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Review: Spec Ops: The Line
Game: Spec Ops: The Line
Recommended price: $10
Metacritic Score: 76
Completion Time: 6 hours
Buy If You Like: Kane & Lynch-esque cover-based military shooters
Spec Ops: The Line is an over-the-shoulder cover-based military shooter that seeks to subvert the tropes of its genre. You control Captain Adams, tasked with commanding your two Delta Force squad mates in search for what happened to Colonel Konrad and the rest of the 33rd Battalion. The search leads them into the ruined city of Dubai, which appears to have devolved into anarchy after a series of epic sandstorms cut it off from the rest of the world.
After killing some insurgents whom had taken members of the 33rd hostage, the mission starts to go pear-shaped when the very soldiers you are trying to save confuse your team for CIA operatives who have been riling up the insurgents. From there, things just keep getting darker and darker as you continue taking completely rational steps towards a line you did not realize you already crossed hours ago.
I was interested to play Spec Ops precisely because I heard about its subversive themes. What I discovered though, is that I have seen this all before in Far Cry 2 and Kane & Lynch 2: Dog Days. In fact, Kane & Lynch is the perfect analog here despite approaching from the opposite side of the legal spectrum: both games are over-the-shoulder cover-based shooters whose scenarios start off as reasonable before relentlessly veering into the absurd. What seems like a natural progression or escalation of violence suddenly sickens you once you realize what exactly you are doing. How did I go from killing insurgents to killing Americans? Why am I looking forward to the next cover-strewn environment so I can use my grenade launcher to kill even more soldiers?
The eponymous “Line” referred in the game title probably refers to one specific incident (that I won’t spoil), given how long it was dwelt upon, but I personally found it curiously ineffectual. At first, I didn’t even realize that my actions caused the incident in question, and even after I wasn’t particularly convinced player agency was involved. In spite of that, the game does a great job in fostering a sense of nihilistic fatalism. The situation becomes so FUBAR that it almost doesn’t matter what else you do at that point. And then you, the human player behind the screen, start to realize what that means for soldiers in real situations out in the world.
I am sympathetic to the argument that perhaps some reviewers give Spec Ops: the Line too much credit. While the gameplay doesn’t noticeably change, I absolutely felt fatigued by the end of the six hour story campaign. Construing that fatigue and feeling of pointlessness as being intentional artistic designs, might be a little too clever an excuse to take seriously; it sort of hand-waves away any possibility of bad game design, and feels a bit too convenient besides. If you are willing to give the designers the benefit of the doubt though, it is certainly an effective plot mechanism… just as it was in Far Cry 2 and Kane & Lynch.
Ultimately, I feel Spec Ops: the Line as an experience is worth a bit more than my usual limit for these shorter games. The visuals are amazing, the interaction with your squad is superb, and the setting is both unique and artistic. You might feel drained and depressed by the end, but at least you felt something – a feeling that might actually persist beyond turning the system off. Which is more than I can say for a lot of the games I have played.
Open World Flood
Jan 30
Posted by Azuriel
I was browsing some reddit threads talking about Dying Light the other day, and came across a comment chain that started with the following:
At first, the sentiment sort of struck me as being funny. How can you get tired of wide-open games that let you do anything? And then I started reading the example games people were giving. Then I looked at my own unplayed Steam list:
To be fair, not all of those are technically “open-world” games. To be fair the other direction though, I didn’t include the more borderline titles like Tomb Raider, Thief, Prince of Persia (I apparently own 5 of them somehow), the Hitman series, and so on and so forth. Nor does that list include games I want to play, such as Far Cry 4, Shadows of Mordor, and GTA 5. Nor does it include, you know, Dragon Age: Inquisition, which I am still currently playing.
While I am enjoying my time in the aforementioned Inquisition, I can see the commenter’s point. In fact, they have given voice to the sort of unspoken sentiment I have been fighting against for a while now: open Steam library, look at games, and become physically exhausted.
My issue seems to be more 3rd-person Action game fatigue, but it is basically the same thing. Run around, spam the attack button to auto-chain combos, climb shit, find secrets, defeat boss with large HP bar by waiting for vulnerable spots to light up and completing the Quick-Time Event. Huh… that actually sounds suspiciously close to a cynical MMO description.
Anyway, don’t get me wrong, I do enjoy this specific genre. Just, perhaps, in smaller doses than the horse tranquilizer ones I’m staring down the barrel of. I want to play these games, but somehow I can already feel the sheer volume of virtual space I would have to traverse to get there. When you get sucked in and immersed, you want the game to last forever. Looking through the glass window from the outside though, before it can sink its hooks in you, and it more closely resembles a Little Shop of Horrors.
Posted in Commentary
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Tags: 3rd person, Dragon Age: Inquisition, Dying Light, Open-world, Steam