4.2 with Honor and be much better than either, but as someone who enjoys getting their BG on the Honor cap is still 4000. For example, I have a warrior in the current crop of crafted PvP blues with about 2500 Honor accumulated. Would it be more “efficient” to hit the 4k Honor cap and stop playing altogether? Or would there be some benefit in buying the current Bloodthirsty Gladiator pieces while still aiming at capping out before June 28th?
| 4.2 Crafted | Bloodthirsty Glad | Difference | |
| Stamina | 3,311 | 3,135 | 176 |
| Strength | 2,206 | 2,314 | -108 |
| Mastery | 225 | 153 | 72 |
| Armor | 19,644 | 19,301 | 343 |
| Resilience | 1,873 | 1,930 | -57 |
| Critical strike | — | 449 | -449 |
| Expertise | 393 | 257 | 136 |
| Haste | 336 | 173 | 163 |
| Hit | 519 | 238 | 281 |
Note: the Difference column is focusing on the crafted gear. Looking at it in this perspective, Bloodthirsty Gladiator looks less obviously better. Indeed, the crafted gear has +146 stat points and +176 Stamina vs +108 Strength… and the existence of a metagem, a glove bonus, and a 4-piece bonus. Generally speaking, primary stats like Strength are valued at least 2:1 against combat ratings like Mastery, so the tradeoff becomes nearly ~2k HP against +3% crit damage and whatever goodies are on your gloves and 4pc bonus. Bloodthirsty Gladiator gear retains the advantage.
In an interesting twist, the crafted PvP accessories are unequivocally better than the current Honor ones:
The take-away from this is three-fold. (1) You should still be banking some mats to pump out the upgraded PvP gear for when servers come back up. New players and alts will still be hitting level 85 after 4.2 all the time and want something to cover their nakedness (or ‘sploit them into ZA/ZG queues). (2) The Bloodthirsty Gladiator non-accessory pieces are still worth getting, assuming buying them does not impact your ability to cap out on Honor by the 27th. Speaking of which, people with Bloodthirsty Glad gear will not be buying your non-accessory crafted PvP gear post-4.2. In other words, the markets do not overlap. Sorry, crafters. (3) If you have a JC toon, expect a rather nice post-patch payday. Your rings and necklaces will straight-up replace any non-epic piece of PvP gear. The healer pieces merely requiring Amberjewel and a smattering of Volatiles is especially win.
P.S. If you are a JC still making those 346 rings, you might want to stop. Resilience is a dead stat for PvE, of course, but you have to start asking yourself whether ~90 stats makes this comparison make sense:
OT: Subscription and Correlation
Did you know that ice cream makes it more likely you will drown? It’s true. When ice cream sales increase, so do the number of drowning deaths. Clearly linked! Speaking of spurious correlations…
I fully expect Rift to now follow in the footsteps of WoW, in that it will decline. Vanilla and BC days had challenging content, and it’s not a surprise that sub numbers grew. WotLK made things ‘accessible’, and surprise surprise, the response was pretty meh (sub numbers dropped in the US/EU, but were offset globally by WoW launching in new regions, hence the overall stagnation). Cata tried to play both sides of the fence, but a combo of too little too late, a gimmick of progression (hard mode rehashes rather than straight-up new content), and a one-track, insult difficulty 1-85 game did it in. With no new regions to offset things, subs are dropping.
(SynCaine in the post “Accessibility killed Rift“)
World of Warcraft’s growth rate went from a perfectly stable 2 million subscribers per year during 2006 to 2009, to zero during WotLK. This was exactly the time when Blizzard changed the character progression mechanic.
(Nils in the post “Smoke and Mirrors“)
“If developers design a game which requires too much effort from the average player for too little gain, the average players will start leaving the game. “
This is the part I strongly disagree with, and WoW’s sub history does as well. Vanilla/BC, which had a MUCH harder end-game that fewer players saw to completion, saw massive growth. WotLK/Cata, with raids being cleared by all who stepped inside, have brought decline.
(SynCaine in a comment on Tobold’s post “Syncaine on Accessibility“)
The reason I bring these examples up is because this type of thinking (or lack thereof) is what I consider one of the most pernicious, asinine fallacies in any discussion of World of Warcraft. It is intellectual laziness at best, intellectual dishonesty at worse. Before I begin in earnest however, here is a slightly augmented graph from MMOData that most people refer to when they talk about WoW subs:
1) Correlation does not mean causation.
Standard preface to any claim that X means Y. Ice cream and drowning are only “linked” because there is a third factor involved.
2) Even if correlation did mean causation, why this particular correlation?
This specific point is the reason the argument is intellectually lazy. When you look at the graph, it is true what Nils and SynCaine said about there being a relatively rapid period of growth during vanilla and TBC that was not apparent after the release of Wrath. However, tying that solely (or even partially) to accessibility/character progression/difficulty/etc is a completely unsupported leap of logic.
There is zero evidence given by either author as to why it was “existence of more challenging content” and not, I dunno, the introduction of the PvP Honor System and BGs in the summer of 2005, which coincides with a 500k sub spike in WoW-West on graph. Or the release of ZG in September of that year, also suspiciously near another 500k sub bump. Or if I looked at WoW’s overall numbers like Nils does with his “2 million per year growth” argument, perhaps I could argue Patch 1.12 with it’s wildly successful:
The stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field!
…was responsible for the corresponding bump of 1 million (!) subscribers. Clearly, clearly, more things like Silithus and the old Eastern Plagueland towers is just what WoW needs.
3) What does endgame accessibility/difficulty have to do with anything?
This is another intellectually lazy part of the argument that the authors never bother to address. What percentage of the playerbase ever actually makes it to the endgame, and is this percentage big enough to even impact subscription growth? That is an open question.
The best metric that I can come up with is to look at the number of guilds who killed Beasts of Northrend in 10m ToC after two years of it being out (86,187 guilds), multiply that by something charitable like 30 players, and then divide by the approximate population in the graph above while only taking into account the regions in which WoWProgress collects data (~6.5 million). The result is 39.77% of players killing the easiest boss in the easiest tier of which we have data (something like Noth the Lootbringer from Naxx 2.0 would have been better, but alas…). That actually sounds like a lot of people, and 19.88% assuming only 15 raiders per guild is not too shabby either when referring to raid content.
That said, there is no evidence whatsoever from those two that difficulty-related gyrations amongst the top 1/3rd of players doing raiding content has a meaningful impact in comparison to whatever the remaining 2/3rd non-raiders are doing. Between 2005 and 2009 the subscriber base was growing at ~25% per year. Is it even remotely likely that the top 40% had anything to do with a meaningful drop in growth rate?
4) Growth, or lack thereof, does not really mean anything other than what it is.
What I mean by this is that you cannot simply look at growth as anything other than what it is: growth. It does not mean anything else without further information. For all the talk about growth rate percentages and “the design decisions that caused them,” look at the pink line for a moment. That represents subscriptions in NA alone. Unfortunately MMOData stopped tracking that information individually (or perhaps Blizzard stopped giving it out), but the whole of TBC resulted in ~650k more subscriptions in NA over a two-year period.
Is 325k sub growth per year more than the apparent zero sub growth in the year of Wrath? Sure… but we have no real way of knowing why that growth was occurring. Was player churn less of a factor in vanilla and TBC? Was the growth simply due to the release of WoW in additional regions? Does market saturation have any impact? Do we simply ignore, I dunno, one of the worst global recessions in world history?
Oh, wait a minute… early 2009 was when the markets were at their worst? And yet WoW subs were relatively stable in most regions during that entire year? Clearly Wrath’s accessibility and stress-free raiding were the only things stopping WoW’s overall decline in a tough market, as evidenced by Cata’s increased difficulty leading to subscription loss once markets improved. QED, amirite?
The bottom line here is that you cannot use WoW subscription numbers as evidence of a claim without first proving said numbers have anything to do with said claim. Did World of Warcraft gain six million subscriptions worldwide in its first year? Yes. Was that because of the strength of its class balance? Its risk versus reward structure? Its accessibility? No one can really say; all of it would be conjecture.
Personally, I believe the initial rush was due to the strength of the IP – I know I certainly gave WoW a shot because of how much I enjoyed Warcraft 3 – and also due to the strength of the Blizzard brand. The designers also got a lot of things down perfectly that I feel other MMO designers stumble across to this day, such as letting characters jump, making solo-play possible, having quests with interesting plots, getting the reward faucet just right while questing, and so on. The tone and tenor of game balance has certainly shifted quite a bit from when I began in TBC, but where I disagree with Nils and SynCaine is that I feel that Wrath was actually a step in a better direction in most (not all) ways. Unfortunately, until the duo, and others who believe as they do, let go of the absurd notion that “the numbers” support their conclusions, it is impossible to have any rational discussion about it.
There is a separate argument as to linear raid progression vs episodic progression, but that is an OT for another time.
Fire(lands) Sale
[Edit: Avenger’s of Hyjal as a rep is from the Firelands trash up to the tail end of honored (11,999/12k) and thereafter rep gains come solely from boss kills. When I wrote this post I was assuming said rep came from the dailies even though I should have known better already. The rest of the points still stand.]
So… yikes. I was all prepared to write about my weekend cross-faction AH shenanigans when I realized something startling: we may see a cratering of Darkmoon trinkets and other BoEs soon. As in, within two weeks or so. It seems so obvious in retrospect with 4.2 coming out, but if the full scope of the changes slipped my mind, it is possible it slipped yours as well.
- Everything on the Valor Point vendor will now be purchasable with Justice Points.
Duh, right? But consider what this means, slot-wise. T11 can cover chest, legs, and hands. Then you have cloaks, wrists, and feet (still BoE by the way). There are also rings, relics, and trinkets. When you look at what BoE 359 epics are available, they come in these slots: cloak, chest, feet, finger, head, off-hand, weapon (all types), neck, shield, shoulder, trinket, and belt. Or after you remove the redundancies… head, off-hand, weapon, neck, shield, shoulder, and belt. Maybe this comes across as more obvious than I originally thought (liquidate 359 gear before the new hotness of 378 comes out), but if you are still holding out hope for that Blauvelt’s Family Crest to sell, you might want to reconsider a lower price-point before potential customers simply buy Band of Bees.
- The Avengers of Hyjal faction offers amazing 378 gear at each reputation level.
You can see the actual rewards on MMO-Champ, but what I want to get across again are the item slots covered: cloaks at Friendly; belts at Honored; trinkets at Revered; ilevel 391 rings at Exalted. Following me so far? No one will be hitting Revered with the Avengers overnight, of course, but given time every endgame player raider will have access to trinkets for both slots (and see below). As a person with gold, I have no particular compunction against twinking out a toon or two – who really wants to grind out heroics and weeks of dailies with green trinkets from questing, amirite? – but the simple fact that said “twinking” would have a shelf-life of however long it took me to do dailies farm raid trash to 11,999/12k and get one boss kill and/or get 1650 JP dampens how much I would be willing to spend. To other more frugal players, it may straight-up remove them from the market entirely.
- There are other Avengers of Hyjal vendors that offer even more gear than normal.
First off, why doesn’t MMO-Champ have a single location for all this 4.2 stuff? It’s dumb. Anyway, you can check out the specific vendor lists in this post. You should already know about the Blacksmithing weapon patterns that covers everyone. What you might not know is that belts, hands, feet, fingers, off-hand, relic, and goddamn trinkets again are also covered, depending on class/spec. Actually, only plate-wearers get belt options for example, but that is a rather huge market share cut out of what would otherwise be a very nice empty crafting slot.
- Don’t forget about all that lovely new 378 Valor Point gear and new BoEs
Slots covered by VP this time around are the standard chest/legs/hands, followed by Thrown weapons, wands, relics, rings, neck, and wrists. In the updated MMO-Champ list, it appears that wrists are the only definitively BoE item. I would talk about the BoE raiding drops, but it will absolutely be profitable flipping them no matter how many comparable items exist. I will also pass on talking about the crafted profession items to much, considering they require Living Embers which are likely raid drops. That said, they appear to cover boots and hands.
Summary
There will be three two reasonably easy trinket options (and a third for raiders from rep) for players to choose from without even considering Darkmoon trinkets: one from Justice Points and two from the Avengers of Hyjal faction. Even worse for Scribes is the fact that someone doing the Avenger dailies will likely get access to both rep trinkets simultaneously – I imagine grinding 125 Marks of Lazy Design will easily get someone to the start of Revered. What plate DPS* would give a second look at Hurricane when they can get Dwyer’s Caber and Essence of the Eternal Flame from dailies? Nevermind License to Slay.
As for the other items/slots? It appears Blizzard is doubling-down on the “tier helm/shoulder being drops” design, so I fully expect epic BoE helms and shoulders to retain and/or increase in value heading into 4.2. Of course, with T11 content being nerfed by 20%, this otherwise consistent demand may be tempered by a new supply of farming guilds/pugs churning out BoEs, so keep your head… or sell it, as the case may be.
*I understand from the forums that some of the T11 trinkets are better itemized than the Avenger’s trinkets and even trinkets from Firelands itself. My point is less about raiders in the market for BiS gear (who likely already got it months ago), and more about the people interested in getting epic trinkets right away.













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