Blog Archives

Frostpunk 2

I have played and completed Frostpunk 2 via Game Pass in about 15 hours.

Just your usual minor minor miners problem.

Frostpunk 2 is a sequel to the original both narratively and from a gameplay perspective. New London survived under the Captain’s rule in this alternative history 1899 ice age, but with his death, the fate of the city now rests in the Steward’s (aka your) hands. With a much more zoomed-out perspective, you must carve out space for various districts, explore and set up outposts, and placate diametrically-opposed factions whilst also ensuring the city never falls to the cold.

In the original game, the “plot” was broken into various Scenarios. With Frostpunk 2, there is a single narrative thread composed of five Chapters, throughout which your city progress is maintained. This continuity resolves a lot of the issues I had with the original game, wherein tech tree unlocks seemed pointless considering you barely had time to research any of them before the Scenario was over. Continuity also makes your early decisions much more important, as you continue to receive the benefits of it for a dozen hours. For example, your scouts might discover wreckage and give you a choice: gain important materials, or get +800 Workforce permanently. Choosing the resources might get you out of an immediate crisis, but there actually is a “long-term” to consider here.

Potentially less grimdark and more… grimacedark

Of course, that also becomes a problem. Although I beat Frostpunk 2 in ~15 hours, realistically the game was over after about 8 hours. By the time Chapter 3 rolled around, I had maximized the citizens’ Trust, all Factions supported me, and I was running a surplus of every material with an immense stockpile behind it. I played on the equivalent of Veteran difficulty, and so it’s possible that this is an indication I should have challenged myself further. However, I doubt harsher RNG events and a poorer start will make some of the “binary” choices/tech less obviously OP. If anything, I am now much more savvy to which Laws are critical to unlock early and which can wait.

On the other hand, the likelihood of my playing again is kind of low. Having a strict narrative thread means experiencing the same events in the same order, exploring the same map, and maybe making different choices for roleplaying purposes. The game is extremely engaging in the moment – way “worse” than the Civilization “just one more turn” hour evaporation – but a lot of that depended on the consumption of novelty. There is an Endless Mode option available, although how interesting that may be is dubious; as I mentioned previously, there are actually ways to end up effectively infinite even within the base game. Best I can do is hope there are updates in the future that add new Scenarios in.

Spoilers!

Overall though, Frostpunk 2 is an extremely slick and fun city-builder for the time I spent with it. Given how much was changed, it’s hard to say whether someone who loved/hated the original would find the sequel any better. It’s on Game Pass though, so it’s relatively easy to give it a whirl.