After playing ESO, I got in a mood for an open-ish world RPG that was actually fun to play. As it turns out, Dragon’s Dogma: Dark Arisin (DD) is precisely that. Minus the relatively garbage console port job the devs did.
For the most part, DD plays like Dragon Age: Inquisition with a more Action RPG feel. Or maybe it’d be better to just compare it to something like Darksiders. You run around in 3rd-person left/right-clicking your basic weapon combos, or holding Ctrl/Alt and selecting a few more abilities from there.
Which, really, is my number one complaint: the controls and UI getting in the way. Running around with WASD while having to hold Ctrl and then pressing E is not fun. I can move the ability to Left or Right-click rather than E and that makes things a bit better, but why is “Ctrl/Alt Toggle” not an option here? Why does the mouse-wheel not work half the time (and never in menus)? Why does Inventory have its own specific button, but Map not? Why can I press Esc to back out of every conversation piece except the final “Goodbye” comment? Ugh.
Typically, fighting with the controls and such would be cause enough to drop a game, but everything else about DD is real fun.
There are nine classes in the game, each with their own Active abilities and passives called Augments. Actives are generally specific to a class and weapon, but some carry over. Meanwhile, Augments are character-wide once you unlock them, leading to a fun little optimization puzzle where you try and snag the best Augments from each class to bring to your “final” one. This also encourages you to try out each of the classes, so you don’t get stuck with an unfun class on the character select screen.
Pawns are really interesting take on traditional party members. Basically, you have one main pawn and two pawns that you borrow from other players. Your pawn stays with you all the time, and you can change their class and Augments just as you change your own. You can also customize the pawns you borrow in a roundabout way via Searching for specific traits you need. Borrowing pawns of your own level costs nothing, but you can spend Rift Points or whatever to get higher level ones.
Since the borrowed pawns don’t level, you end up having to cycle them out along the way, but it’s still kinda fun seeing all the ways other people have customized them (since they are copies of their main pawn). Plus, since you can borrow new ones for free at pretty much any town, you can radically change your team composition at your leisure.
The biggest draw though, is combat. Specifically, combat with large creatures. I doubt DD is the first RPG-ish game to feature clamoring up the legs and back of huge-ass monsters on a routine basis, but it’s here in spades. Most mobs are typical goblins or bandits, but Ogres, Golems, and Dragons (thus far) are way more frequent than simple boss fights. And you know? It’s fun pretty much every time. Gimmicky, maybe. But fun too.
Amusingly, DD appears to have been fairly hardcore on release in regards to the open-ish world it developed. The PC version (which I have) gives you an Eternal Ferrystone right off the bat, which allows you unlimited teleporting powers to specific Portstone locations. The console version apparently had Ferrystones with just a single use. Traveling one foot is still a pretty big issue thus far, as I have only discovered two “destinations” at near opposite ends of the map. I think I’ll be getting consumable items that will allow me to create my own endpoints, but they have not appeared in-game yet. This might get more annoying later though.
Overall, I have about 15 hours into Dragon’s Dogma and am eager to play more. Maybe I’ll get tired about scaling Cyclopsi and stabbing them in their stupid eye, maybe not. All I know is that, right now, I’m having fun. A pretty ridiculous amount of fun, to be honest.